Prozaic, I believe the buff approach is flawed. From what I understand, your chain applies .5 second duration behavior. But if multiple cannons are firing at the same targets, then they will get confused with each others' behaviors and not fire appropriately. Correct me if I'm wrong, but as far as I know, there's no way to check the source of a behavior in a separate ability, especially on a separate unit.
Instead, you might be able to use the "Exclude +" field in your searches to exclude the target of the previous chain effect.
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@Zero0018: Go
Morph abilities do have cooldown options. Check in the "Cost +" field or turn off the "Combine Structure Values" option.
Arm Magazine abilities also have cooldown options. Set them for each ammo unit in the Info + field.
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Pretty fun, for what it is. Reminiscent of Katamari.
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@JacobNielsen: Go
For your search effect, use the Launch Missile effect, with the damage effect as its impact effect.
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@whiteghoul: Go
You can have multiple maps open in one instance of the editor. Switch between them using the "Window" dropdown, and copy/paste. Cake!
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Prozaic, I believe the buff approach is flawed. From what I understand, your chain applies .5 second duration behavior. But if multiple cannons are firing at the same targets, then they will get confused with each others' behaviors and not fire appropriately. Correct me if I'm wrong, but as far as I know, there's no way to check the source of a behavior in a separate ability, especially on a separate unit.
Instead, you might be able to use the "Exclude +" field in your searches to exclude the target of the previous chain effect.