I wanted to let everyone know that the map is published on NA servers and needs testers. You can play with someone at your place or with a friend on battle.net. The map is designed to be played with one or two people in game. If only one person is in game you can play with two people on the same computer. Please test and leave feedback if you can.
I will keep this thread updated with new map improvements.
Got the kill thing down, now I have 2 broken things to fix before I can release the map (really close to being done now :D)
First is the scoreboard, having issues showing who's turn it is on the scoreboard and a couple other things (I think I can fix this on my own)
The second part is A round win trigger that I have that is supposed to check and see if player 1 is O and if O Win = True or if player 1 is X and if X Win = True. It seems to be broken somewhere. Here is what it shows as (sorry I'm not sure how to format the text properly in the post):
Fixed by splitting into two triggers
I am looking for someone willing to create a loading screen and small and large preview image for the map. Please put your name on the screen (I don't even care if mine is on it) . Below I'm posting a link to a thread of mine with 2 pictures of the map, If you need any extra info or screen shots please let me know. Thanks a ton if you can help! :D
I have a new issue. I have most of the map set up, haven't done the leader board or the board win triggers. I am stuck on the board win triggers because I want the game to be able to continue after a game is played, but I do not know how to get rid of the Xs and Os on the board. I also wanted to do some sort of cool effect on them like shrink the losing letters and make them explode and spin the winning letters if it is possible.
If I could at least kill them off I can finish the map without any effects and let people test it. Thanks for any help!!
Here is a pic of my triggers (where I am stuck) I don't know what to kill or how to do it.
Here is the new angle on my map, its a little closer. All creation triggers work, first player to go is chosen randomly and they are given O.
How do you increase the reaper jump speed. I've tried messing with a bunch of stuff in the data editor but i just mess things up or seem to change nothing.
I want it to cliff jump up and down really fast. Thanks for any help! :D
SOLVED, the problem was I checked defines default value when I created the global variables
I am still having an issue, maybe posting a picture can show what I am trying to do. I am real sorry for bugging everyone. This new editor is way more confusing then the old one, but I am glad that it is more powerful.
The picture tries to explain what is going wrong. Please ask me any questions if you don't know what I am trying to do. Also if you want me to upload the map I can do that. Thanks for all the help!
I do like that idea, but its also fun moving around choosing your squares, still gives it a starcraft feel. After I finish this way I think I'll try to implement that way as an option so the players can have a choice in the way they want to play.
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@XDretsamtovip: Go
inside
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I got it to completely freeze twice by warping with dead eye right when the round started. :D
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@PurpleFantum: Go
yeah you can, just click initially hidden
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I wanted to let everyone know that the map is published on NA servers and needs testers. You can play with someone at your place or with a friend on battle.net. The map is designed to be played with one or two people in game. If only one person is in game you can play with two people on the same computer. Please test and leave feedback if you can.
I will keep this thread updated with new map improvements.
Thanks everyone! :D
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Got the kill thing down, now I have 2 broken things to fix before I can release the map (really close to being done now :D)
First is the scoreboard, having issues showing who's turn it is on the scoreboard and a couple other things (I think I can fix this on my own)
The second part is A round win trigger that I have that is supposed to check and see if player 1 is O and if O Win = True or if player 1 is X and if X Win = True. It seems to be broken somewhere. Here is what it shows as (sorry I'm not sure how to format the text properly in the post):Fixed by splitting into two triggersThanks again for any help!! :D
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Map is now published, everything works except the leaderboard, I just turned it off until I can get the bugs worked out.
http://www.sc2mapster.com/maps/tic-tac-toe/
I am looking for someone willing to create a loading screen and small and large preview image for the map. Please put your name on the screen (I don't even care if mine is on it) . Below I'm posting a link to a thread of mine with 2 pictures of the map, If you need any extra info or screen shots please let me know. Thanks a ton if you can help! :D
http://forums.sc2mapster.com/development/triggers/10464-kill-units-and-minimap-help/#p10
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start here http://wiki.sc2mapster.com/galaxy/tutorials/ try to watch some videos and read some guides, they will help you understand what triggers do and how they work
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@FlowAndEbb: Go
make the variable outside of the trigger then do not click defines default value
(instead of making a new trigger, make a new variable)
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@Infinity2: Go
if you don't mind everyone having access to it, just add it as an attachment to a reply in this thread
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@Yaos01: Go
you can resize easily on this website http://www.picnik.com/
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I have a new issue. I have most of the map set up, haven't done the leader board or the board win triggers. I am stuck on the board win triggers because I want the game to be able to continue after a game is played, but I do not know how to get rid of the Xs and Os on the board. I also wanted to do some sort of cool effect on them like shrink the losing letters and make them explode and spin the winning letters if it is possible.
If I could at least kill them off I can finish the map without any effects and let people test it. Thanks for any help!!
Here is a pic of my triggers (where I am stuck) I don't know what to kill or how to do it.
Here is the new angle on my map, its a little closer. All creation triggers work, first player to go is chosen randomly and they are given O.
0
How do you increase the reaper jump speed. I've tried messing with a bunch of stuff in the data editor but i just mess things up or seem to change nothing.
I want it to cliff jump up and down really fast. Thanks for any help! :D
0
SOLVED, the problem was I checked defines default value when I created the global variables
I am still having an issue, maybe posting a picture can show what I am trying to do. I am real sorry for bugging everyone. This new editor is way more confusing then the old one, but I am glad that it is more powerful.The picture tries to explain what is going wrong. Please ask me any questions if you don't know what I am trying to do. Also if you want me to upload the map I can do that. Thanks for all the help!0
@Mienk: Go
I do like that idea, but its also fun moving around choosing your squares, still gives it a starcraft feel. After I finish this way I think I'll try to implement that way as an option so the players can have a choice in the way they want to play.
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@Sceptilesolarbeam: Go
i want it only to put an x if the trigger is false so it doesn't place an x every time that player enters.
How do I set the variables initially (I want to start with them false) and how do I set it to go true after that trigger you posted is ran?
Thanks a ton for this help, you rock!!