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    posted a message on [Contest] WoW Boss

    == Smash TV 2010 Final Boss Fight ==

    Well since I was eventually planning on making scripted bosses in my Smash TV 2010 map, I decided that I would push one forward in light of this contest. I managed to recruit the talents of xenrathe and Vortexx, and this boss fight could not have been finished without both of their efforts. xenrathe worked mostly on the boss abilities, while Vortexx worked on creating new classes (since I only had an imba test class before that), and I worked on the triggers, cinematics, and boss AI. I decided to start with creating the final boss for this map rather than the first boss. My reason for this is that I wanted to go ALL OUT, and I can really only effectively do that for the final boss ;)

    I must say that I'm very pleased with the result, and I think it turned out quite exceptional.

    (Please excuse the small size. You can watch it in full screen to make it a bit bigger. My patient friend, Kingmanic, recorded all of our videos for us, but they somehow end up smaller.)

    Since this is a boss contest, I won't bother describing the heroes, and you can see them for yourself in the map attached. I'll just explain a bit of what you see in the video and what sort of things the boss does.

    First off, you'll notice that the video starts with a cinematic. This is the final boss cinematic that basically brings the heroes to the boss arena and introduces the boss. No real gameplay value here, just some entertainment. Oh, and a cookie for anyone who knows the reference for " "

    Once the boss fight starts, probably the first thing you'll notice is that the boss likes to blink around a lot. He cannot be trapped into a corner or anything, so you have to do your best to chase him down as he launches attacks at you. Another thing you may notice is that the boss has NO auto-attack. This means that the only method he will use to attack you is abilities. He has both major and minor abilities.

    Minor Abilities - The boss will continuously use these at various intervals while he is moving around.

    Major Abilities - The boss will speak and then use the major ability. He will not use any minor abilities while a major is in progress.

    Minor Abilities:

    Plasma Missile - He will occassionally fire 1 to 3 plasma missiles at a player with no charge up. Can hurt if a melee attacker is caught in it.

    Plasma Bomb - He will launch a plasma bomb that will split into 12 plasma balls. He will charge up before shooting this. Can be extremely deadly if a melee attacker is caught in this.

    Target Fire - Every 10 seconds, a random player will be targeted and have spiking energy chasing after him/her. The name of the player that is currently being targeted is shown on the right side under "Boss Target". Additionally, a red target effect will appear on the unit as well. This can be quite damaging if a unit stands still while under its effect. Also, the energy spikes can hurt allies as well, so care must be taken that the player does not lead the energy spike towards his allies.

    Major Abilities:

    Energy Waves - "Your lives are forfeit. Surrender to despair." The boss will summon various patterns of plasma energy projectiles. These waves will travel in all directions, and often require some agile movements to dodge all incoming projectiles. The further away you are from the boss when he creates these, the easier it is to dodge. At short range, multiple projectiles can hit a unit at the same time causing HEAVY damage. Melee characters beware.

    Blink Hammer - "Your doom is only delayed." An aura appears around the boss causing his defenses to drop for a few seconds. When his aura turns green, however, anyone who is attacking him will suddenly be attacked. The boss will blink towards the unit, and slam it hard enough to cause the unit to be knocked back quite far. The boss will continue to instantly blink towards units until the aura wears off.

    Spiral Psi Storms - "Cease your foolish struggle. There is no hope." The boss creates a pattern of spirals on the ground and summons numerous psi storms to travel around in the spiral. One spirals from the boss outwards, while another spirals from the outside and in towards the boss. A unit can dodge the psi storms by standing on ground that has no marker on it.

    Kamehameha - "Your existence ends this day." The boss charges up a giant energy blast and launches it towards a unit. If it hits, then it will stun all players on the field and also cause the screen to go blinding white for two seconds. However, this energy blast CAN be blocked. All heroes have a "Shield" ability which grants them a shield and makes them invulnerable for 2 seconds. If timed right, the energy blast can be deflected by use of this shield and harmlessly sent away. The other result of deflecting the blast is that the player who deflected becomes super charged with increased attack and movement speed for 30 seconds.

    Soul Pylons - "Come my slaves. The time has come to give me your strength" At certain points in the battle, the boss will summon 4 soul pylons and become invulnerable. During this time, the soul pylons will transfer health to the boss, healing him (and damaging themselves in the process). You must destroy the 4 pylons before the boss gains too much health back. After the 4 pylons are destroyed, he will become vulnerable again. Another thing the boss does is summon many dark zealots to come charging at you and buy him some time. More dark zealots are summoned whenever a pylon is destroyed. Destroying all 4 pylons also causes the boss to release an energy nova that kills any remaining dark zealots.

    Well, that about covers the boss. You can see the rest in the video, as it gives a good show of everything. Also note that the video is best viewed in 720p.

    Thanks for reading/watching, and I hope you enjoyed it as much as we did making and playing it ;)

    Note: I forgot to mention, if you want to play the boss, you have to type "-startboss" after the intro cinematic.

    Posted in: Project Workplace
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    posted a message on [Contest] WoW Boss

    @LordAbyss: Go

    Funny how through the whole video, only the last 30 seconds were the actual boss fight

    Posted in: Project Workplace
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    posted a message on [Contest] WoW Boss
    Quote from thommiej: Go

    i tried making a boss battle, i had the intro cinematic and a cool system. this was the system:

    two times the boss morphes into something else, that morphing takes time. If its finished a large shockwave comes so you need to make a bunker from scrap. The scrap is all over the map and if you got 6 you got enough and you could build the bunker. But i just havent had enough time to finish it and im only 14 so im to young for a cool map. Also i had problems with the filming.

    i just added the map so you can look at it :)

    oh and i had a cool spell and cool music from "david orr" :p

    Did you even test your map? Cause it doesn't work how it's suppose to. You can't pick up any scrap cause it's all invulnerable, can't walk into it, and your hero has no ability to harvest it either. You can attack Zealia while she's "changing", and thus make the entire fight completely pointless.

    Posted in: Project Workplace
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    posted a message on [Contest] WoW Boss

    For those wondering when the contest actually ends (since saying Monday at Midnight is confusing), I asked Sixen:

    [22:43] <ZarafFaraz> hey Sixen

    [22:43] <ZarafFaraz> does the boss contest end in 2 hours?

    [22:43] <ZarafFaraz> or tomorrow?

    [22:43] <ZarafFaraz> confused by the "monday at midnight"

    [22:43] <@Sixen> @Zaraf: Ummmmmmmmmmmmmm

    [22:43] <@Sixen> If it says Monday @ Midnight it's tomorrow @ Midnight

    [22:44] <ZarafFaraz> oh? that needs to be clarified since I've heard both reports

    [22:44] <@Sixen> Well if it were 11:59, it'd be tomorrow night

    [22:44] <@Sixen> midnight is 1 minute later, :P

    [22:44] <@Sixen> 12:00 tonight is midnight tonight hehe

    [22:44] <ZarafFaraz> right, so that means in 2 hours? O_o

    [22:44] <@Sixen> No, 2 hours is midnight Sunday

    [22:44] <@Sixen> 14 hours is midnight monday

    [22:45] <ZarafFaraz> you mean 26?

    [22:45] <@Sixen> er

    [22:45] <@Sixen> 26 :P

    [22:45] <Tordy> god this midnight thing is tricky

    [22:45] <@Sixen> lol

    [22:45] <ZarafFaraz> that's why you end contests at like 11:55 or 11:59

    So still 26 hours left. Just for those who were confused ;)

    Posted in: Project Workplace
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    posted a message on [Contest] WoW Boss

    @RahnSCII: Go

    You'll really like my boss that I have in the works then ;)

    Posted in: Project Workplace
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    posted a message on [Contest] WoW Boss

    I just spoke with Progammer (who helped vjeux organize this contest) and he said that he will talk to vjeux about a possible extension that would give us at least the weekend. So there is a good chance we could have a deadline of Monday or later. We'll get the official say from vjeux hopefully soon.

    Posted in: Project Workplace
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    posted a message on Infinite Range Blink

    Anyone know how to make an infinite range blink? Being able to blink "anywhere" instantly? It would effectively be similar to moving a unit instantly using triggers, but I'd rather do it in the data editor with the blink ability. The max seems to be 500, and setting to 0 doesn't do anything except make the skill useless. Anyone know?

    Posted in: Miscellaneous Development
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    posted a message on [Contest] WoW Boss

    @gh0st00: Go

    Nice looking boss fight. I especially like the bouncing back the yamato cannon blast. Although maybe next time instead of voicing the video, just put some text with some cool music. Nothing against you, but you make the map sound kinda plain with just your boring tone :P Gotta be more exciting! Otherwise, just stick to music + text (since it IS hard to be exciting in a video like that).

    Posted in: Project Workplace
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    posted a message on Help us promote SC2Mapster

    I remember someone made sc2mapter billboard images for the in-game billboards and it looked REALLY cool. I totally want that for my map since I use a lot of billboards, but I don't remember who it was who was doing that (saw it in IRC chat). Anyone remember who that was? And when he's going to post that? At the time he said in a few days but that was like 2 weeks ago.

    Posted in: Miscellaneous Development
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    posted a message on [Contest] WoW Boss

    Here's an idea. How about you make a boss fight in whatever way you want to make it. If people don't like it, then they don't need to vote for it. Simple.

    I can see that dra6o0n is trying to provide some advice to people on how to make a good boss fight, but with all due respect, your "advice" is simply your opinion. While I may agree with some of your points, I don't necessarily agree with all of them. Let people do what they want. That's part of what makes a contest like this fun. Both to make and to view afterwards.

    Posted in: Project Workplace
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    posted a message on Leaderboard is bugged on patch 1.1

    Yeah, my leaderboard works but the title area is kinda messed up.

    Posted in: General Chat
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    posted a message on [Feedback] Smash TV 2010 Intro Cinematic

    Unfortunately not for awhile. I haven't gotten the help I need from someone who is skilled with the data editor, and I'm also studying for some exams. So I try to find time between everything, but it's going to be slow. If I find someone though, then things should speed up.

    Posted in: Project Workplace
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    posted a message on Smash TV 2010 - Data Editor Required

    I'm currently looking for someone who is able to do mainly upgrades and units for the Smash TV 2010 map. Units would be mainly heroes that a person would be able to upgrade/morph into. Upgrades include stuff like damage upgrades, defense, etc. It's also a bonus if you've made levelable heroes with stat points and such as well.

    Here is a link to the project page:

    http://www.sc2mapster.com/maps/smash-tv-2010/

    Regards,

    -Zaraf

    Posted in: Team Recruitment
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    posted a message on [Release] Shape Wars - BlizzCon Contest Map

    This is a great map, I hope it becomes popular!

    Posted in: Project Workplace
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    posted a message on A Warning To Mapmakers

    So then are you suggesting that for loops are faster than while loops? Is there a proper way to test this? Or to test is for loops really are slower than while loops?

    Posted in: Miscellaneous Development
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