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    posted a message on One word Story

    incredibly

    Posted in: Off-Topic
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    posted a message on One word Story

    front

    Posted in: Off-Topic
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    posted a message on [Retribution TD] Now on Battle.net

    @VeridianEntropy: Go

    you should post in the map development forum, I'm sure one of the awesomely smart people in there can help you out :D

    Posted in: Project Workplace
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    posted a message on One word Story

    @progammer: Go

    Reptar

    Posted in: Off-Topic
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    posted a message on 1hour game - Need votes!

    @s3rius: Go

    Yeah, entry 2 is broked

    Posted in: Off-Topic
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    posted a message on One word Story

    @Salirth: Go

    explosions

    Posted in: Off-Topic
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    posted a message on [Retribution TD] Now on Battle.net

    @VeridianEntropy: Go

    Well fix those bugs :D

    We wouldn't want those to deter people from playing a fun map like this :D

    Posted in: Project Workplace
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    posted a message on One word Story

    @Molsterr: Go

    fornicating

    Today I was thinking about sexy Zergling pets. They started getting very worked-up over their last serious relationship with irritating forks, But little did they know Zeratul was dead... After Kerrigan touched his sack of marbles which detonated him. This was not now, But then bobby threw a muffin at molsterr, who looked like a frog and barked. Jim heard bobby fornicating..

    Posted in: Off-Topic
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    posted a message on Fringe, 6 Player Coop RPG

    @Nashadun: Go

    looks fun, can't wait until its on the USA server

    Posted in: Project Workplace
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    posted a message on [Retribution TD] Now on Battle.net

    @VeridianEntropy: Go

    any luck getting testers?

    Posted in: Project Workplace
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    posted a message on One word Story

    @Mozared: Go

    Jim

    Today I was thinking about sexy Zergling pets. They started getting very worked-up over their last serious relationship with irritating forks, But little did they know Zeratul was dead... After Kerrigan touched his sack of marbles which detonated him. This was not now, But then bobby threw a muffin at molsterr, who looked like a frog and barked. Jim..

    Posted in: Off-Topic
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    posted a message on [Retribution TD] Now on Battle.net

    Maybe go to the Map Testers Threadso your can start adding their names on battle.net. Have them leave you feedback either here or on battle.net, I think the more feedback in the forum will add more interest though. The testers will also boost the games played and help get it up a few pages at least.

    Posted in: Project Workplace
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    posted a message on [Retribution TD] Now on Battle.net

    @VeridianEntropy: Go

    try submitting it to be a featured map maybe, other then that I have no clue =(

    Posted in: Project Workplace
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    posted a message on [Retribution TD] Now on Battle.net

    this map is really fun, I have no friends on on my friends list right now so I tried to just play a public game. That didn't work waited for like 15 minutes for someone to join. The lobby/join system is a big piece of crap not a single person joined. I played a couple times by myself, single player doesn't work very well because units spawn in the other locations still even if I kill everything at my base. It was fun and I really wanted to upgrade and make more expensive towers but alas I could not because my towers were getting destroyed as the leaks went to the nexus and eventually the upkeep on the lost towers was too much for the 7 wave and I just let them all through.

    I want to play it in full games too bad its not on the first page =\

    Posted in: Project Workplace
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    posted a message on Infinite TD [needs interested parties]

    @SouLCarveRR: Go

    unit viewer fix was great scv doesn't get stuck anymore night/day are fixed many good things added, I'm glad you are working on it still

    I got to the odin again and actually watched him this time on round 30. He dies twice the first time he has 7500ish life then right after he is killed it pops up with 2500 life on him and he doesn't move just gets killed where he died before.

    I think that I cannot get a replay of anything because the is no victory or defeat before score screen maybe add in something that sets victory status for testing or something instead of just having to quit to get out.

    It gets pretty boring after round 15. Once I have a good maze I am just adding to it and the round just take longer and longer. It was an hour and eleven minute game that I played to get through 30 rounds. This is too slow and will make people lose interest.

    Too much money later on, after round 20 I couldn't spend money as fast as I could make it partially because the probe is slow and gets stuck on buildings. Maybe make the builders fly and a little quicker?

    I ended with over 10k in minerals after killing odin. If I would have continued my maze it might of covered the entire map and at that point it would probably take 20 minutes to finish one round lol (assuming the enemies would last through it).

    I think maybe having damage upgrades for the towers or level upgrades might help spend the money. You can also add like 1 armor to each enemy per level after 15 to make sure people spend their money and upgrade because if you don't by level 35 you will only be doing 1 damage per cannon.

    Cannons are way better then the 50 mineral turret for the terran builder. the range is great, speed is great, and damage is decent. The flame thrower turret is a waste of money compared to buying 4 of the 10 mineral machine gun turrets.

    I like the idea of the 3 different choices for building but you really need to expand the turrets before adding more builders. Also a description of each would be great instead of just the name. Only the probe and the scv choices worked, I'm assuming the other one is a drone but that button does nothing.

    You can make your protoss buildings not have to be built in the pylon area and let the pylons just be walls like the supply depots, it is really weird having the damage turret cost 19 and it need a 1 mineral pylon to work.

    Maybe have every 10 rounds after the boss let the players choose if they want to continue or end in a victory too. This will give them a goal to get to before they quit if they are doing really well and have to leave soon.

    Posted in: Project Workplace
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