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    posted a message on Kill Units and minimap help

    Okay I'm playing with the variables and I'm having issues figuring out how to use them properly.

    This is what I am trying to do:

    If Reaper (P1) enters region BL

    and BL is False (boolean)

    then unit create X at center of BL and set BL True (boolean)

    another weird issue i found is that if the region touches the cliff it doesn't register the unit entering it (kinda weird)

    Posted in: Triggers
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    posted a message on Kill Units and minimap help

    I'm really trying to wrap my head round the trigger system in the galaxy editor. I made a Tic Tac Toe map in StarCraft back in 2000 and it really helped me with the editor. I've completed the map except for the triggers. I used switches before when I made my other map but I cannot find switches in the trigger system and there doesn't seem to be the amount of conditions that were in the other editor. If someone could direct me to the type of trigger help I need, I am not really sure what to search for, the help would be greatly appreciated.

    Also attached an in-game pic of what it looks like currently (the X and O were created with triggers)

    Is it possible to change the minimap to reflect that there is an X or an O instead of the default box?

    My map

    Posted in: Triggers
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    posted a message on One word Story

    @iMisu: Go

    an

    Posted in: Off-Topic
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    posted a message on [Retribution TD] Now on Battle.net

    I know you don't want people posting in here anymore but the project page doesn't allow for replays. I just wanted to show how counter productive the Cerebellum unique tower is. I can't even think of a maze design that it could help in because it just makes them the paths. Fast Forward to the final battle and you can see what it was doing to us the whole game, it is in the bottom maze.

    Posted in: Project Workplace
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    posted a message on Custom Live Tournament: Nexus Wars

    Wish I could join in the fun. The day's when you could log into other servers were nice =(

    Posted in: General Chat
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    posted a message on One word Story

    @Frekerellik: Go

    died?

    Posted in: Off-Topic
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    posted a message on Bnet Custom Game List's

    @YiffMaster: Go

    For awhile EU had better maps but now I am pretty happy with the NA maps :D

    Posted in: General Chat
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    posted a message on One word Story

    @exelsisxax: Go

    babies.

    Posted in: Off-Topic
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    posted a message on Bnet Custom Game List's

    It would be cool if blizzard featured maps from other regions if they aren't going to merge them.

    Posted in: General Chat
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    posted a message on [Retribution TD] Now on Battle.net

    @VorpalLord: Go

    he responded correctly, the probes were not colliding with the ground so they could "walk through walls" to get to the other side. It was fixed, you can only build on your side now. There is no way to get to the other side to build towers or do anything.

    Posted in: Project Workplace
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    posted a message on [Retribution TD] Now on Battle.net
    Quote from VeridianEntropy: Go

    Now aren't you guys happy I'm open to suggestions and not some egotistical butthead? :)

    This is why your map is currently ranked 5th on the NA servers :D

    Quote from VeridianEntropy: Go

    Now tell me my loading screen looks cool again :)

    The loading screen does look pretty snazzy :D

    Quote from KratsAU: Go

    Do you have a youtube video of this map yet? That sort of thing is what I look for when looking around for new maps to play. Might help get more players into it.

    The map is on the first page on the NA servers it is already pretty popular and worth checking out

    Posted in: Project Workplace
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    posted a message on [Retribution TD] Now on Battle.net

    speed bonus is awesome. maybe you can enable buying during the waves just not selling? I just played and was able to come back from a substantial disadvantage when the other side had 4 players and I only had me. It is not impossible to improve when you are doing bad at the start I've seen it happen many times. Some people just give up if they leak once or they spend every mineral they get and can't save for anything with higher DPS. I've seen some people just maze and it works okay at the start they don't add any DPS later and complain. I've tried to explain to them too but some people can't wait I guess :D

    Posted in: Project Workplace
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    posted a message on What other games you guys play other then sc2

    I honestly did not know there were any other games besides SC2 :D

    Posted in: Off-Topic
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    posted a message on [Retribution TD] Now on Battle.net

    I just wanted to say I am so glad you keep improving the map. It has become something great and people always make good comments while in game.

    On one of the recent games I played I actually lost my builder. I'm not sure what I did, I thought I sent him to one end of my maze then I went to upgrade a tower. When I went to go click on him again he was nowhere to be found which made it hard to do anything really :D

    Maybe for anti juggling you can take off the salvage feature on the towers and add it to the builder with a cool down. Or you can have a made up resource required to salvage that you get every second for 15 seconds that caps at 15. This would make the timer work on all your towers. Sometimes I do need to sell but not to the extent of juggling. You could even make it the more someone sells the slower the made up resource is replenished which is almost how the Desktop TD flash game does it. Just throwing out some ideas. Thanks again for this awesome map to play

    Posted in: Project Workplace
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    posted a message on One word Story

    @Feldeat: Go

    broke.

    Posted in: Off-Topic
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