Ok, well with the green image, then you aren't able to have the cool "color changing" bar as the percentage decreases like you can with the leaderboard bar. Unless you change the color of the image, in which case you probably wouldn't be able to get a smooth transition.
With the boss bar though, aren't you restricted to its position at the top of the screen? Or is it possible to move it somewhere else? And can you resize it as well? Are you able to have multiple boss bars active at the same time?
Well you can easily create an HP bar in a leaderboard, but does anyone know a way to create an HP bar in a dialog? I've heard people say that dialogs can do everything better than leaderboards, but how do we do this?
I'm sure you've all noticed the weird gap and line at the top of the leaderboards. Does anyone know what that space is used for? And is there a way to remove it?
I was trying to play around with Data Tables right now, since I noticed that you CAN reference a Data Table string in the event. Is it possible to use Data Tables to reference a specifically created unit?
I want to have a Unit Enters Region/Point/Range of Unit event, but I can't specify a variable for the region, point or unit. I have a unit that is created via triggers, and I want that unit to be the source of an event whenever player units come within range of it. Anyone know a way to achieve this since I can't "feed" the created unit to the trigger...I have to store it into a global variable to access it, but then I can't seem to have the variable in the event.
0
Awesome thanks! That worked!
Just for anyone else who might have trouble finding this function, it's under:
Leaderboard - Enable/Disable Leaderboard State
0
Any way to remove it? I suppose you could use dialogs, but any way to remove it from the leaderboard?
0
Ok thanks, I'll look into that
0
Ok, well with the green image, then you aren't able to have the cool "color changing" bar as the percentage decreases like you can with the leaderboard bar. Unless you change the color of the image, in which case you probably wouldn't be able to get a smooth transition.
With the boss bar though, aren't you restricted to its position at the top of the screen? Or is it possible to move it somewhere else? And can you resize it as well? Are you able to have multiple boss bars active at the same time?
0
Well you can easily create an HP bar in a leaderboard, but does anyone know a way to create an HP bar in a dialog? I've heard people say that dialogs can do everything better than leaderboards, but how do we do this?
0
I'm sure you've all noticed the weird gap and line at the top of the leaderboards. Does anyone know what that space is used for? And is there a way to remove it?
0
I hope you get a response to this cause I'll be needing this feature in my map as well ;)
0
Not sure about the red flashing borders, but to make the screen shake is pretty easy:
Camera - Shake Camera
Just play around with the settings of strength, frequency, randomness, target and direction until you get what you like.
Then just use the event "Unit is Attacked", and in the conditions, check for "Unit Property", and put a condition that the shields are zero.
0
Ok thanks.
I was trying to play around with Data Tables right now, since I noticed that you CAN reference a Data Table string in the event. Is it possible to use Data Tables to reference a specifically created unit?
0
I want to have a Unit Enters Region/Point/Range of Unit event, but I can't specify a variable for the region, point or unit. I have a unit that is created via triggers, and I want that unit to be the source of an event whenever player units come within range of it. Anyone know a way to achieve this since I can't "feed" the created unit to the trigger...I have to store it into a global variable to access it, but then I can't seem to have the variable in the event.
Thanks!
0
InsanitySektor, is this your first project or have you actually completed something of significance before?