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    posted a message on WoW Model-Pack Requests

    Oh yeah. Forgot to say, thanks of doing these. =D if there's a skeleton archer, could you by change upload that too? =D

    Posted in: Art Assets
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    posted a message on Diabolical Hero Siege

    Bump. Video update, plus have had quite a few other updates on the main post.

    Posted in: Project Workplace
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    posted a message on Does (Empty unit group) != TargetGroup work?

    @TheAlmaity: Go

    oh thanks. Weird though, why even have that option.

    Posted in: Triggers
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    posted a message on Does (Empty unit group) != TargetGroup work?

    hmmm?

    Posted in: Triggers
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    posted a message on [Animation] Reverse Animation

    @SouLCarveRR: Go

    You dont need to tailor it to every animation. The only problem with having a smooth animation would be how long it would take. Why go as far as to use data? Triggers could do it for every unit and without much effort.

    Posted in: Galaxy Scripting
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    posted a message on My new map: iCJug

    Is that old lady in the middle (where else?) you?

    ~ Couldn't resist...

    Skittles out.

    Posted in: Project Workplace
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    posted a message on Corpse Master [Abandoned - You can Download here]

    @SkrowFunk: Go

    Just worked on it to much, and to fast, and got bored of making maps in general for a month or two. Then came back, thinking I could get back into it, but just couldn't. And eventually, thought, I'll just put it on hold, but after awhile, I started to question, would I ever really finish it? And I made a short tutorial about custom values, and I use them quite frequently here. So I figured why not. But, I've been into the editor again for about a week. Starting my new project here, http://forums.sc2mapster.com/resources/project-workplace/18989-diabolical-hero-siege/?page=2#p28 . Quite different concept, and funner. Simply put, my new concept isn't so close ended. Corpse Master was all the same, just elaborated. Like guns... I made my projectile system in a day, and it allowed me to make pretty much any gun relatively fast and easy. In fact, I could make a weapon in about 7 clicks, but it was also limited to being scientific and not "magic," which my new map centers around. I guess I just lost interest because all I had ahead of me was grunt work.

    Posted in: Project Workplace
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    posted a message on Just gonna leave this here

    Looks OP.

    Posted in: Requests
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    posted a message on [Challenge] Make a map larger than 256*256

    Has nobody here have had a 256 x 256 sized map with doodads and terrain finished on it? It adds like 500k processing for the editor alone. I'm scared to think of 512 x 512, which is 4 times the room. The only thing I can think about doing, is something my friend did on wc3 (though it lagged on wc3). Which would be to have it so if a unit enters a boundary it loads a randomized terrain and then saves all the terrains into a table, so that units can backtrack. If you dont want the camera obviously moving, then you can use wasd, but move the terrain instead of the character. :p

    Edit: Oh crap, this was super old. Xd

    Posted in: Project Workplace
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    posted a message on [Tutorial, Data] The RollCopter, Drunk Marauder, etc by Rocker Actor
    Quote from progammer: Go

    Actor - Roll Period: Time period in which the unit rolls back and forth. Set Base and Range back to 0.0

    Actor - Roll: Value in which the unit will roll. Reset back to 0.0

    Actor - Pitch Period: Same as Roll, except with unit pitch. Set this to 5.0, (random) Range to 0.0

    Actor - Pitch: Same as Roll, except with unit pitch. Set this to -360 (which means the unit will rolls forward first)

    Actor - Elevation Period / Actor Elevation: Same as Roll, reset all to 0.0

    A lot of those numbers are wrong compared to what you used in your map... Here's a direct Copy and Paste from it...

    Actor - Elevation (0.000000)

    Actor - Elevation Period (1.000000,1.000000)

    Actor - Pitch (-360)

    Actor - Pitch Period (5.000000)

    Actor - Roll (0)

    Actor - Roll Period (4.000000)

    Posted in: Tutorials
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    posted a message on [Model Request] Diablo 3 models

    @Varine: Go

    Thanks for the suggestion. =d

    Added.

    Posted in: Requests
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    posted a message on Diablo 3 hero siege, Aka: Diabolical Hero siege

    Introduction

    Diabolical (Name is a work in progress) is a hero siege highly based off of Diablo 3 classes, spells, and creeps. But at the same time it will also show some originality and changes, bending it towards my will and creativity. One thing, that both games probably have in common, but one would not expect to really see in starcraft 2, is environment interaction. While there most likely wont be something towards a destructive environment used to slay your enemies, I will have units climbing walls and jumping onto the Lanes. As well as other introductory methods. To the best of my ability the game will also feature many units with special interactions, such as a boomer would blow himself up in l4d. But, at the same time, I wish to stay away from things like the smoker in l4d that makes Co-Op almost mandatory. Not to say a hero siege isn't partially Co-Op.

    I already have all the witch doctor spells that I plan to make created. They are listed at my projects page. You may also find additional information about the project there.

    What I'm Looking For

    Any contributions, such as triggers/ideas/models are acceptable. If you made a model, you will get credit in the map. If you made a trigger, you may receive credit for it (It wont be claimed as my own no matter what). Ideas also will not be claimed as my own, but I will most likely not give you credit for doing it.

    What I'm mainly looking for is: Modeler(s)

    What I mainly expect from a modeler joining my group is the 5 heroes, with decent animations. I will of course, want more, but if you are to join my group, you have to expect to do that much. ( Not to be mistaken with, you can donate a model and be given credit without joining my group).

    Additional Information

    This map will not be a carbon copy of Diablo 3, but will be very similar. In doing this map our main objective is to get it popular. Our secondary objective will be to try and influence blizzard a bit, or at least make them think about somethings we come up with. For instance, I plan on adding a special socket system. The socket system will have you choosing what shape you would like, and from there, any stone of that shape can go into or be taken out of the socket. Meaning players will no longer wait for the very best stone before putting it in a weapon, but at the same time, are not allowed unlimited choices in replacing the stone. Lastly, our far away objective, if not said a dream, is to possibly get an invite to the Diablo 3 beta when it's started.

    Contact

    To contact me, feel free to pm me or leave a post below.

    Thanks for Reading

    Posted in: Team Recruitment
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    posted a message on [Model Request] Diablo 3 models

    I mainly want the 5 hero models ( with some decent animations =d ). But anything else would be greatly appreciated as well. You can follow/read up on my project @ http://forums.sc2mapster.com/resources/project-workplace/18989-diabolical-hero-siege/#posts I've made 12 spells for the witchdoctor (but want a decent model before showing them off) since then, and the magic torrent spell for the wizard. If you feel the need to see my progress so far, feel free to pm me with the request to see my map (Us only, unless you want me to demonstrate the spells via a private youtube video). Thanks. You can also become part of the project here: http://forums.sc2mapster.com/general/team-recruitment/19143-diablo-3-hero-siege-aka-diabolical-hero-siege/

    Image of heroes:

    http://us.blizzard.com/diablo3/characters/

    Posted in: Requests
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    posted a message on NA Map Nights

    @QueenGambit: Go

    Such a lie.

    Posted in: General Chat
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    posted a message on [Triggers - Beginner] Custom Values and Their Use

    @OneTwoSC: Go

    Yeah, that's what I was kinda thinking. I didn't feel a real need to go into detail since it's really a simple concept. And search didn't give me a tutorial for it. (checked before making it)

    Posted in: Tutorials
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