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    posted a message on Creating Units from Skill

    maybe each wave you can just remove that skill from those units and add the new skill for the new wave. at least I think that is a viable work around

    Posted in: Data
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    posted a message on Custom Live: Map testing night!

    One map I think you should play is Starlocks: http://www.sc2mapster.com/maps/starlocks/

    I watched the last live cast that was on the front page the other day and it was full at 50 people the whole time. They played Hex'd a few times and I think starlocks is better then Hex'd so check it out :D

    Posted in: Map Review
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    posted a message on CRC - Nexus Wars

    Just wanted to say that the third method and method I used in my replay above no longer works in the new version. This was called the cage method I guess because you caged your mobs in and released them all at once. If your units are blocked by a building they are moved around it automatically now. Pretty neat that they implemented that. I just played a game and found out when I used the method, I still won though :D

    Posted in: Map Review
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    posted a message on CRC - Nexus Wars

    @Sirroelivan: Go

    Its as much of an exploit as juggling is on some TD maps. If the maker does not want those strategies to be used then they can implement methods to make those strategies not viable.

    Posted in: Map Review
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    posted a message on Over run?

    @zeldarules28: Go

    I've been to level 20 a few times different ways but if you follow this strategy in the video below you will have tons of minerals left over. I didn't realize it was this easy until I watched, It was sure harder when I did it with turrets and other junk.

    Video Part 1:

    Video Part 2:

    Posted in: Map Review
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    posted a message on CRC - Nexus Wars

    I want to discuss strategy, I did not see a specific forum about strategy just reviews so I am just going to add to this going nexus wars thread.

    I've played a bunch of nexus wars games trying to figure out the best strategy and it seems there are two strategies in units that work very well against pretty much any other unit. Ghosts or Hydralisks kill pretty much anything in massive quantities and they are fairly cheap, and only cost two units each. Ghosts are great because each one starts out being able to use snipe twice which is great against any unit and their range is superb. Hydras are good when upgraded range, damage, and armor.

    Using the ghosts or the hydras I win probably 70% of the time even when I am stuck with a bad team and have to help out both sides. It is a weird game when one person can basically make it or break it for you.

    There is a third strategy that I started using that nets me a win about 90% of the time, I wouldn't call it a bug or anything its just part of the game mechanisms. Although I have won using the other two methods with only me on a side and two on the other a handful of times, this third strategy you can 2v1 most of the time. Every time I do it without fog of war on the other team freaks out and wants to know what I am doing. I usually say a joke about it then tell them to watch the replay because that is much easier then explaining in little chat boxes that disappear.

    For this strategy you basically start off massing marines and while you are doing that you are building in such a way to wall in your buildings. I always resync my marines every time I build a new barracks which is an important part of any strategy. To resync you select all your baracks wait until the main group of marines comes out then hold escape until no more units are in the queue. This will cause them all to be built at the same time. You need to make sure you set your rally point inside your blocked off barracks so the units get stuck inside. Setting your rally point will cause you to choose which side they come out of as long as it is not blocked. You also need to build at least one sentry inside your blocked off area and then start building what ever else you want inside. You then wait until they get close to your base and salvage one of the barracks and let out all your units at once. Then you reblock off the area another barracks. You can also grow your area by blocking off a bigger section and let the units build up faster.

    I am going to post a replay of me 2v1 on the top winning the game with this strategy. Any questions please ask and please talk about what kinds of strategy you use and how well they work.

    Posted in: Map Review
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    posted a message on Diablo 3 - New Video and Information @ Gamescom

    I have to say this looks pretty awesome, finally gives another goal instead of just leveling but doesn't really detract from leveling either. I like this system and I hope it is as awesome as I am thinking. It would be pretty neat if lets say by rescuing the blacksmiths wife you are unable so find witches lost eye and cannot use the witch as an artisan. A few different paths would make it worthwile to have multiple characters which most people had in Diablo 2.

    Posted in: General Chat
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    posted a message on Map Stealing

    @wowacesucksmassivekok: Go I agree with contacting the author completly

    lowercase has a different meaning then capitalized.

    Posted in: General Chat
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    posted a message on Map Stealing

    @wowacesucksmassivekok: Go

    Couldn't it be looked at as adding "time" to someone elses "time" ;)

    I know creating a map can take a long time. I spent probably a month and a half creating a starship trooper map once and 2 days creating a tic tac toe map from scratch but good editing can take substantial time too. Its not all cupcakes and roses trying to figure out what someone else has done and fixing bugs in it.

    Posted in: General Chat
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    posted a message on Map Stealing

    I would consider it a good samaritan act if someone mowed my lawn or took down my trash. I really don't think all map edits are of the same flavor, some keep pointing out that they are all bad and are the equivalent of putting in a broken stereo in a random person's new Bently I think some map edits are the equivalent of driving a mac truck into the side of your house for sure but not all are of the same breed and you can't lump everything into the same basket. Bug fixes, balance fixes, even quality additions or changes are worthwhile in any map.

    Posted in: General Chat
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    posted a message on Map Stealing

    @wowacesucksmassivekok: Go

    plagiarism and copyright infringement are not felonies, it doesn't matter how "real time" the crime is. I was just stating that grand theft auto is a felony and editing someone elses map is not. People don't go to jail for copyright infringement, they pay fines.

    And if you want to use copyrights as a reason why people shouldn't edit or change another person's map then you should realize that once it is published on battle.net it becomes property of blizzard.

    Posted in: General Chat
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    posted a message on Map Stealing

    @Ceratul: Go

    Yeah, I do like that most of the time in SC2 the creator is fairly easy to find but in the early days of star craft it was very hard to find creators to even get permission. When you see the same version of a map for a month or two being played one might assume it is out of development. I do agree that you should contact the creator, but if you can't contact them it shouldn't be looked down upon.

    Posted in: General Chat
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    posted a message on Map Stealing

    @wowacesucksmassivekok: Go

    How can you equate using someones map to stealing a car, one is a felony and one is not that analogy is just absurd.

    I'm not sure if any of you actually read my post I gust it was tl;dr because some of the comments don't pertain to it. At least there is discussion about it. Thanks everyone :D

    Posted in: General Chat
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    posted a message on Map Stealing

    I've never seen as many people complain about it as in the Mapster community. I just wanted to know everyone's opinions on the subject.

    Currently I have not stolen a map on SC2 but I did "enhance" a couple in SC and even made a couple from scratch. I did all my map making and editing around 2001-2002 and have lost all the maps I worked on and all the maps I edited from getting new computers and not saving everything.

    Maps I made from scratch were a tic tac toe map that allowed two players to play tic tac toe as many games as they wanted and kept score until a player decided they played enough. Map number two was a Starship troopers map where I used the floor hatch doodad to open up inside the base and massive amounts of zerg units would come out 45 seconds before pickup.

    I edited a few maps also. The first map I took a hand at editing was the classic Cannon D map where units spawned at the top middle and split up to left and right following a path. I balanced many things in this map, added difficulties, took out some cheat triggers, and added a couple units.

    The second map I edited was (can't remember or find the name) a map that had 3 teams of marines that would go around the map to kill the other players. It had 3 separate spawn zones where the teams spawned. The more kills you got the more marines that would spawn for you when you lost all your marines. You used your marines to "upgrade" to different units around the map, like a zergling would cost 5 marines or something. You had to use strategy to upgrade you units without dying. What I did to the map was make you start with 2 extra marines and at each break point of your units increasing you would get 2 marines instead of one. I also made it so you cannot attack your own teammate to get kills. I fixed many triggers that, in some locations where you could get a few different units out of the same spot, would automatically only give you the cheapest unit or seldomly another. There were areas that if you stood text would pop up and some of it was incorrect and wasn't aligned properly, I fixed that. Some unit costs were hidden and on a map like that if someone knows the cost and another person doesn't it can be a game winning advantage every time so I fixed that and balanced almost everything.

    The third map I edited (don't remember the name of it either) was a bunker defence map where almost every unit type was available for you to choose from at the top that would spawn around your bunker every second or so. There were "hero and super hero" units you got after a certain amount of kills. I did many things to this map, you couldn't even call it the same map because it wasn't really. I started a new map on a bigger forest tileset and added all of the locations back to my new map plus added a few more. I also added a 7 and 8 player and bunker which was not possible to do with the normal editor because the map needed statue units in the top area so I used players 9 and 10 as the statues. I then use a program to copy all the triggers from the other map into a text document and then imported it into my map. I had to copy a set of triggers and rework them for both players 7 and 8, (easily done in the text document). I then edited each unit to the specs of the other map and then rebalanced everything. First thing I had to fix was the bunker, it almost died instantly in the original map and didn't give enough time for people to get heroes and some units were too powerful. I balanced everything and made all units useful. This map was 8 players of fun that would not of been possible without my help.

    Every time I edited someone elses map I never had malicious intentions, never discredited the original maker, and never wanted to upset anyone. I always just added my name as an editor and left it as that. I just wanted to make the maps I liked more playable and fun for everyone. I know people put alot of work into their maps because I've made my own but I feel you should be happy if someone wants to edit your map because it had something good in it. Not everyone continues to develop their map forever and locking it just hinders the map growth process. No map is perfect no matter how big the creators ego is. If anyone would have edited my maps that I had known of I would have felt honored and even let them pick my brain if I could get in touch with them. If someone chooses to add or change something to your map it is usually because it had something special to begin with. Aren't we all trying to make maps for others to have fun and not stoke your own ego?

    I am done ranting I am sorry if I spieled on too long. Please debate this guys I was just throwing down my experience and my thoughts on the subject. I do not want to see any personal attacks in here just discussion. Also, if you have any questions, please, feel free to ask.

    Posted in: General Chat
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    posted a message on Infinite TD [needs interested parties]

    @gizmachu: Go

    yeah I also tried with the -fastunits thing and that was completely unplayable. You have no time to maze :D

    Posted in: Project Workplace
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