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    posted a message on Unit reaquiring random target after each shot?

    @BorgDragon: Go

    thank you very much!! finally someone that EXPLAINED a target sort! This should be very useful for my map. But now i have an additional issue...

    I am trying to make my enemy creeps acquire the hero that is shooting them. This allows the team to "dance" a large threat enemy so that he chases the one shooting him and then that hero stops attacking while other heros attack so that the enemy will effectively play monkey in the middle. Nearly every enemy unit is melee with range = 1 and all player heroes are ranged with about 14 range. Since my enemies are melee with range 1 how do I implement this search area to choose a target but without the damage effect becoming ranged?

    Posted in: Data
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    posted a message on Tooltip Position

    did you ever solve this problem? i have a major problem issue with this.

    Posted in: Miscellaneous Development
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    posted a message on Experienced Data Editor and Triggerer Available for Hire

    @wingednosering: Go

    ok i had the current one. This looks great so far. I will dig into this in the next few hours but I am being called away from the editor for something at the moment. I will post more later.

    Thanks again, this looks like a great start.

    Posted in: Team Recruitment
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    posted a message on Experienced Data Editor and Triggerer Available for Hire

    ok i am a little unsure of which version i have. Did u change the filename at all? I guess I will just redownload it and look at the freshest one. What changes did u make or 1 specific change i can look for.

    Posted in: Team Recruitment
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    posted a message on Experienced Data Editor and Triggerer Available for Hire
    Quote from wingednosering: Go

    Disabling the abilities until the hugger dies is easy. What's more difficult is the actual effect you are trying to create. Can the hugger detach itself, or is it permanently stuck on the marine once it's attacked?

    I agree applying the behavior to disable the marine is ofc simple. To answer the ? about permanently stuck. The hugger would first run to its victim then attach and do dmg periodically, if the hugger dies (other units shooting it) then the marine is freed and regains his normal status. However, if the marine dies first, then the hugger would move on to its next victim and repeat.

    Quote from wingednosering: Go

    Off the top of my head, I would try an approach similar to what Blizzard did with the Reaper. Create a missile model that looks exactly like the Face Hugger. Create a custom Mover (sorry can't help with this, but through experimentation you may be able to get t to work) that makes it 'leap' upwards and finish its attack in a vertical position. When the hugger starts its attack, make it commit suicide and give it the Electrocute death type for the Suicide Damage Effect. In its main actor, change the model for Electrocute death animaitons to be Invisible.

    I have never looked at how the reaper works, perhaps I should. The custom mover shouldnt be a problem because I have made several complex movers already in my map and would even be willing to help you learn them if needed. Although I should say I learned movers from Prozaic's tutorial and then just practicing modifying them on my own. I follow everything you're saying about death actors and suicides and all.

    Quote from wingednosering: Go

    Next, make sure the weapon fires the missile that looks like the hugger. Finally, upon impact, create a third actor (Model > Model Addition) that looks like the hugger and give it an Explicit Rotation so it's vertical. Make sure its Host settings and whatnot are assigned to a Marine and the Host Site Operations are set to SOpAttachHead.

    smart solution and I was pretty much thinking this same thing but hadnt considered the missile part, still with you at this point, just create the model addition actor and have it created on the host when the "hugged" behavior is on.

    Quote from wingednosering: Go

    That should make it look good. However, you'll have problems with the fact that it's simply an actor with no health...To solve that, I would use a behaviour (which is added to the marine upon being attacked) which disables all his abilities and suppresses Attack and Movement. Give it a shield (or additional health) and change its owner to an enemy. Once its health goes low enough or its shield are zero, remove the buff and return it to its original team. There may be other ways to make allies target it without needing to change the unit's owner, but I'm not sure.

    i like this part, this is very creative and I had never come close to thinking of this. My thoughts are to add shield with the current hp of the hugger when it suicided (using a trigger I assume) to the "hugged" marine. Then use a Modify Unit type effect for the periodic hp dmg on the marine because this will bypass the shield. Changing the owner to an enemy to allow allies to attack is clever, but my only concern is how to perfectly change the ownership back to ally (and prevent hp dmg) when the shield is consumed. This is for a survival type map and every little hp on your marine is critical so accidental friendly fire would be a travesty.

    Quote from wingednosering: Go

    There's probably a better way to do that, but its the first thing I thought of. The Data Editor is great for combining character models and actors, but combining two units that keep their own allegiances and health bars may require 'cheating' (like changing the Marine's owner for a time). I'm going to experiment a bit with the actual effect of attaching a zergling (I know you aren't using a zergling, but it's the same basic steps) to a marine's head and let you know what I come up with.

    [Edit]: Got exactly what you want. A few final touches and I'll attach it to this post.

    [Edit 2]: Done for ya. You'll have to play with it some more to allow the hugger to be shot off, but I nailed the look. I used one trigger to maintian team colours, simply because it's easier than using Data and I don't know what your map entials. If your zerg are always one team colour and your marines are only ever one team colour, then you could easily do that through the data editor. If you are still having trouble with Removing the hugger, let me know and I can cntinue to work on it.

    Thank you, I havent looked at the map file yet, but will do so immediately. I will post some feedback when finished.

    Quote from wingednosering: Go

    I actually have a small request for you now. I think this ability has a lot of potential and would like to have permission to alter it a bit and put it in the 'assets' section of this site (they accept abilities, right?). I won't do it without your permission, since you came up with the idea and it gives people an early look at one of your game mechanics. It's up to you, but I'd love to take this further and share it.

    Let me know what you think of it :).

    I have no objection to you posting this as an asset although I would wait until you are satisfied that its refined enough (remember i havent opened the test map yet to see). This is not my original concept by a long shot so I would never claim ownership of the idea. I love this site and community because of how open and helpful the people can be.

    Posted in: Team Recruitment
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    posted a message on Experienced Data Editor and Triggerer Available for Hire

    i have one data task that has eluded me thus far. I am highly capable data editor and my partner is highly capable trigger editor.

    In our map we have an enemy unit called a "face hugger". It will be either a swarmling model or a custom imported WoW model (cryptfiend which is available in the WoW model request thread). The face hugger should obviously run to its target enemy and leap onto their face. Once it attaches to a marine it disables (move, attack, abilities) the marine entirely and does periodic dmg (25) to the marine. This persists until the hugger is killed by other marines.

    I have made the hugger unit, actor, model, weapon (dmg only). But I have been struggling with how to create the disable behavior on the marine and have it removed when the hugger dies. Also, and most importantly, I have not figured out how to have the hugger attach to the targets head in an vertical alignment while it "attacks". If you can help me with this, I would be very appreciative and probably mention you in map credits.

    The solution could be done in data or triggers but I would much prefer data solution.

    Posted in: Team Recruitment
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    posted a message on let down by sc2, but now i've changed my mind

    @EternalWraith: Go

    in the mid and late 90's when ppl all over the world still had dial up 28k and 56k modems for their internet connections we had a GLOBAL network to play these games on. I could play games with ppl from w/e country I chose. And yes, there was occasionally latency issues if you play with extremely distant people. These were OPTIONAL issues, you made the choice to play with these people.

    Now in 2010 when the majority of gamers around the globe have cable and fiber optic networks with connection speeds of 500 kbps to 20 Mbps blizzard has REGRESSED NOT PROGRESSED and made our networks for gaming region local.
    WHY!? Has it ever occurred to them that they have a global market? And that there are tons of online gaming communities which are comprised of MULTINATIONAL participants who want to play together.

    I for one do not like melee/ladder and do not understand the obsession with it. I do understand that these ladder obsessed ppl complain about the smallest of latency issues and this is probably why we have these region locked bullshit servers.

    The solution is simple make 1 additional international server and let us CHOOSE to log onto this. REMOVE LADDER from this server so you dont have ppl whining about ladder results being affected by net performance. I believe they will improve the gameplay and editor without hesitation.

    But did you see the 3rd part of the video from the series above? When asked about cross region support they made disgruntled faces and essentially rolled their eyes and blew off the comment.

    (Zarakk Edit: Split it up into paragraphs, a huge block of text is really rough on the eyes and a hassle to read, hope it's okay)

    Posted in: General Chat
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    posted a message on Battlenet Press-only Interview

    @progammer: Go

    yeah well im just hoping someone makes private servers or fake lans that will work with sc2. Im sure it will happen, but the question remains whether blizzard enables cross region first or if someone else makes a working private server first. I personally am extremely frustrated by the inability to play with international friends whom I have played games with for years.

    Posted in: General Chat
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    posted a message on Battlenet Press-only Interview

    sorry i am lazy but is there any mention of cross region/realm support? there are still ppl like myself who played small niche maps on war3 that had handfuls of players from every continent and with bnet 2.0 we cant get together to play....

    EDIT: watched the videos and hooray! they mention cross-region support by making disgruntled faces and saying that they will look into it. Reading between the lines, they will potentially release some cross-region support in a few years. Sad day.

    Posted in: General Chat
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    posted a message on Playing an animation backwards

    @DialogGeek: Go

    you cannot play an animation backwards. this has been attempted before on mapster forums. there is an old post out there where someone managed to do a single animation backwards and the method was RIDICULOUS and OBSCENE amount of work. There is even a video of it in the post.

    now if you still need help with the actor in any other regards, I can try to help.

    EDIT: here is the post by Skoite that did it. http://forums.sc2mapster.com/development/galaxy-scripting-and-trigger-lib/8357-animation-reverse-animation/

    Posted in: Data
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    posted a message on Item targeting a point

    @Aztron: Go

    anyone solved this issue? i have the same problem and I really need to resolve it.

    Posted in: Miscellaneous Development
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    posted a message on Presenting: The Fractalisk (1000x more epic than the Uberlisk)

    i love how the small ultralisks are randomly distributed around the back of the main one. They look like some sort of parasite attached to their host. Makes me think of barnacles on a large sea animal or something.

    Posted in: General Chat
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    posted a message on team colors

    @SouLCarveRR: Go

    yeah so "actor creation">> set team color <RGB> .... ive tried this and it doesnt do anything... its like setting a RGB in the model object, it does NOTHING....

    if you have gotten this to work please do elaborate!

    Posted in: Data
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    posted a message on Is the healing effect broken? Not working as expected.

    @KratsAU: Go

    have you resolved this at all? I am having this issue..

    Posted in: Data
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    posted a message on Strange inventory behavior?

    I am just now beginning to look at items/inventory and instant/target items, but I think this exact same thing happened in war3. There were definitely inventory bugs that made your unit wander off to a corner of the map, I just dont remember what caused them to happen. I specifically remember this happening in TBR 2.0 or Gaia's ORPG (one of these rpg's.....).

    Posted in: Miscellaneous Development
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