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    posted a message on Chrono Agents (Official Thread)

    @TimSin112: Go Hi there.^^

    Well I am slowly progressing with Chapter II.

    It is at roughly 55% I'd say. My real life has been pretty turbolent so progress is slow.

    Heres the status quo:

    Chapter 2 is gonna be almost like an addon. A lot of stuff has changed about some agent abilities. Some are gone some new ones will be introduced. A few Skills also changed. Especially the Foreseer got a lot of changes. Some graphics have been changed. Espcially things concerning projectiles. I added a new death animation to most units. There are 2 new races, each has 5 unique units by now. Bioroid also have one new unit. Terrain is at a 30% state but it's obviously the last thing I worry about. One of the 3 planned Bosses is done. 30% of the scripting/dialoges is done. Which is allready an approximate 20-25 minutes of gameplay.

    What's left to do (must): finish up the scripting. Adjustments to new race balance after that. (Tricky one because of how the game is going to progress). Some internal changes about saving. (Nothing big) Finish up terrain.

    What's left to do (want): A few new Items. Especially Rare ones. Trading system for items. Adjustments of some abilities for more of a mechanical/Biological distinction.

    Further Plans (after Chapter II is done): Chapter III (duh) Agent variations. Which I will explain further along the line. Modules. Quite a bit like Gems in Diablo.

    That's all I can think of right now. Just to give you guys an idea of my current state of mind about that project. Feel free to ask any questions about the above^^

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    @Mordesh: Go First of thanks for the feedback.

    and well the map has certainly dropped drastically in popularity. That was inevitable though. I mean at some point people will have everything and by that point start loosing interest. I really can't keep up with the kind of pace people play(or used to play) the map at.

    and yes I noticed the problem with assasin moves myself. At any rate I am using a different technology for these abilities now that will fix all problems with them for good(most likely).

    It will be introduced when chapter 2 comes out, for which I made a lot of improvements allready.

    Now i do realize that it has been an eternity since I announced that Chapter 2 is coming but I didn't have as much time to work on it as I would've liked. At any rate rest assured that I am working on it (actually quite heavily right now) and that it will be released ASAP.

    However I feel like i'd rather do it right then rush a release. So at any rate stay tuned but be patient guys.

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    @Miklosher: Go

    Well thank you very much. I certainly love hearing this.

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    @nthieu1995: Go

    Actually I have a pretty good idea what is causing this bug. Thanks for reporting it. I'll take care of it. Progress on Chapter II is going slowly but at least somewhat steadly. It will still be a while though.

    @voodude2008: Go

    Well I do like single player games and actually have some projects in mind for after Chrono Agents. But Chrono Agents has been concepted as multi-player cooperative game from the beginning. Even before I had a story. Still, now that I have voice acting, I am pretty sure that I'll be able to convey the story even in multiplayer.

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    @nthieu1995: Go

    That's intended. Zap is a spell and therefore it doesn't deal normal damage and isn't reduced by barrier. I think I also stated that in this Thread allready.

    However I know that right now the elder is pretty overpowered. I'm thinking back and forth about it for after chapter II. I will also probably slightly nerv regeneration items like Youth Crystals.

    Posted in: Project Workplace
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    posted a message on [Tutorial, Trigger, Semi-Beginner] How to make a Zergling Climb a Wall.

    @SouLCarveRR: Go Yes that was exactly what I mean. It has it's uses but it's no actual wall climbing.

    Yeah that D3 scene was sweet.

    @zeropoints: Go Actually that's part of what I had in mind for a project but realized it wouldn't work out. There is no way you could do any of that with this here technique. Still it is an easy way of making it actually look(!) like they can climb walls.

    Posted in: Tutorials
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    posted a message on [Tutorial, Trigger, Semi-Beginner] How to make a Zergling Climb a Wall.

    Not too bad, but sadly this is very undynamic. It could very well be used for instance in a cinematic though.

    I have been looking for a way to make wallruns possible but I am afraid it's not possible in the dynamic way that I was hoping for.

    But good work and good tutorial never the less.

    Posted in: Tutorials
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    posted a message on Chrono Agents (Official Thread)

    @TimSin112: Go

    I haven't realy been able to do much during the hollidays. Too much christmas and new year chaos :P I did a little though.

    At any rate I will return to my normal working speed in two days when things have settled down and I'm back to my actual home.

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    @nthieu1995: Go

    The newest version is always on b.net and no your items will notdissapeasr because of patches. Atleast not with the last patch anyway.

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    Was there ever a version where the assasin had 9 crystal slots? if there was, it certainly wasn't intented.

    At any rate I think the slots are fine more or less and if they need adjustments, then minor ones. Maybe the Assasin should have 5 instead of 6 crystal slots. After all it has a better armor slot and slightly better weapon slot then the foreseer. But like TimSin112 pointed out, there is a system to it and it takes more things into consideration then just the slots by themselves.

    As for the elder. It's like TimSin112 said: he doesn't have a weapon slot and weapons are pretty good man. It's not only the quantity of slots that counts. It's the quality too. Cores are two times better then crystals. And the best slot (Heavy Case) is worth a lot of crystal slots. So actually the strider has a better equippment capacity then the elder. It just doesn't seem that way judging by the amount of slots.

    And if you say they are too good with youth crystals it implies that youth crystals are the best ones, doesn't it? I would argue about that. In solo, certainly they are, but in multiplayer where you usually have a healer, you don't really ever need to regenerate health. So you'd be better off with energy crystals. Or for the elder i'd actually advise some shield crystals because they make him less of an instakill and he usually doesn't get into energy problems that easily.

    As for the versions. The newest version is always the one up on b.net EU. The official version number is the one written in my custom UI, not the map version you see when selecting the map on b.net menus.

    And yes, the version uploaded here on mapster is not the newest one. That is because I had some problems doing that and because I realized there is not much of a point in uploading a map here if I want it to be locked anyway.

    Quote from TimSin112: Go

    Happy Christmas!

    ... and a happy new year^^

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    Ok so just to give you guys a heads up: I am working on chapter II right now. Therefore there have not been any patches lately.

    I also had some trouble with starcraft patches and with my internet connection so I wasn't online at all for a week or so. Now I am back on track and can continue my work.

    The current status of Chapter II is about roughly 20%. I actualy have one of the bosses almost done allready.

    I will keep you guys informed.

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    @Iccc: Go

    Actually i said "2 new(!) factions". That makes 4 factions in total including Bioroid and Chrono. Basically this has been the plan from the beginning.

    EDIT: I just realized these names make for some interesting grammar especially with the "s" at the end:

    • These are the Bioroid
    • This is the Bioroid race
    • He is a Bioroid
    • These are the Chronos (!)
    • This is the Chrono race
    • He is a Chrono

    xD

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    @Iccc: Go

    Thank you for your good feedback I will try answering all of your questions.

    1) Actually I do consider healers to be supporters. So basically I have 2 tanks 2 damage dealers and 3 supporters now. After all the foreseer can heal too with a high will skill (even though he's never as good as a real healer). But in fact I have an idea for an 8th agent and it would be a supporter, however I don't want to say anything about it yet since I am not even sure wheter i want to add him at all or not.

    2) You took it the wrong way. Or more precisely you confused the terms. To be clear: Skin != Model. Skins are something very different from models even though the term "Skin" is sometimes falsly used to refer to models. Skining only means that you change the models textures not the model in itself or its animations. I was planning to add skins, but I never had any plans on modelling. I tried doing some skinning allready and even though it's a crapload of work its something I would be able to do. However the major problems is that my map has almost reached the size limit which means I can completely scrap all plans for custom skins untill the map size limit is increased (If that ever happens).

    And even if I find a way to do the skinning after all, the Agents would(most likely) not be changed. The reason for that is that in my lore the Bioroid are quite a lot different from Zerg. Especially since they are a bio-mechanical hybrid race instead of a pure biological evolving kind of race that the zerg are. The Chronos however are not that different from the protoss, at least not by appearance. Therefore I don't see much of a need to reskin the Chronos. But in terms of character you'll find that Chronos are not quite like protoss, at least where Orion is concerned.

    3) Yes, both in fact. The Bioroid will be back in chapter II. Probably with a few additions. But there will also be 2 new factions with their own units. They won't have as many different types as the Bioroid but you can still expect them to at least have 2-4 unit types. The gameplay will remain the same for the most part, but the objectives are quite different. I am also planning to add boss-fights.

    As for the lore: in the time you're going to travel to, the Bioroid are allready being created and roam the wilderness but they are not a large invasion force yet. I think that's all I can say without spoiling.

    I hope my answers were statisfying.

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    Update(1.11)

    I am having trouble uploading it to mapster right now, but it's up on b.net EU. Just want to give the forums a notice on that as well.

    • Fixed the bug that made the game not save upon game end
    • Fixed certain crafting bugs

    As you see my recent patches are all fairly small and mostly contain bugfixes. This is because I am allready working on Chapter II, some prepairations for that caused the bugs that appeared recently, they were due to large internal changes that were needed to start Chapter II.

    At any rate, do not expect large changes or new features untill I am done with Chapter II. The only schedule I can give right now is that it probably won't be done before next year has started.

    Posted in: Project Workplace
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    posted a message on Chrono Agents (Official Thread)

    @Fireball14: Go

    About the saving problem. I allready fixed it ... Or more exactly I have a patch prepared for that. Don't exactly recall if I published it yet. It's becoming hard to keep track of versions. The other things you say are not bugfixed but balance suggenstions. I treat these a little differently.

    About the Chronobot. The fact is that since the chronobot has been introduced, the elder wasn't played almost at all anymore. For this reason i slightly nerved him and buffed the elder, it might have resulted in the chronobot being underpowered now.

    1) The "yellow shere" is actualy a yellow psi-orb and is called seer's globe. Now as the name suggests, it's more for the foreseer. However it still has more damage bonus than a regular psi-orb and it has sight range. Don't be mistaken, if you have 2 of them, that means +4 sight range. Which i think is underrated. It can provide quite some information, espiecially if there is no foreseer in the team. However, obviously the seer's globe is mainly for foreseers and there will be psi orbs designed for chronobots in the future.

    2) It's a matter of prefernce realy. If you mainly care about speed, then yes, you're better off with engine cores. However there is no way you can deny that the synchronizer is a great core especially for the chronobot. It adds a lot of energy plus a skill bonus. But yes I realize that the speed nerv might have been a little too rough on him as by now he is realy slow, espiecially without manipulation skills.

    3) His energy regen is as good as an Elder's, which means its realy outstanding actually. The thing is that his abilities are all quite expensive and i think they are all worth their price. And really if you don't analize every single enemy you come and across and don't need to defibrillate every minute because your teammeates screw up, you usually have no trouble with energy. At least that's my experience.

    Posted in: Project Workplace
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