Is there some sort of a checkbox where i allow a unit to move while facing another direction (doesnt need to turn to move in that direction) im sure ive come across it somewhere, but its been a couple months since ive opened the editor.
Thanks for the help
Edit: Solved, just had to make sure Turn before Moving was off and setting turn speeds to 0
this is ezy. of course, seeing as i dont have the editor due to my recent reformat, all i can tell u is to look up chain lightning attacks replacing the damage effects with create healing effects (and multiplying the amount u want to heal by 0.06 or somin (cause its instantaneous)) and then to look at veterancies or w/e done in tutorials by OneTwoSC
huh, i finished the fireball tutorial using only one fireball instead of both L and R on a stalker, yet when the fireball hits a unit, the game crashes.
Edit: The same happens when i try your map. I guess i DO have to reinstall the game and update. fml
EditL the periodic offsets for the Fireball (initial) are impossible because there is no option to change the z offsets, or is that because i dont have 1.2patch?
Edit: If there was someway (i havent read the tutorial as i have to go somewhere) for you to explain or show how you could make the projectile also detonate when they hit walls using validators and the such? i spent practically the whole day trying to get these validator cliff level things working and i couldnt.
"erm u can click blargh and it pops up" can easily be done with triggers too. it would take like 10 minute to replicate that thing if u knew where all the images were
sum trigger guy u are.
If its because of conflictions and ur too lazy to make ur own then just do what SouLCarveRR says.
And i can even update to 1.2 because of some problems.
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Write [Solved]
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Edit: retarded question, long time since ive used Editor, thought id get back into some missile stuff.
thanks again for the tut
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Is there some sort of a checkbox where i allow a unit to move while facing another direction (doesnt need to turn to move in that direction) im sure ive come across it somewhere, but its been a couple months since ive opened the editor.
Thanks for the help
Edit: Solved, just had to make sure Turn before Moving was off and setting turn speeds to 0
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jesus scratch is the biggest piece of sh.
i got some sprite sheets and i read that u can edit them on scratch but the piece of sh doesnt export in a usable format.
any recommendable software for editing and exporting sprite sheets?
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Will u be able to change your model halfway through the round? or are do u gotta stick to ur init model
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do u work primarily through triggers or data?
if this is triggers i will be OVERJOYED
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@EchoedRequiem: Go
lol thats how its works. if u lose then u lose psr. if u win u gain psr. thats just how it works.
welcome to HoN
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@silvermage: Go
i do believe u misunderstood what i said. I ment that he look up chain lightning attacks on the forum
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this is ezy. of course, seeing as i dont have the editor due to my recent reformat, all i can tell u is to look up chain lightning attacks replacing the damage effects with create healing effects (and multiplying the amount u want to heal by 0.06 or somin (cause its instantaneous)) and then to look at veterancies or w/e done in tutorials by OneTwoSC
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quote: " why so : ( ?"
text orange, make the sad face a darker orange
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huh, i finished the fireball tutorial using only one fireball instead of both L and R on a stalker, yet when the fireball hits a unit, the game crashes.
Edit: The same happens when i try your map. I guess i DO have to reinstall the game and update. fml
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@ResolveHK: Go
right click save as
EditL the periodic offsets for the Fireball (initial) are impossible because there is no option to change the z offsets, or is that because i dont have 1.2patch?
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I think i want somebodies babies..
badly
Edit: If there was someway (i havent read the tutorial as i have to go somewhere) for you to explain or show how you could make the projectile also detonate when they hit walls using validators and the such? i spent practically the whole day trying to get these validator cliff level things working and i couldnt.
Cheers
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"erm u can click blargh and it pops up" can easily be done with triggers too. it would take like 10 minute to replicate that thing if u knew where all the images were
sum trigger guy u are.
If its because of conflictions and ur too lazy to make ur own then just do what SouLCarveRR says.
And i can even update to 1.2 because of some problems.
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Thanks for those assets Riley, the psywave thigny was a great help and i think im learning about data projectiles cuz of it.
And i hope ur always a part of sc2mapster dispite some recent disputes :P