• 0

    posted a message on [Request] HoTs Custom map?

    @SoulFilcher: Go

    It happened for me in EU server. Probably on EU there are older version? Lazy to launch Arcade client :3

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    @SoulFilcher: Go

    I mean, killing unit near structure, it damages structure too with splash

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    Your widow mine have splash to buildings. But it should damage only units

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?
    Quote:

    Has he released it on the arcade?

    No, he says, that he have problems. Sounds strange

    Quote:

    Well, right now there are only a few details I still need to fix from that huge list. I also made some additional changes I added to the list myself. So after the next update the mpa will run smooth and with none of the bugs mentioned so far. Plus some interesting features as a few custom models and all the colorful icons as you said before. Xenox's version has all that unit tester features, but I'm not sure that's what players really want to use, I may be wrong of course as I'm not a strong ladder player.

    You should add something more visually visible for Widow Mine detonation time, not just one grey bar. XenoX did nice work with that

    Quote:

    The only way I can think of making my mod better is working on more custom models.

    Yep, make locusts lighter, and I still hate your version of oracle. XenoX's oracle is nicer (dark sentry), and it's closer to original oracle. But your locusts are better and your mothership cost is correct, unlike on XenoX map.

    Quote:

    And does anyone know of a better spell effect for preordain than the scanner sweep one?

    Maybe special effect over nexus, when Mothership is in building process? Recolor it to green and place over every building, where Preordain casted?

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    @SoulFilcher: Go

    Well, you should look at his latest 1.01 patch notes and try to do better :)

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    SoulFilcher
    Maybe you can coop with XenoX? Some of your stuff looks better than in his version, like icons, locusts, warhound, etc

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    """ 26- Haywire or the normal attack? """
    Normal atack. Haywire is ok now.

    """ 20- I'm happy with the mini-carrier. Mini-carrier is pretty. """
    So maybe add something green onto it?

    """ 30- Personally I dont think that's the best button for haywire."""
    Why? It's great and shows, that Warhound fires with some missiles against mechanical target

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    morrezor
    Stop confuse -_-

    Baneling Burrow Move was deleted long time ago

    And please, play latest version that he did

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    ZERG:

    1) Viper requires Hive only! Without Spire! :D And portrait is great!

    2) Changeling can be spawned at siege or infested terran radius.

    3) You should lower speed of Locust walk animation. It's so funny now :) And make locust model a bit lighter maybe, or more brown? Because they're black now

    4) Locust atack animation should be like roach or spore (to ground) now?

    5) Locusts can not be selected by square.

    6) Viper. You should add/edit text to description that it recovers 50 energy. 1 energy per 4 damage is a nice tip, but "50 energy" can be more useful for newer players. But use both tips.

    7) Viper must stop consume if energy is full.

    8 ) Blind Cloud should be green :)

    9) Player must be able to move Viper away while Consuming, so he stops his consume process. Also when hitting STOP command his consume process must stop too.

    10) Make Abduct ability a bit faster? I mean, remove that intial animation with spine tentacle over Viper? And start from pulling unit to viper? And abduct process should be a bit faster too?

    11) Ultralisk. Make burrow and unburrow animation before and after charge faster. Maybe decrease it 50% time. Look at HotS Battle Report, it was fast.

    11.5) And add damage when it unburrows after charge. After Burrow Charge ultralisk doing some damage to units nearby. The damage can be same as when Ultralisk does one atack shot. But I think, it's unconfirmed, so better not to do that change.

    12) Blind cloud animation looks bigger, than real radius

    13) Hydralisk speed. Fix it please. Upgrade makes Hydralisk's speed same off-creep as on-creep. After upgrade Hydralisk does not recieves any speed bonuses on creep.

    ___________

    OTHER STUFF:

    14) Delete minimap showing during loading screen. Make it like any other custom map, where you see only loading bar, map title and small tip.

    14.5) Delete that improved formation moving please! Blizzards working with standart unit formation, not with special one.

    ___________

    PROTOSS:

    15) Oracle have upgrade for +25 starting energy at Cybernetics Core
    http://starcraft.wikia.com/wiki/Oracle

    16) Decrease size of Mothershipcore, probably by 30% or 50%

    17) When it's created, make it spawn over Nexus instead nearby. Try to use Mothership core ability "Teleport to nexus" when it's created? But make it as auto-script? I mean when it's created, Mothership core automatically teleports to Nexus. It's probably my "cheap" solution to current Mothership-core spawn :)

    18) Mothership core does not atack automatically, You must do every atack manually. Bug?

    19) Upgrade to Mothership. It costs some resources and not for free!! And costs 300 minerals/300 gas

    http://i.imgur.com/5u6mi.png

    20) I think, it's better to change Oracle unit model back to Dark Sentry and make it bigger by 50% and change unit icon (on interface in Stargate units menu) to Dark Sentry too. Portrait is good for now.

    21) Entomb is very nice!! But you can't select those Entomb Fields. And can't atack them. They have 75 Health

    22) Something wrong with Preordain ability.
    1. Description says it lasts 12 seconds. In latest build we saw it lasts 2 minutes (120 seconds)
    2. Change the animation to something other? Or half in size of current one?

    23) Tempest is great too! But atack animation comes from bottom part of unit.

    24) Change icon of Tempest upgrade to something like this (I've edited Phoenix icon and added atack shot from one of your icons)

    http://i.imgur.com/CxtMR.jpg

    ___________

    TERRAN:

    25) Widow Mine - change portrait from Nothing to Automaton?

    26) Change atack animation of "Warhound" to marauder shells.

    27) Reaper range is still 5. Range 7 was a typo mistake by someone.

    28) I found a "cheap" solution for Battlecruiser. Just add small icon over it, like stimpack, but something, like nuke or speed icon? Or add any other animation, that it got speed boost. But it's not necessary

    29) What about simple animation of changing between Helion modes? Like unit becomes black or grey, or there are apears small building animation (building in process), or something other.

    30) Warhound hirewire missiles ability icon should be changed from engine icon to something other, like this one from your icons

    http://i.imgur.com/P8wlk.jpg

    31) I think, Battlecruiser nuclear icon should be changed to Engine icon, that currently is on Warhound ability. It more fits to engine icon, than nuclear reactor. Same for upgrade

    P.S. Feedback post finished! :D

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    @SoulFilcher: Go

    I'm not that good at mapmaking. But if you post your scripts and instructions with adding all HotS stuff to standart melee map, it will be great. That mean I, and someone other, will be able to test any melee map with HotS units, that you made.

    For now it's only need polishing.

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    Hm, I hate Cloud Kingdom (maybe someone like it) because that blur and very dark lighting. Looking to aesthetics mostly.

    1v1:
    - Winter Belshir Beach is a very nice map
    - Ohana is cool too
    - Metropolis (not Metalopolis) - we saw many epic games on it
    - This map reminds me about some old BW winter maps - http://www.teamliquid.net/forum/viewmessage.php?topic_id=330215
    - Reminds me about HotS maps with green nature and lava - http://www.teamliquid.net/forum/viewmessage.php?topic_id=281040
    - Very nice tileset - http://www.teamliquid.net/forum/viewmessage.php?topic_id=327869

    For 2v2:
    - Molten Crater
    - Magma Core
    - The Boneyard

    P.S. I will be very glad to create some screenshots on last 1v1 suggested map.

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    Can you apply that update to 3-4 melee maps with different tilesets?

    Like Winter Bel'Shir Beach, something from Char and urbanistic. And also add something 1v1.

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?
    Quote from SoulFilcher: Go

    @Existor371: Go Warships?

    http://i.imgur.com/h0PvS.jpg

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?

    Look at Warships map, there you can find how to realize those engine fires

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Request] HoTs Custom map?
    Quote from SoulFilcher: Go

    @Existor371: Go I really dont want the trouble of working on a transition for the Hellion. The Widow Mine has a graphical display attached to the target unit, the Breaching Charge, what's wrong with the burrow animation? What effect I could give to the Redline Reactor?

    Ohh I had forgotten about the Cloak changes. And yeah, that's the icon I created for Entomb and I'm using it. ;-)
    Abduct will use the Neural Parasite tentacle in the next update. For Consume I'm checking a few diffrerent possibilities now.

    @DEFILERRULEZ: Go I'll check that, probaly one of the editor's random bugs crashed it :-/

    I mean, make widow mine burrow animation slower maybe?
    And for Helion - probably make unit black or grey during transforming animation? So it will be visible to other player, that Helion started transform.

    Regarding Ultralisk burrow charge. Charge speed is ok now, only burrowing should be faster

    What about Readline Reactor. Something like this.

    http://i.imgur.com/E31Za.jpg

    Posted in: Map Suggestions/Requests
  • To post a comment, please or register a new account.