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    posted a message on [Video] Pictionary

    Lol, looks like a fun map. It could look a lot better if each point is connected by a line. One way to do this would be to place a unit whose model is a box at one of the points. Using triggers, dynamically change its x scale to be the distance between the two points, add half that distance to its x coordinate, and then rotate it so that its x axis is pointing from one point to the other. If you want, I could help you with this.

    Also, I can't help but feel that a map like this kind of map isn't meant to be on bnet. :P

    Posted in: Project Workplace
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    posted a message on HERO ATTACK version 2.29 has been released

    I really like how certain types of terrain have different effects on land units.

    To respond to your question about the artistic quality of the video, I'd say that it leaves much room for improvement.
    You should use a different font which is more space-like. Also, white text doesn't look good over a white background (i.e. the snow terrain).
    Either move the text down into the subtitle area or show the text on a black background, between clips of game footage (silent film style). You don't want the text obscuring the action of your game, since that is the main focus.
    You should try to use cinematic cameras that rotate/pan around to make your game seem more epic. Take advantage of the fact that sc2 is 3d.

    Posted in: Project Workplace
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    posted a message on Patch 1.2 Changes

    Wait who's ELIZA?

    Anyway, awesome patch!

    Posted in: General Chat
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    posted a message on New Natives coming fresh out of the PRT file 1.2?

    Quote from RodOfNOD:
    3864 * const int c_gameMenuDIalogHotkeysButton = 12;


    LOL did Blizzard capitalize the "i" in "DIalog" or did you paste that wrong?

    Also, where are the natives files located and in which mpqs? I haven't been able to find them.

    Posted in: Galaxy Scripting
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    posted a message on [Contest] Out of Bounds

    I made one. It was late. =D I know it won't be judged, but I just thought someone might be interested in it.
    The objective is to fly your Warp Prism through the colliding/gravitating asteroids.

    <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/F_0iAZO0dxw?fs=1&amp;amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/F_0iAZO0dxw?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

    Posted in: Project Workplace
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    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    GREAT JOB! As a few others stated, I was thinking of making something like this. It is exactly the kind of tool that SC2 modding needs more of. Blizzard gave us way more options with the Galaxy Editor (than the wc3 editor), but in doing so made the editor much more complex. Until Blizzard pays more attention to their modding community, we need to build more tools like this to increase the productivity of map making.

    Posted in: Project Workplace
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    posted a message on Voliar's Revenge

    Lookin amazing! It looks like units run away and then come back whenever they are attacked. You might be able to avoid this if you use a trigger to set every unit's movement speed to 0 whenever it's on defense.

    Posted in: Project Workplace
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    posted a message on [WIP] Win the Crowd

    EPIC. Where did you get these models? Did you make them?

    Posted in: Project Workplace
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    posted a message on [Trigger Library - Map] General Functions/Conditions
    Quote from Andernerd: Go

    Emulating the pheonixfire ability from WC3 would be nice. Battleships Pro was my second-favorite map on Warcraft III, and I ended up giving up on a remake of it fairly early for lack of pheonixfire.

    Hey Andernerd, I'm actually working on a battleships map myself, and I have a working phoenix fire ability. I'm planning to release it as a library after the map is done. If you want to know how to do it, PM me and I can give you the specifics.

    Posted in: Project Workplace
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    posted a message on [Release] Aerials: (Lagless 3rd person air shooter)

    I really like the style of this game, but there are a few visual elements that could use improvement. First of all, I don't like the way that your ship jitters/quickly changes its facing when you click. This looks completely unnatural and I imagine it should be easy to fix. Second, when the camera goes down into a 3rd person view, too much of the view is blocked by your ship. Perhaps you could make the camera look up more or zoom it out a little. Overall though, this looks like an awesome game! Keep up the good work!

    Posted in: Project Workplace
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    posted a message on [Library] Talent System

    Great system! People need to make more awesome assets like this.

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Video] LING LING ROCKET! Gameplay!

    Lol, this game looks really fun, but I don't like the color of the board.

    Posted in: Project Workplace
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    posted a message on [Released] The Final Frontier (space rts)

    This game looks like it has deep gameplay, but it has almost no immersion factor. The player spends nearly all of his time clicking dialogs without any graphical indication that he is making progress. It would be nice to let the player zoom in on the planet, so he can see resources being mined, buildings popping up, vehicles driving around, etc. Part of what makes sc2 modding awesome is the abundance of high definition graphics available to you without requiring you to have a lot of technical experience. Think of how you can take advantage of that; if you can't think of anything, your game is probably better off using ASCII art.

    Posted in: Project Workplace
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    posted a message on Project VECTOR (TPS)

    Just gotta say that this is the most epic game I've seen in sc2. The visuals and sound are stunning. I wish you luck.

    Posted in: Project Workplace
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