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    posted a message on Starlock - Warlock remake

    Good to hear, if you search for testers @ EU , just pm me here ^^

    Posted in: Project Workplace
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    posted a message on Problem with "Unit get attacked" Pings

    @TremplerKing: Go

    hmmm i tested it again but it doesnt seems to work... so how to remove this at all ?

    Posted in: Data
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    posted a message on Problem with "Unit get attacked" Pings

    Yeah i find that Alert Tab but still i have some problems, the Icons from the Pings get spawned @ the minimap and wont disappear or it take really long .... so the map looks like only red pings in some mins..... in the minimap...

    Posted in: Data
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    posted a message on Problem with "Unit get attacked" Pings

    Ok my problem is I can´t find the right way to disable them.... I want to disable the Pings on the Minimaps and too the sounds and stuff....

    Someone could plz help ?

    Thanks

    Posted in: Data
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    posted a message on [Beta] Storm the Stronghold

    @Syl3r: Go

    i really like the design but havent played it really because the lack of players... and 1 vs 1 doesnt worked because forced teams... goood luck

    Posted in: Project Workplace
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    posted a message on RvsB Wars [ Preview ]

    I try to add a video as soon as my girlfriend let me play again xD

    Posted in: Project Workplace
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    posted a message on Zerg Hunter RPG (v1.3.3)

    Hmm would love to test it but can´t find a download url, is it on EU too ? thx

    Posted in: Project Workplace
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    posted a message on RvsB Wars [ Preview ]
    Quote from EternalWraith: Go

    @TremplerKing: This actually looks pretty cool. I was a huge fan of Future cops: Lapd . Sky captain was cool;) Keep up the good work. I`d definitely give this a try when its out. Edit: Just try not to mix too many game styles. It could dilute it and make it not so fun.

    Thanks so far, i really try to do my own style so you play it and see ah its different its cool and remember it. yeah Sky Captain hehe i loved the voice xD I try to add a WASD movement later for the hero builder and he will be able to morph so he can choose between battle mode or fly mode, later too weapon items. First i really need to learn more about Galaxy Editor so it will be really easy .

    Quote from tigerija: Go

    Hm, how is this related with Future Cop: LAPD ?

    Can we see some gameplay video ? If its possible yet ?

    Looking good anyway.

    Keep it up.

    Only bad thing I can say, are those units. Seems like there are too much of them, and some looks too big, when you scale units too much they tend to look ugly.

    The scale is ok so far they look way bigger because i resized the marine to half of the normal model ! :) same for the other infantry models.

    Gameplay videos not yet but i try to create some soon :) still i need to fix some little bugs.. like the damn Unit get attacked icons dont know how do deactivate them ... :P

    Thanks all so far ! :)

    Posted in: Project Workplace
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    posted a message on RvsB Wars [ Preview ]

    @Ash4meD: Go

    Thanks first, yeah i changed nearly all values so far but still need a lot of balances. Sizes are redone too.

    You get Money from Building units, so a marine costs 15 seconds to build and when he finishes you gain 2 minerals, too there spawn mineral items on the map you can grab and you can save money for miners , these miners bringin 50 minerals each.

    wanted to do it a bit different to other maps hehe so no kills=money ... maybe some special awards like 100 kills = 100 minerals for the first who did it or so not sure yet. Thanks for the fast reply :)

    ( and yeah the air units will be more soon , same for other stuff maybe i add more techs too )

    Posted in: Project Workplace
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    posted a message on RvsB Wars [ Preview ]

    Hi, I want to show my first Project for Starcraft 2 and say Hello to everyone here :)

    My map is called RvsB ( Red VS Blue ) it´s a mix of many games/maps like Future Cop LAPD, Nexus Wars, Castle Fight, Z.

    2 Teams, 1vs1 - 4 vs 4 and 3 Ways to Fight.

    Ground Units using the Left Part of the map or the Right Part. Air Units the middle Part.

    The Goal is to destroy the Enemie Maintower.

    Pretty Simple so far. But to create some cool Gameplay and fun for the Players I created the following things:

    - A Hero Builder that can move all over the Map. ( You cant enter the Enemie Base, you get teleported back to your Base ) - The Hero Builder got spells Like a Yamato Cannon,Small Vortex Field, Heal, Hunter Seekers, Teleport, and a Nuke. - If the Hero Builder dies he respawns in 60 s.

    - All Teams can see the map, but the Enemie Bases not. - You can collect random Items that pop up in the map over time. ( Minerals / Energie )

    And much more...

    You start with some minerals and Build a Barrack to train Unit that auto attack the enemie. The Units dont cost Minerals (only Time) but Buildings do. Some Hero Units cost Minerals or Gas.

    You have no control to other Units , only the Hero Builder, Hero Units and Mineraltrucks. Yeah you can buy Mineraltrucks later too to get more Minerals :)

    Ahh and you can spawn in later game evil Protoss Forces that attack the enemie. ( Good use if the enemie is near your base and you are getting in trouble. )

    Ok now i show you the Terrian :

    Top: Top, Side 45°: Side Side From Red to Blue Base: RvsB

    Oke Now here come some Unit informations : (First Name / Pic only, later the full data )

    Infantry: The Marine: Marine Normal Fighter with a High Energy Pulse Laser Rifle.

    The Reaper: Reaper Fast and Good versus Buildings

    The Medic: Medic No Weapon but he can Heal other Infantry.

    The Firebat: Firebat Fast and Deadly vs Infantry but bad against Buildings and Armored Units.

    The Maroduer: Maroduer A Heavy Armored Unit that is Good against other Armored Units.

    The Specter: Specter A Long Ranged Infantry with fast firing and low Damage. And it uses a Detector to uncloak cloaked units.

    The Ghost: Ghost A Long Ranged Infantry slow firing and high Damage. He is cloaked and slow.

    The Panther: Panther A Strong and Heavy Armored Hero Unit, Fast and Deadly too !

    Tanks:

    The Tank: Tank A Normal Tank.

    The A.R.E.S.: A.R.E.S. The A.R.E.S. he is using 4 different Weapons and can deal good Damage against all Unit.

    The Behemoth: Behemoth A Big and Strong Laser Tank, he is very slow and deadly with a good combination of Infantry units.

    The Odin: Odin The Hero Tank Unit he is only awesome :) He got a Special Abillity ( Plasma Artillery )

    Air Ships:

    The Viking: Viking A Fast anti Air Unit.

    The Jacson: Jacson A Strong Long Ranged Battleship good to destroy enemie Buildings, extremly dangerous.

    Buildings:

    The Doombringer: Doombringer A Strong Longranged Base Defence.

    The Airlab: Airlab Building Air Units.

    Anti Air Tower: AA Strong versus Air units but slow firing.

    Anti Infantry Tower: Tower Strong versus Infantry.

    The Researchlab: Researchlab Research many stuff like better Armor or Stronger Weapons.

    The Barracks: Barracks Building Infantry.

    The Tanklab: Pic Missing. Building Tanks.

    Command Center: Pic Missing. Building Miners.

    Special Units:

    The Hero Builder ( Main Build Unit ): Hero Yeah the Main Units with many Skills ! :)

    The Miner: Miner For additional Minerals.

    Oke thats all so far i´m still searching for testers, EU server. Plz kontact me. Too searching for someone who could help me with trigger work or teach me. (German speaking would be awesome)

    I hope you understand me so far, I know my english is a bit rusty... ^^

    I update this thread soon with all missing Data.

    Thanks so far to all who answer and give critism.

    Posted in: Project Workplace
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    posted a message on [Problem] How to Disable Attack Pings

    Oke I searched for 20 mins and havent found what i need so I ask here now:

    I want to disable the Attack Pings when a unit get attacked. ( sounds too ) Same for the Information about a unit is created. (sounds too )

    Thanks so far ! :)

    Posted in: Miscellaneous Development
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    posted a message on [Teams] Working Wrong

    @b0ne123: Go

    Thanks for your fast reply, ok so i will change the teams like 1,3,5,7 vs 2,4,6,8 and it should work than. Anyway if someone else know a "trigger" way to change teams/startpositions ingame, that would cool too.

    I create later a own topic about my map because i will ask more for sure if I cant find the right answer in the forum search.

    )

    Posted in: Miscellaneous Development
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    posted a message on [Teams] Working Wrong
    Quote from Forge_User_59026135: Go

    In this nexus wars, is there actually different damage, and does ot matter what unit you build against another or its just all the same ?

    This Version will play way more different, i try to mix Legion TD (Wc3) and NexusWars(Castle Wars ((Wc3)) together, so your Builder got mana to use some special abillities to spy or defend / attack. About the different damge, it will be really different i try to do a rock,papper... system. And you will be able to Build normal Attackers/Defenders and too you can hire "Hero´s/Creeps". First i try to do 1 race later more to choose but i´m still limited with that because my skillz of triggering just suck... but keeping better i did some stuff allready by myself like creating Buildings that auto build after your selected a unit you like and auto start to attack the enemie and more. I know that nothing special but for a totally newb i´m still pretty happy. ( did it without tutorials or stealing/using other maps )

    Anyway I would like to get help with it.

    Quote from Forge_User_59026135: Go

    a player gets his player number the moment he joins the lobby. The number is set no matter which team or place he is in the lobby.

    The seconds thing the lobby does is setting alliances. all players in one team get allied and all other teams are set as enemy.

    now you have to decide what you are doing.

    a) set new alliances depending on the player number, for example force 1,3,5 in one team and 2,4,6 in another team. force these teams to enemies.

    b) read out the alliance and put all player 1 and players allied with player 1 into one team and all enemies of player 1 in another team this can be done with player groups, pick players and so on.

    Is there a way to fix this ? I mean can I create a Trigger System that forces Players to a Team so it auto balance it ? About Alliances i know how this works this isnt the problem, i just would like to have an option if you are in slot 2 of team 1 (in lobby) you are team 1 and if you change to slot 1 from team 2 , you are starting in team 2.

    • a player gets his player number the moment he joins the lobby. The number is set no matter which team or place he is in the lobby.* no chance to change this ?:/ ?
    Posted in: Miscellaneous Development
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    posted a message on [Teams] Working Wrong
    • Bump*
    Posted in: Miscellaneous Development
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    posted a message on [Teams] Working Wrong
    Quote from Vitkar: Go

    @TremplerKing: Go Let me guess, you assigned startpoints to player numbers.

    Problem is, player numbers get assigned in the lobby. So if your friend enters as second, he is player 2, no matter where you put him afterwards.

    Either you fix that in the triggers or create/join the map as a team.

    Yeah first i forced the Startpoints, tested without but doesnt work... hmmm i upload the basic team stuff the map got so far.

    I´m not sure what i´m doing wrong o.O, still dont understand it right or just a simple mindmistake....

    Sorry for my bad English I hope you understand it anyway ( To all )

    Map source :

    Posted in: Miscellaneous Development
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