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    posted a message on Textures - Straight Lines?

    @Gorandor: Go

    haha thanks man

    Posted in: Terrain
  • 0

    posted a message on Textures - Straight Lines?

    Hey guys is there a way to paint a texture in a straight line, quickly and accurately in the editor? In Warcraft it was simple because everything worked to the grid and there wasn't the option to 'paint'

    Cheers

    Posted in: Terrain
  • 0

    posted a message on WASD library and FPS library - Use them as your own!

    @BacklitAvenger: Go

    Love how smooth the camera is

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Help] Trouble trying to create whole triggers with script!

    @s3rius: Go

    Ahhhh thank you thank you. Just tried it out and it and everything started to work. Its so small down the bottom :P

    Also, congrats on mod :P

    Posted in: Galaxy Scripting
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    posted a message on [Help] Trouble trying to create whole triggers with script!

    Hi there, I am a big fan of writing out as much is possible in the galaxy editor, so I tried to write out all my triggers in custom script.

    It does not seem to be working. This is the code I use for creating a new trigger in custom script

    //-------------------------------------------------------------------------------------------
    // Trigger Variables
    //-------------------------------------------------------------------------------------------
    trigger Hello_World;
    
    
    //------------------------------------------------------------------------------------------
    // Trigger: Hello_World
    //------------------------------------------------------------------------------------------
    bool Hello_World_Func (bool testConds, bool runActions) {
        // Actions
        if (!runActions) {
            return true;
        }
    
        TriggerDebugOutput(1, StringToText("Hello World!"), true);
        return true;
    }
    
    //-------------------------------------------------------------------------------------------
    void Hello_World_Init () {
        Hello_World = TriggerCreate("Hello_World_Func");
        TriggerAddEventMapInit(Hello_World);
    }
    

    This is in a new custom script, and is the only thing in the map. I have no idea the problem, as when I view script with this and compare it to the script of an empty map with a GUI trigger that does the same thing, there aren't any differences besides the names of all functions etc

    There are no syntax errors, it just does not do anything ingame, and the debug window is empty

    Posted in: Galaxy Scripting
  • 0

    posted a message on Problem With Melee games in SC2 compared to SC

    @DarkFireDragoon: Go

    maybe in bronze..

    Posted in: General Chat
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    posted a message on [Tutorial] 8-Way WASD Movement

    I didn't get any errors, it just straight didnt work.

    Got it working now though, just copied the triggers straight across from the example map.

    Still confused though as they were exactly the same as mine

    edit: Figured out why, i mistakenly did "Any player presses the down key" rather than "Any player presses down any key"

    Posted in: Tutorials
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    posted a message on [Tutorial] 8-Way WASD Movement

    does this still work?

    followed instructions to the letter, and nothings happening.

    Posted in: Tutorials
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    posted a message on Diablo 3 - New Video and Information @ Gamescom
    Quote from Sixen: Go

    Yeah, reminds me a lot of the WoW Disenchanting, :P.

    almost too much

    Posted in: General Chat
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    posted a message on Sc2 - Basic Driving System

    @Shakeslol: Go

    We're actually doing that right now, we'll show u when its done :P

    Posted in: General Chat
  • 0

    posted a message on Custom Live: Map testing night!

    SEA server too? Hehe

    /cry

    Posted in: Map Review
  • 0

    posted a message on [Project] Battlefield: Starcraft

    @TheAhlias: Go

    haha, yea we discussed this. At the moment we decided conquest as a game mode would be a good starting point, and would consider including that mode aswell as other favourites in future projects!

    Posted in: Team Recruitment
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    posted a message on [Project] Battlefield: Starcraft

    @Raszagul: Go

    Cheers, i look forwards to finishing it!

    Hey, actually the main people we need to join our team are custom modelers! I'm going to update the OP in a second but raz, do you have any experience in modelling?!

    Posted in: Team Recruitment
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    posted a message on [Project] Battlefield: Starcraft

    @triumph69420: Go

    I love good old C&C Renegade.

    Renegade was actually my first choice for this game, before I decided to go in the direction of battlefield instead. I can't remember for what reasons I made this decision but I'm sure there was one, lol

    I really need to update this post but we've now got a 10 working on this project. But we could still use some help in either the data editor, scripting and modelling capacities if you're interested

    Posted in: Team Recruitment
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    posted a message on Designer looking to expand on knowlage base

    @Eternallight1000: Go Sounds like you're quite a well rounded chap. We've got quite a large team that might interest you. We're 100% full on terrain artists, further the majority of creative planning has been completed. However any creative ideas are always encouraged from our members. Its in its very early stages of developement, but once we have the team fully sorted its all go. You're likely to be the last person we would take on for the project.

    All indepth information will be available online, once I can invite you to our dropbox. Our team website is here

    From now, if you could send me in a private message the following as soon as possible: Name, Email, Timezone and Skype information

    If you do not have skype, please download it here and add Bazza373, the sooner we can move off of the forum into something smoother to communicate, the better.

    Regards Haggis

    Posted in: Team Recruitment
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