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    posted a message on December 21st

    Of course launch my maps alpha 3.

    I need to hurry

    Posted in: Off-Topic
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    posted a message on Magic RPG

    Well made a loading screen....(since no artists took my request).

    I might improve it or I might not...I doubt I would get better loading screen myself anyway

    Posted in: Project Workplace
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    posted a message on Dota 2 A lawsuit waiting to happen?

    it does look very similar...but year quite generic model.

    Intereting find anyway, wheter its stolen or not.

    Posted in: Off-Topic
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    posted a message on [Request] Loading screen for magic RPG

    Hello Im looking for someone to create me a loading screen.

    I would like it to be something pretty minimalistic (Like text on the middle of the screen). And perhaps somekind of slightly magical background.

    My initial vision is just to have a cool "magical looking" text in the middle saying Magic RPG. Additionally you could add fire, lightning, poison, ice elements to the loading screen (optional, these are main elements you can choose from).

    You will receive credits to loading screen.

    More info of the project can be found from link from my signature.

    Posted in: Art Assets
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    posted a message on Blizzard Hiring Lead Designer

    Gah and imagine all the assets we are not getting while blizzard is trying to recreate dota...

    I hope it will come soon

    Posted in: Heroes of the Storm
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    posted a message on Blizzard Hiring Lead Designer

    I really hope blizz allstars would come to sc2, since I feel its almost like only factor that could increase player count :D

    and they said it would....like 2 years ago :D

    Posted in: Heroes of the Storm
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    posted a message on Magic RPG

    Time for small development post.

    So currently you have pretty much 3 different kinds of resources that you can use: ingridients, minerals and vespene. Im considering on changing this to make ingridients the only resource (maybe vespene too). Part of the reason is that economy is pretty hard to maintain. If ingridients are useful for everything, I feel that its would feel more worthwhile to kill monsters to get ingridients.

    Another thing that needs to be added is weapons and passive skills. I still havent fully figured out how I would do this. Weapons should most likely have unique attack missiles and sometimes unique effects too. Passive skills should have big role in customization of your character, but how should I implement that?

    One thing Iv been thinking of is that you could be able to craft passive skills. sort of like "enchantments". Thinking of different playstyles is also a bit tricky and I would like to have equipment and passives heavilly affect that. Perhaps something like build where you make more damage based on the damage you take or somekind of "curse build" that would allow you to cause various different effects on enemy when casting spells.

    Well implementing the passives is a challenge for sure. There are so many skills and the current system does not support the systems Im thinking, so its pretty likely that I wont be able to add new effects to spells even thou it would be cool.

    well thats my rambling for today.

    Posted in: Project Workplace
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    posted a message on Magic RPG

    Update!

    Video quality is bad, but still working with the map every now and then.

    Embed Removed: https://www.youtube.com/v/pfLu5CCeN1c?fs=1
    Posted in: Project Workplace
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    posted a message on Heart of the Swarm Beta Test: Add Leveling

    Well sc2 has leagues and levels now? what do the levels even mean -_-

    basically you play more and get more levels?

    but I guess its good to have something feeling like you are making progress, you will most likely get more achievements for levelnig!

    Posted in: General Chat
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    posted a message on Blasterbots

    did they make that cool image/text for you?

    I dont like the new name thou ;D, I guess we will just have to live with that. Atleast blizzard aint uncomfortable now

    Posted in: Project Workplace
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    posted a message on A better rating system for arcade maps

    There aint a way to improve it really in my opinion.

    You could remove dislikes and just make "like it if you like it" or "like and dislike"

    I do feel like the 5 star rating is misleading in a way, but I doubt changing it would really lead in different results in popularity.

    if you were to change it to like/dislike it would be ok too...but is there really a point on doing that?

    people on internets dont CARE. If you dont enjoy the map in 1st minute == instant 0,5 stars....learn to live with it.

    Posted in: General Chat
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    posted a message on One of the most interesting things I have watched

    another of these threads...pff

    Posted in: Off-Topic
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    posted a message on Games for Windows LIVE is crap

    Dont worry bro I hate games for windows live too

    I was so frustrated when I need to make some shit account just to play a game and then verify every time I log onto it. Even in a fucking SINGLE PLAYER GAME.

    If I have a game from steam it should provide enough DRM for the companies. BUT I have to fucking still verify myself to every piece of shit comppany.

    (YES I HATE UPLAY TOO, WHAT BUNCH OF BULLSHIT IS THAT TOO)

    Posted in: Off-Topic
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    posted a message on Hi I am BuuGhost and I have no friends :-(

    welcum back.

    you missed my awesome maps.

    Im pretty much takinga break now :D. Lurking of forums and doing like 1h of mapping per month.

    oh I guess I should post highlights of the 2012 mapping scene

    Posted in: General Chat
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    posted a message on Piggy Back a Unit on Another Unit

    is there atnyhing I havent done?! :D

    but im not sure if attaching units is possible. I just attached actor to a unit.

    Posted in: Data
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