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  • _ForgeUser4844732
  • Registered User
  • Member for 12 years and 1 day
    Last active Sun, Jul, 1 2012 13:50:10
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    Jun 9, 2011
    _ForgeUser4844732 posted a message on I'm a man of few words.

    @deathtorn: Go

    It's from a diablo 3 blizzard april fools joke. A unicorn shooting rainbows out of its ass.

    Well, not much here either. Just minecraft! =( Cursive minecraft taking me away from my homies here.

    Btw can I have a kitten? Pwease!

    Posted in: Off-Topic
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    Jun 9, 2011
    _ForgeUser4844732 posted a message on I'm a man of few words.

    Meh. Was going to leave it at, "yo" but sadly it said it needed to be at least 4 letters! Outrageous! My freedom gone. Stripped from me in seconds! And by what? A machine! Fuck the machine! Fight the machines! Rawr!~ lets start a revolution! < Rants when bored.

    Posted in: Off-Topic
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    Jun 9, 2011
    _ForgeUser4844732 posted a message on I'm a man of few words.

    Yo. What's been up?

    Posted in: Off-Topic
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    Mar 16, 2011
    _ForgeUser4844732 posted a message on Walking under Bridges

    Two replies after me, and both did not bother to care about my answer. =(

    2 above you reaper, 1 above you zeroame. Go at it. =O

    Posted in: Terrain
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    Mar 16, 2011
    _ForgeUser4844732 posted a message on Walking under Bridges

    @38dedo: Go

    That was probably my asset. It was done via triggers and wasn't very ideal for most maps. Also the amount of polygons or units or something in that one area created like a -60 fps drop (when the camera was over it). Back then, maybe still, you couldn't turn the trigger on and off by the event of a unit entering a region, if that region was created on the fly. It's under Destructible bridge if your interested. Though, I would look at it and remake it If I was you. Would of been more efficient if you did it with buffs and did a trigger checking for it, rather than what I did which was checking distance from a buff of units and seeing if it was there. Well lots of better ways to go about it, and even save that massive fps drop. Such as making the units on the 1 edge, and then checking a bunch of points in between. The second problem would be the collision on the sides though. If it's important for you then it's basically useless. If you dont mind them walking off the sides, or sometimes being able to force themselves across, or not being able to automatically use smart move across the platform without walking to the sides, then it's fine. If there are blockers for units of a certain flying height then you could probably do that though. Thirdly, it had the problem of clicking and casting. Whenever you clicked it was on the ground below, so your clicking was quite off.

    Found it. http://www.sc2mapster.com/assets/destructible-bridge/

    Posted in: Terrain
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    Mar 15, 2011
    _ForgeUser4844732 posted a message on [Tutorial, Trigger, Semi-Beginner] How to make a Zergling Climb a Wall.

    @ZealNaga: Go

    I dont know to much about data myself. But if you can read cliff levels then you can always check the point infront of the unit until it reaches what it needs. Sadly, without a proper animation, this will will look weird from side prospectives unless the unit is perhaps tilted some using pitch. But I really have no idea how to do that sort of thing in sc2. I wish I did though.

    Posted in: Tutorials
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    Mar 13, 2011
    _ForgeUser4844732 posted a message on Terrain Emitters

    It's v. But if that's not working try turning up the editor's preferences. Make it like high or ultra.

    Posted in: Terrain
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    Mar 13, 2011
    _ForgeUser4844732 posted a message on [Contest] Screenshot Comics - Votes 2

    Something seems to be wrong with the voting. It adds up to 200%?

    Posted in: Project Workplace
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    Mar 12, 2011
    _ForgeUser4844732 posted a message on To Infest and Consume [Released]

    Sounds neat. Kinda like rock paper scissors but more tactical and controllable.

    Posted in: Project Workplace
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    Mar 10, 2011
    _ForgeUser4844732 posted a message on Is level designer a bad choice for a major in college?

    @o3210: Go

    I thought you came because I'm here?

    Posted in: Off-Topic
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    Mar 10, 2011
    _ForgeUser4844732 posted a message on Is level designer a bad choice for a major in college?

    @xhatix: Go

    Yeah, was planning on going heavy in the math. People would like me more that way. Thankfully, I'm good at every subject. =D ... and dreadfully, I don't have a best subject because of it.

    Posted in: Off-Topic
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    Mar 10, 2011
    _ForgeUser4844732 posted a message on Is level designer a bad choice for a major in college?

    Thanks for all the replies. I'll take all of this into consideration. I'm thinking i'm going to get my major in computer science and level design, so that I have a backup plan, and it would also be a pretty good job for me as well if I ended up doing it.

    Posted in: Off-Topic
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    Mar 10, 2011
    _ForgeUser4844732 posted a message on What's a nested iteration error? XD

    @LinkD: Go

    Thanks.

    Posted in: Triggers
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    Mar 10, 2011
    _ForgeUser4844732 posted a message on Anyway to make a unit transition from uncloaked to cloaking faster?

    @b0ne123: Go

    idk if uncloaking has a transition, but cloaking to cloak does. It is a animation to a point, but it can be used on any unit, even imported models.

    Posted in: Data
  • View _ForgeUser4844732's Profile

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    Mar 10, 2011
    _ForgeUser4844732 posted a message on What's a nested iteration error? XD

    What's a nested iteration error? XD

    Posted in: Triggers
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