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    posted a message on Custom unit not searchable?

    Nothing but headaches with this editor I swear :P

    I copied "Nova" unit in the unit editor of the data module. I renamed the copied unit 'Natalia' with a matching ID after confirming they were not used before. I saved the unit, saved the map, went to the terrain editor to place the new unit... and the new unit does not exist in the unit palate of the terrain editor...?

    I can search for nova, and she shows up, but not natalia. They are both listed under Campaign > Terran > Hero in the data editor, but only 1 shows up in the unit palate. Any suggestions?

    Posted in: Miscellaneous Development
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    posted a message on [Video, Data, Lighting] Day and Night Data System

    I'm having numerous problems following this tutorial, the biggest one being your editor and my editor have ENTIRELY different fields. Is the beta vs release versions of the editor that different?

    • EDIT* Resolved! Don't ever accidentally go into raw data mode and forget that you did, and then forgot how to exit it :P
    Posted in: Tutorials
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    posted a message on Ability only used when uncloaked.

    Hello, first time poster. I did a search on the site and wiki and came up with nothing, so here goes:

    TLDR: I would like to know how to make an ability of a unit only usable while the unit in question is NOT cloaked. I saw a requirement for abilities that while they are cloaked, but not while they are not.

    In-depth: I am working on a custom single player map where the majority of the work is done with 1 special unit which is modeled after the ghost. One of the units abilities is the stalker blink, but to balance it out I would like to make it so the stalker can only blink when not cloaked. I am also considering putting a cool-down on cloak so they cannot uncloak-blink-cloak before getting shot much. The goal is to have the player make decisions about when to blink and when not to based on tactical information available, not just whenever he pleases.

    This is my greatest and current concern. I have other questions listed below but if no one can answer them now I won't be sad :P I'd like to know if there is a way to extend this requirement to other units as well, for instance, giving the viking an ability while only in the air, or giving the siege tank while only in siege mode, etc.

    The other questions I had which are much easier are:

    How do you change the tool-tip wording for buttons (I swear i saw it yesterday and today cannot find it)? How do you limit the base vision range of units on map initialization? (I'd like to have vision limited by elevation, ie cant see over cliffs, but where my ghost spawns is a cliff and he can 'see' a big circle around him which extends beyond the cliff wall.)

    Posted in: Miscellaneous Development
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