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    posted a message on Trigger Recreation Help Please? [Trigger Setup Shown]

    @Yaksmanofage: Go

    Small problem... When a player chooses a unit to spawn, it needs to spawn at that players base. How would I go about this?

    EDIT: Making the spawn points the player start locations, and set to spawn at players start location for player does NOT work.

    Posted in: Triggers
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    posted a message on Trigger Recreation Help Please? [Trigger Setup Shown]

    @Yaksmanofage: Go

    What is the meaning of the apple and tree - haven under melee initialization? Also they're red.

    Posted in: Triggers
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    posted a message on Trigger Recreation Help Please? [Trigger Setup Shown]
    Quote from Yaksmanofage: Go

    @xXPwnerOfNoobsXx: Go

    In case you aren't watching the thread, I posted the map.

    Thanks, I'll check it out!

    Perfect! Now I just need to implement it. I'll let you know how I do.

    Posted in: Triggers
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    posted a message on Trigger Recreation Help Please? [Trigger Setup Shown]
    Quote from Yaksmanofage: Go

    @xXPwnerOfNoobsXx: Go

    Hang on, let me try to recreate it.

    Thank youu!!!!

    Posted in: Triggers
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    posted a message on Trigger Recreation Help Please? [Trigger Setup Shown]

    I know what you're saying, and thanks, but that's not exactly what I'm asking for....

    Posted in: Triggers
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    posted a message on Trigger Recreation Help Please? [Trigger Setup Shown]

    How it works: Player moves chooser (unit) to a point / region(whatever works). The desired unit to spawn via what the chooser has chosen then spawn at the players base(region) in the amount of 5 every X amount of seconds(10) and repeats until chooser leaves the point.

    Then when the chooser leaves the point or region, the spawn mode for that unit stops (boolean changes to false I guess), and that's it. It would be reactivated if the chooser were to go back(or to a different unit point if they wish to spawn a different unit, which is the same spawn trigger, etc, etc)

    NOTE: The variable names do NOT need to be the same. They don't really matter as of right now. Just chooser and unit1 spawn, unit2 spawn, etc..

    The spawn trigger looks like this and works perfect:

    (W)Create Mechanical Golems
        Events
            Unit - (Unit (Owner of (Triggering unit)) from Peon) Enters Starter: Mech Golems
        Local Variables
        Conditions
            (Triggering unit) == (Unit (Owner of (Triggering unit)) from Peon)
        Actions
            Variable - Set Mech Golems Selected[(Triggering player)] = True
            Trigger - Run Finding Player Peon  (Check Conditions, Wait until it finishes)
            General - Repeat (Actions) forever
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            Mech Golems Selected[(Triggering player)] == True
                        Then
                            General - Repeat (Actions) forever
                                Actions
                                    General - Wait 2.0 Game Time seconds
                                    Unit - Create 1 Firebat for player (Triggering player) at Base Point using default facing (No Options)
                        Else
    

    Also; A condition(I think..) needs to be added so they will only spawn if the player supply used is less than 150.

    The despawn trigger looks like this:

    (W)Despawn Mech Golems
        Events
            Unit - (Unit (Owner of (Triggering unit)) from Peon) Leaves Starter: Mech Golems
        Local Variables
        Conditions
            (Triggering unit) == (Unit (Owner of (Triggering unit)) from Peon)
        Actions
            General - Repeat (Actions) forever
                Actions
                    Variable - Set Mech Golems Selected[(Triggering player)] = False
    

    Problem: I've spent hours trying to figure out which triggers to use for which parts. Could anyone please help me out? Maybe create the triggers themselves and send the map to me so I could copy & past them / learn how to make em. Or, contact me on skype? canadian.piro Thanks!

    Posted in: Triggers
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    posted a message on Galactic Conquest - HELP NEEDED!

    Hey everyone,

    I started making this map about 2 summers about now.. I pretty much got all of the "programming" done.

    I just really need help getting the rest of the game finished. So far it mostly works for just 2 players. I need all of the triggers duplicated from 1 player, and then REmake so it works with player 3. Rinse and repeat until all 8 players are done.. It literally takes 2 hours to duplicate all of them for 1 more player. I've done soooo much work already, I really don't want to do this.. :( All the triggers from warpgates, planet take overs, EVERYTHING.(There's about 50 planets, and I still need to add a few more once the beta launches. Also sectors after the beta launches.)

    The game is basically like diplomacy. But in space... You'll understand once you see the map or if you've ever played diplo..

    Once that's done there's really just a few more things to finish like the warp gates and the unit / upgrade market.

    Once this is completed, it'll be ready to be launched into beta, and you can become well known! :D

    Posted in: Project Workplace
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    posted a message on give all units from player 0 to player 9
    Quote from Shawn91210: Go

    @xXPwnerOfNoobsXx: Go

    Does it have the attack ability?

    haha, yes it does.. the weapon range and speed r good, the structure can move and turn odly enough... no move ability though.. but thena gain neither does the photon cannon. has the attack ability, has the missle turret weapon, has anti-orbit defences (bc laaser batery), Anti air, no the anti ground..

    i rly dunno whats wrong..

    Posted in: Triggers
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    posted a message on Third Person Shooter (TPS) engine - Download if you need one

    THERE ARE NO ATTACHED FILES, JUST CODE!

    HELPPPPPPPPPP

    Posted in: Triggers
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    posted a message on Third Person Shooter (TPS) engine - Download if you need one
    Quote from xXPwnerOfNoobsXx: Go

    hey, howcome that when i click to download the library, it just shows a bunch of code?

    ??

    Posted in: Triggers
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    posted a message on give all units from player 0 to player 9
    Quote from progammer: Go

    @xXPwnerOfNoobsXx: Go

    Its footprint placement or footprint pathing, anything related to footprint, pathing, mover and collide will solve

    thnx bro! hey! i remember playing a game with u yesterday or so! lol hiii :D

    also.. my um terran bio-domes, they have everything they need to shoot, but they don't, i made em tunable, but no movable, missile turret, gun, EVERYTHING.... kewlcrayon is helping me with my map.. but its not working.. =/

    Posted in: Triggers
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    posted a message on give all units from player 0 to player 9
    Quote from nevjmac: Go

    First of all, foul language is not needed, people will help be patient. This is not a chat room, people usually come by and check once a day, post and bump your post only if it falls off the first page.

            Unit Group - Pick each unit in (Any units in (Entire map) owned by player 0 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                Actions
                    Unit - Change ownership of (Picked unit) to player 9 and Change Color
    

    This is the peice of code you are looking for.

    thnx brah, rep ya up c:

    anyone happen to know where to change the building placement requirements? (so starport can be build without ground)

    Posted in: Triggers
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    posted a message on Third Person Shooter (TPS) engine - Download if you need one

    hey, howcome that when i click to download the library, it just shows a bunch of code?

    Posted in: Triggers
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    posted a message on give all units from player 0 to player 9

    @xXPwnerOfNoobsXx: Go

    someone plz reply, i need this asap

    Posted in: Triggers
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    posted a message on give all units from player 0 to player 9

    I want to do want the title says, but i can't figure it out.. what triggers should i use?? (about 13 seconds into game)

    FKING SC2 EDITOR OMFG, SO CONFUSING

    Posted in: Triggers
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