anybody else have the problem that the models are bigger than they appear to be? for example I imported Brutallus and even if i click like 2 cm next to the model i can select the unit
Brutallus has a huge hitbox in Wow so that melee can attack him without being inside him.
Perhaps you COULD just export/import the particles without explaining what they do- at least that way, we could copy particles from one model to another, and perhaps tweak experimentally to find out what the numbers do.
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I'm partial to the lightwave format, but I'm pretty sure that that is unlikely.
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Once we can create shaders, you can create a model and give it an animated texture and maybe reflection(reflection mapped at least).
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I'll see if I can come up with a good interface design if you like.
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Brutallus has a huge hitbox in Wow so that melee can attack him without being inside him.
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Perhaps you COULD just export/import the particles without explaining what they do- at least that way, we could copy particles from one model to another, and perhaps tweak experimentally to find out what the numbers do.