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    posted a message on So confused about copying behaviors

    @bazooktooth: Go

    I figured out my problem.

    I thought I might post the info for any other noobs who are suffering through learning this editor.

    WHen you add a behavior it goes in the CUnit_BehaviorArray NOT the CUnit_AddedOnArray

    seems obvious enough after I figured it out, but when you first look at the thing it appears behaviors are in the addedonarray as well..i am still not sure exactly what it does

    Posted in: Miscellaneous Development
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    posted a message on So confused about copying behaviors

    I am attempting to give my baneling (new unit not the original) the reaper jump behavior

    I have been successful...SORT OF..but read on

    I can make my unit have the reaper jump behavior if i just straight up use it..HOWEVER..

    If i try to COPY the reaper jump ability, the jumping no longer works when I apply the behavior to my special baneling

    Does anyone know how to successfully copy a behavior?

    The reason I want to copy the behavior is because I would like to modify its values so that it is a somewhat different behavior.

    Any help would be greatly appreciated.

    Edit:

    I would also like to add this tidbit. If I change BACK to the stock reaper jump behavior..the baneling STILL will not jump even though he originally did with this setup.

    Posted in: Miscellaneous Development
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    posted a message on new to map making want to go big need guidance

    Hello,

    I am interested in joining a map making team or working on some kind of project in the starcraft 2 editor

    I have almost completed my degree in computer science and am interested in making something new and fun.

    I have a fairly strong programming background and wouldn't mind learning the actual code behind the editor and not just checking boxes (although I don't mind using that GUI for the editor as well)

    If anyone has a good use for me please let me know.

    Posted in: Team Recruitment
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    posted a message on help with camera distance

    Thanks, this is much closer to what I was looking for.

    I still would like it if the unit could stay centered on the screen instead of getting close to the edges..this makes it difficult to control as a race car

    I would also like to zoom out a little bit

    Posted in: Miscellaneous Development
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    posted a message on help with camera distance

    Hello,

    I am making my first map and it is a racing game.

    I currently have a trigger setup that focuses on the player's unit (each player has 1).

    It uses the action "Make the camera look at and follow unit for player x"

    I also have it using the action "Zoom camera for player x at (Start location of player 1) from ((Real(Default Camera Distance)) + 8.0) to Default Camera Distance over 1.5 seconds"

    these two trigger at map start and it mostly works

    it zooms in on the player and follows the player when i move the thing around

    the problem I am having is the way that camera zooms in and out depending on where you move. It zooms too close when i move close to the bottom of my screen and it zooms too far out when i drive away from the bottom of the screen

    If anyone has any idea how I can limit how far the camera goes in and out from the unit that would be great

    Posted in: Miscellaneous Development
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