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    posted a message on Quick question about custom maps in sc2

    I guess it would depend on what kind of games you enjoy. There are lots of players for Sotis, Nexus wars, Squad TD (top10 popular maps)

    And you can get games aranged pretty well with semi-popular games too with the open games.

    But if its an unknown game, its pretty hard to get players...

    I think Iv had my moneys worth playing custom games. I even think the open games system works pretty well, but you still cannot really get players for unpopular maps :/ (or it takes long time to wait). The community is pretty bad in my opinion, but I do greatly enjoy playing custom maps with other mapsters.

    this is my experience from eu

    Posted in: Off-Topic
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    posted a message on Magic RPG

    @Vampir1991: Go

    Provide more info so I can do something about it in the future.

    Did the skills change when you started a new game? what character you got before (lvl? skills? skill levels?)

    Posted in: Project Workplace
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    posted a message on Arcade Play Analytics

    @RodrigoAlves: Go

    really? what are banks?

    Posted in: General Chat
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    posted a message on Arcade Play Analytics

    some things could be cool indeed. I would really like to see ingame statistics too like which hero people mostly use or what content they play. I could save this to banks, but no way to get the data from all banks.

    as for other features they could add. I would like to see hours played, average time of player stayed ingame. All statistics are cool, so Im all up for it.

    Cannot post this to US forums thou, im EU :(

    Posted in: General Chat
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    posted a message on Magic RPG

    EU alpha 3 version released with bunch of upgrades:

    • added storage to store more items
    • added magic city teleporter
    • added passive skills (craftable)
    • added item drops to new areas
    • new arena system (more open world styled)
    • you can now sell items for 10% of their value
    • few bug fixes
    • lowered some crafting costs and modified item values
    • added "info" cinematics to arena managers

    Lets hope it works. Many changes so there is a good chance I missed some bugs.

    Posted in: Project Workplace
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    posted a message on Starmon - A pokemon style map

    btw I hope you add mechanics from recent pokemon games like:

    pokemon abilities example "politoad - drizzle"

    and how move works example "if fire type pokemon uses fire type move the move does 50% more damage cause its same type move as the pokemon"

    Posted in: Project Workplace
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    posted a message on Magic RPG

    Well after testing with few new players. I found some more "problems". The game is very restrictive when it comes to clearing content. You cannot proceed further if you dont beat the bosses. In single player this wouldnt be a problem, but for multiplayer people can be easilly "left out" from the party if they die.

    After I figure out what Ill do with that, Ill probly just release this on EU too (Its unfiinished, but I do feel like taking a small break again).

    Anyway its on Hots beta atleast. So you can test the latest version there.

    Posted in: Project Workplace
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    posted a message on BarCraft - A Card Game Mod

    @sc2modders: Go

    you have pretty interesting view on balance...its good to have variety on heroes and maybe even some "funny" value rather than being totally balanced.

    Iv also changed my view on russian roulette too. It can be super anoying and super funny...and indeed it seem like only "comeback" card and sometimes prevent anoying stallmates. So even thou its so random, it kinda has a purpose.

    I still think hellscream and nova are kinda bad cards...for nova survivability is low, you cannot really draw protection cards since you can only hold 3 cards and less if you have damage... think nova should atleast have passive ability to hold 3-4 cards to give somekind of protection.

    and 1v1 format is fairly irrelavent...I dont think its really fun that way. 3 player and 4 player games are pretty good formats, and they felt pretty balanced (might be because of players too).

    Posted in: Project Workplace
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    posted a message on Magic RPG

    Alpha 3 test

    Improvements:

    • More monsters and bosses
    • New areas
    • New equipment and items
    • Bug fixes and adjustments
    • New reward system for arena fights
    • Item set system (2 set items give you a item set bonus)
    • vespene shop replaced with ingridient shop and vespene removed

    Not a whole lot per say, but still took lot of time to add these things.

    The alpha 3 will be on hots beta and we will see how it goes.

    Probly be published today

    Posted in: Project Workplace
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    posted a message on BarCraft - A Card Game Mod

    Another thing:

    Only being able to hold 2 cards with some heroes is so freakin bad.

    With hellscrem the ability of gaining 2 cards for 1 life is totally negated that you cannot hold those cards cause you lose life!

    Similar thing with ghost. You can draw 3 cards, but you will need to discard practically all cause you only have 3 life.

    Posted in: Project Workplace
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    posted a message on Starcraft: Rebirth of the Swarm Full-Length Machinima (Released!)

    sounds good. Exciting to see new stuff :)

    Posted in: Project Workplace
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    posted a message on BarCraft - A Card Game Mod

    Well after playing a bit more (mostly 3 player games) I got some idea how the game goes.

    • Russin roulette card should be changed or removed. Effect could be more like "discard 2 cards" or take 1 damage. Now its just ridiculous when its completely random and pretty much fucks over allies or enemies....most games even are decided by this random card. I wouldnt like discarding cards either thou, since you can run out of cards quite fast.
    • some heroes feel weaker than others (cant pinpoint all of them)
    • add rematch option
    • one heroes ability is to gain 2 life when other player dies. You can obviosly see how useless this is!!
    • 3 health vs. 4 health is quite a disavatange. Russian roulette insta kills you, you can hold less cards, you die faster. In teamgames taking 3 damage might happen quite fast too.

    Currently the gameflow is really random. Sometimes you get epic battles, sometimes it ends up in one round. I guess I would just try to balance things out to take out a little bit of that randomness.

    I would also perhaps like to see something like "sacrifice health to get more cards". If you are stuck with 0 cards and get only 2 cards per turn....it can get a waiting fest of trying to get 1 card that would allow you to get more cards. Or perhaps something like "skip this turn to gain 3 extra cards".

    Posted in: Project Workplace
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    posted a message on BarCraft - A Card Game Mod

    Extremely fun with group of friends.

    On another note, I could not imagine this being fun with people who dont know how to play.

    Its sorta like cool mafia.

    I also experienced the horrifying death of dying before even getting chance to play any cards at all.

    fun game

    Posted in: Project Workplace
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    posted a message on Anyone miss 2D Isometric art?

    Yes I would really like to see more 2D games. There is nothing wrong in 2d, it can look just as cool.

    I mainly would like to have like something like fallout 2 or ultima online 2d...with same budged as a 3d game would cost I would imagine gettin MORE features and larger world.

    Im more of a I want larger world with cheaper assets than ultra high definition 3d graphics, even thou I dont know if it would actually be that much cheaper and you cannot just hire 1000 people and expect all to have clear vision of good game design.

    long live 2d!

    Posted in: Off-Topic
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    posted a message on Magic RPG
    Embed Removed: https://www.youtube.com/v/KJkRe6pnlgg?fs=1

    Alpha 3 coming when its coming. Shows some footage of the new content and old one too.

    Posted in: Project Workplace
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