• 0

    posted a message on [Request] HoTs Custom map?

    Some other things from terran testing:

    - no animation for Helion transformation. I understand, that it's unpossible to create. but try to make smoothly dissapear animation of helion and smoothly apear of Battle helion mode
    - a bit wrong animation of widow mine burrow. And you should change portrait to Automaton or Mule
    - don't know, is there are a timer or graphic notification, that Mine will explode after 10 seconds?
    - no animation for Battlecruiser Readline reactors
    - I think, Hairwire missile should have other icon
    - Readline reactor coldown is 30 seconds
    - change ghost stealth ability to 25 energy and 30 seconds stealth duration with 60s coldown
    - Abduct animation - take the animation from Spine Crawler atack or Infestor's Parasite?
    - Consume animation - take animation from medivac heal?

    7th icon in 2nd row is the best for this ability.

    And at the last row you got a very nice icon for Entomb :)

    http://i.imgur.com/aVkdX.jpg

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    Warhound - it says in description that it can atack ground and air units, that it's uncorrect.

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    Just make it photon cannon atack. They are similar (tempest got a bit bigger energy ball). For now you can use photon cannon atack animation.

    But I think, it's not the main problem. Also, if you want, I can help you with icons and media content (loading screen, small preview image for Arcade, etc)

    Some other cosmetic changes you should add :)

    - Locust portrait to scantipede
    - VIper portrait to Leviathan or Scourge

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?
    Quote:

    Also update baneling nest with an update for banelings to move burrowed called acid spit , I think. That make its posibble for banelings to move burrowed. after geting evolve burrow at lair.

    Baneling burrow movement removed from the game.

    And read posts above. Next version will fix some those bugs

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    But this replay worked for me on EU (on normal 1.4.3.2 client, that is not Arcade)

    And for zerg animation fixes. Sorry, missed that :3 The unfixed thing is Viper at hive.

    Maybe use Scantipede model for Locusts? I think, they are more zergy

    And ultralisk charge. He burrows faster in HOTS Report, than on your map.

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    Watched zerg only:

    - Viper requires Hive only
    - ultralisk charge animaiton
    - Viper model better change to Swarmguardain
    - Locust model to hydralisk or roach. But current guys are nice too :)
    - fix stuff with Mothership core, tempest, oracle (atack animation, Entomb Fields model (it's big), animation for ability over building that reveals around)
    - etc etc

    Here is replay on HOTS Custom 2. Replay works normally for me on EU. But it's what I can see on EU :(
    http://drop.sc/225825

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    Can you say how to extract map if I have replay on that map? I got replay from XenoX's HOTS Custom 2 map, but still can't use map.

    His version is most correct and polished for now, but author wants donations for EU. When anyone can upload it to EU and Arcade for free -_-

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    Can someone reupload HOTS Custom 2 map from SEA and NA regions to SC2 Arcade 1.5.0 or EU region??

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?
    Quote:

    [quote=823542]
    @SoulFilcher:

    Remember to set it to be defensive. By the way, the mineral shields apply to gas too, and cannot be destroyed. GL HF

    Entomb does not affect vespene geysers

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    @DEFILERRULEZ: Go

    Ah sorry, I thought it was a joke :D

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    Looked at your latest update (20 July).

    Viper is a HIVE tech, WITHOUT Spire -_- You upgrade your Lair to Hive and Viper is unlocked to build.

    I understand, that it's your own vision of balance probably, but Blizzard moved them to Hive technology, and not later or earlier. They have no energy upgrade, they cost 200 gas (more expensive than infestor), and slower than infestor (always 2.25 vs infestor on creep)

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    Here are more info compilation about HotS
    http://us.battle.net/sc2/en/forum/topic/5730073765

    Quote from DEFILERRULEZ: Go

    WARNING ZERG FORCES DETECTED !!!
    THEY HAVE POWERFUL BUGS !!!!!!! (Adjutant:"trollface")
    Ultralisk do friendly fire (damage to all enemy and friends) with charge,that is the esplosion of the hibrid destroyer that we found on castanar,swarm host produce feederling but not automatically,only if u click on "spawn locust",the locust don't attack,they have not health,scourge sucks for viper,swarm guardian is better,blinding cloud (don't rem,ember the name) is brwn instead of green D:

    What a joke?

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?
    Quote from SoulFilcher: Go

    @Existor371: Go Thanks man. Does that mean Overlords get creep automatically when you build the Evo Chamber? Or does it require an upgrade? I believe its for free.

    Great, I'm already working on some changes for the next update.

    Does he said about upgrades? No.

    It means that zergs got their equivalent to protoss pylons/photons and terran bunker/engineering block

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?
    Quote:

    I tried to google for those changes but haven't found any information so far

    Here it is

    Quote:

    RTS Guru: Where do you see the game changing the most? Late game, mid game...etc. It seems to me a lot more late game with all the new units having to tech up to get to.

    David Kim: For example on the Zerg side, the only change we have on the early game is the Overlord creep. That ability got moved from Lair to Evolution Chamber.

    http://www.rtsguru.com/game/406/article/3262/In-Heart-of-the-Swarm-Battle.net-Gets-Revamped-David-Kim-Interview.html

    About changeling.

    Quote:

    The Overseer has been retained from Wings of Liberty, and changelings can now be spawned from siege range.

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=343491

    And Ultralisk lost his frenzy ability, so it's immune to Thor 250mm strike, Fungal and Marauder Concussive Shells. With this it got Burrow Charge ability.

    Quote:

    I tried to google for those changes but haven't found any information so far (creep and changeling). The Viper is Hive tech in my map already. I removed the Hydralisk bonus on creep because as I understood from the last battle reports on e guy was saying Hydralisks were as fast on creep as off creep with the upgrade. Maybe I got it wrong, can anyone confirm they keep the bonus?

    Everyone listed that speed upgrade increases Hydralisk speed off-creep to their on-creep speed. It can't be different. In Battle Report hydralisks moved on creep same, as always. They moved faster only off-creep.

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    Some more suggestions to fix:

    • Overlord creep at Evolution chamber
    • Changeling can be launched from Overseer at siege radius (like infested terrans from Infestor)
    • Viper is a Hive tech, not a Greater Spire
    • Hydralisk with speed upgrade does not have any bonuses on creep. Speed upgrade makes it fast like on creep
    • Don't try to change Nydus (I mean Creep and Offensive Nyduses). We don't know how they're realised by Blizzard, so better stay with current Nyduses, just don't change them. This addiction don't change game hardly
    Posted in: Map Suggestions/Requests
  • To post a comment, please or register a new account.