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    posted a message on Orphaned / Invalid Triggers

    They are not errors, just warnings. These are things the editor does when you use GUI to "optimize" your code slightly. Do not worry unless it says error. None of these warnings will have an effect on your map.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Eternal Shadows ORPG
    Quote from Topsen17: Go

    looks very cool!! Good work. But the chat box in the left corners is way to big, if you could reduce its size that would be great?

    Yeah, the chat box is a work in progress, but you can currently toggle it on or off, so you can use the default chat if you'd like.

    Quote from Obatztrara: Go

    You really start noticing the long development time of ORPG's: Suddenly a lot of good looking polished ORPG's show up. Nice work. Are you planning on releasing it in EU?

    Edit: Constructive Critizism: Maybe change the dialog style. That default one is just suuuuuper ugly. ._.

    I'm using the metal borders, so not the default UI, but I agree it's not perfect yet. I definitely have some work to do with the UI.

    The games beta is currently published to US battle.net, and once I'm out of beta I'll try to find an EU host.

    Posted in: Project Workplace
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    posted a message on GATEWAY_DOWN Error

    I cannot publish either. My map is too large to get it in within the 2 minute limit. Something needs to be done about this. Not sure how limits like this get added in the first place, who honestly thinks that you can upload 10mb maps in 2 minutes? They probably tested it on a LAN lmao.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Eternal Shadows ORPG

    Eternal Shadows ORPG

    --

    Eternal Shadows ORPG was the first ORPG project to be published on the US SC2 servers, on August 15th.

    With the release of v.41, I feel that I should start showing off the game, as they suggested at Blizzcon. You may try the game by searching for Eternal Shadows ORPG or by scrolling down the popularity list until you find it.

    Current Features:

    • Quests
    • Flight paths
    • Completely custom UI
    • Party system
    • Quest log
    • Customizable options
    • Attribute points
    • Custom ability and ability system
    • Over 100 items.
    • 1 Dungeon with powerful loot
    • 4 classes
    • 6 unique abilities per class
    • Frequent updates (as frequent as possible)
    • Much much more.

    Whats Coming:

    • More dungeons
    • PvP (Dueling, 2v2, maybe 3v3 & 5v5)
    • Items which are all itemized specific to class needs (using attributes)
    • More quests (less boring quests)
    • More items
    • Eventually, a higher level cap and a new map altogether.

    The map has been in beta for about several months now, and is in a decently polished state. Bugs can be reported here, or to www.ESORPG.tk, and I'm always working to fix bugs and improve the gameplay.

    I always take user suggestions seriously, so post your comments, suggestions, opinions, and ideas in this thread, or on www.ESORPG.tk.

    Heres a trailer:

    Embed Removed: https://www.youtube.com/v/5qvwWn2_vV8?fs=1

    Thanks for reading,
    Mash

    EDIT: Added the SC2Mapster logo to the beginning of the trailer.

    Posted in: Project Workplace
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    posted a message on [Outdated] SC2Layout Files: How to adjust them

    @Kanaru: Go

    I had read this before the edit, how did you solve it?

    Posted in: Tutorials
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    posted a message on [Outdated] SC2Layout Files: How to adjust them

    <Visible val="false"/> doesn't seem to work most of the time. I am currently unable to hide a command panel button with it, like this:

     <Frame type="CommandButton" name="CommandButton03" template="CommandButton/CommandButtonTemplate">
    	    <Visible val="false"/>
                <Anchor side="Top" relative="$parent/CommandButton02" pos="Min" offset="0"/>
                <Anchor side="Left" relative="$parent/CommandButton02" pos="Max" offset="#CommandButtonGap"/>
            </Frame>
    

    The visible val line seems to have no effect.

    Also, when trying to hide entire frames, like the Minimap, that doesn't work either:

    <Frame type="MinimapPanel" name="MinimapPanel" template="MinimapPanel/MinimapPanelTemplate">
    		    <Visible val="false"/>
                        <Anchor side="Right" relative="$parent" pos="Max" offset="0"/>
                        <Anchor side="Top" relative="$parent" pos="Min" offset="50"/>
                        <Width val="395"/>
                        <Height val="327"/>
                    </Frame>
    

    Seems odd to me.

    Posted in: Tutorials
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    posted a message on Changing Damage Done Via Triggers?

    Using the trigger editor to adjust damage is perfectly fine. It is more beneficial to use the data editor, as it will be less laggy, but honestly with something like this it won't cause any lag.

    One method of reducing the damage done, is to simply use the Set Unit Property function to add one health to the triggering unit, after he takes damage.

    Posted in: Triggers
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    posted a message on [Library] Realtime Mouse Tracking System
    Quote from WxsOnline: Go

    Would it be possible to have 3 huge cubes follow the camera... when you highlight the one, it is moved away and 3 smaller ones exactly 1/3 its size move into its space? If one of those is highlighted, 3 smaller cube move into that one's space... 3 or 4 iterations would be very precise, but would it actually be easier on performance than just using tons of tiny cubes?

    EDIT: Make that 4 cubes. Divide each cube in half on each (XY) axis. If you went for 5 levels of division, you could get precision equal to a 32x32 grid of (1024) cubes per player, but with 20 cubes per player instead.

    This is a really smart idea IMO and would definitely reduce the lag of this library by a huge amount.

    Posted in: Trigger Libraries & Scripts
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    posted a message on ORPG's

    An ORPG game like Eternal Shadows will need to be extremely finished before it can stay high on the popularity list. At the moment, what happens is that each time I release an update, it goes up to page 3-4, and then drops back down after a week or so. I think once theres a lot more content to do at the maximum level, and once the game is more polished in general, it will maintain a higher popularity overall. (Or lets hope so :) )

    I'd love to promote my map, but I feel that since my time is limited, every second I get I'd like to spend working on the map itself. Feel free to promote it yourself, if you'd like. I'd be honoured if you took the time to do so.

    Thanks for showing an interest.

    Posted in: General Chat
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    posted a message on GATEWAY_DOWN Error

    Last Tuesday I had scheduled an update for my game, and after spamming upload (with no changes made to my map) it eventually went through.

    Hardly sounds like a problem with my map.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on GATEWAY_DOWN Error

    Do they just make it so you cannot publish near patch day? (tuesday) Or is this just something on my part.

    P.S. GATEWAY_DOWN is an error I'm getting when trying to publish.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Can't see lighting

    Make sure you are in game view. (Press V)

    Posted in: Terrain
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    posted a message on Publishing After Patch is Rediculous

    @DJSplendid: Go

    I'm running AVG but I'll try publishing with it turned off.

    I'll edit this with the results.

    Ok so, before touching my AV, I figured trying once would be worth it, and it worked! Super weird stuff but at least I finally got it to publish.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Publishing After Patch is Rediculous

    The funny part is, the one time that I got it to upload, I had just unticked the Use Default Variants checkbox, and made one single variant with all the default values but with changing the names, and that worked. After trying again, though, with the same settings, I keep getting different things like GATEWAY_DOWN and various errors. It's a weird issue.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Publishing After Patch is Rediculous

    Ok so after 100 attempts to publish a map, I've decided they have done something weird in this patch. Or something is wrong with their servers (if its broken for everyone)

    I've been getting numerous errors: GATEWAY_DOWN, Connection to publishing service has been interrupted. Please try again. Stuff about gameplay variants (maybe my fault), etc etc.

    I actually had one successful upload, which is the weirdest part. I have yet to get another successful upload, and I feel like I've tried everything.

    I read the other thread that said it was getting stuck at 0% due to gameplay variant stuff, but I've honestly tried absolutely everything with gameplay varients, and I actually had one successful upload, which tells me it CAN work with how I have it right now.

    Is anyone else having this problem? Does anyone know the solution?

    Thanks, Knights

    Posted in: Galaxy Editor Bugs and Feedback
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