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    posted a message on Progammer is hiring !!!

    @progammer: Go

    I'd love to help with this... love to see this map get popular. Unfortunately with school and work and everything else I couldn't properly commit to this project.

    That being said, I have graphic design experience (just recently did a commission for the logo at a local nightclub, I'll attach a few examples) a fair amount of experience with dialogs (by no means an expert, but look here: custom UI 1, custom UI 2) and terraining (ex 1, ex 2) is probably my favorite part of map-making. If you're not in any hurry to get things done, give me some direction and I can work on it when I get a chance?

    Posted in: Team Recruitment
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    posted a message on Blizzard Custom Map Contest Winner?

    Wow... I really hope that's not the winner.

    Posted in: General Chat
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    posted a message on Blizzard Custom Map Contest Winner?

    Googled it, couldn't find anything new... anyone know when they're announcing winners/if notices have already been sent out? I want to see the winner!

    Posted in: General Chat
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    posted a message on Blizzard's letter about Nexus Word Wars

    @RodrigoAlves: Go

    lol! Please tell me those words were not actually in your dictionary?? Cmon... if that's the case, you can't possibly be angry at them.

    I think XanoX02 had an excellent idea... find a dictionary/compilation of animals or plants or something... names of stars, names from StarCraft lore, planets, anything like that. If you use words specifically from StarCraft and StarCraft 2 they shouldn't have much recourse.

    Posted in: General Chat
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    posted a message on It is called a D!

    @s3rius: Go

    facepalm

    Posted in: Off-Topic
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    posted a message on [Contest] (SC1) Legacy Melee Remake

    @dimfish: Go

    lol Sorry I didn't mean offense with my comment, I was thinking aesthetically it reminded me of the Novice maps, but I suppose I could revise that to say "any" of Blizzard's Melee maps... I just mean the layout of it, the resource placement, the LOS Blockers, XN Towers, etc.

    And yea I see what you mean, the original map was a cool idea but obviously completely asymmetrical and therefore destined to be unpopular. lol

    Posted in: Project Workplace
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    posted a message on [Contest] (SC1) Legacy Melee Remake

    @dimfish: Go

    I like the new version... it actually reminds me of a few of Blizzard's "Novice" maps (albeit with fewer doodads). Well done.

    My only complaint is that it has barely any resemblance to the original SC map.

    Posted in: Project Workplace
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    posted a message on CRC - The Sorcerer's Defense

    @RileyStarcraft: Go

    I haven't tried the map yet but it looks (and sounds) excellent. Good work.

    I was thinking, what if upon startup each player is asked "Have you played before?" if "Yes", ignore this. If "No", demonstrate the first round for the player... ie: change ownership to a computer player, issue build orders, explain the different elements... at least enough so that the player can get the gist of how to build and what the objective is? And of course they can "End Tutorial" at any time to retake control of the units and continue play.

    Would that work?

    Posted in: Map Review
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    posted a message on [Video] Battlefield Egypt - Collision and Cover Demo

    @Bounty_98: Go

    It looks cool, but I'm sorry I have to ask... what about the WASD lag on battle.net?

    Posted in: Project Workplace
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    posted a message on [Campaign] Changeling RPG

    Looks awesome. When can we expect a beta/playable version?

    I love the UI and the terrain... very impressive.

    Posted in: Project Workplace
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    posted a message on [Contest] (SC1) Legacy Melee Remake

    @bigbluemonkey555: Go

    But this was the intention of the rocks... this way, if you want to expand to the safer option, it's probably a wise idea to destroy the rocks and open the back door. That's the trade-off though... safer natural expansion, but now you have 2 chokes into your main to defend, and the backdoor shouldn't be hard to exploit, even with the expansion there. It should keep the defending player more economically stretched because they're forced to put at least SOME resources into watching both front and back.

    It's not supposed to be an easy choice. :) I want to add some variables to the map, so that ideally it won't be the same every time you play.

    Posted in: Project Workplace
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    posted a message on [Library] Planet View 1.0

    Very cool progammer. I bet that StarGate Galaxies project team will love this!

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Contest] (SC1) Legacy Melee Remake

    Here's my second attempt... a little better than the first in my opinion. :) It's a copy of the 4 player map Caldera... Volcanic activity? No problem.

    This is a legacy convert so the terrain placement is nearly identical, aside from mineral placement and a few balance issues... I added a back door to each base with curtain blockers and a destructible rock pile... as well as a few high yields in the center on two separate islands. As you can see by the analysis, it's fairly balanced for space even though its not symmetrical. Also added 2 vespene nodes to each main, left only 1 at each expansion... the two naturals in the middle are meant to be a bit contentious, as the other 4 expansions will typically open your backdoor, so it should be a bit of a trade-off.

    Doodads, terrain tweaks and balance issues are still being tinkered with, but this is a playable version.

    EDIT: Oh, the remake screenshot is a tad inaccurate... in the lower right base (4 oclock), the main choke was scaled back a touch for balance... now each base has space for 17 CCs according to the analyzer, and a more equal distribution of minerals/gas. Also added more doodads/changed the terrain somewhat to pretty it up. :)

    Posted in: Project Workplace
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    posted a message on Weekly Terraining Exercise #11: Favouritism

    Why aren't any of these beautifully terrained maps on Battle.net? I'm sick of tower defense and pylon defense and photon defense and Nexus wars and desert strike... they're all the same damn map. lol

    Posted in: Terrain
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    posted a message on StarCraft II Inappropriate Content Policies

    @s3rius: Go

    lol right. Welp, I've lost interest in this thread entirely. I wonder what's happening elsewhere in the world that matters...

    (All 33 Chilean Miners Rescued! Hooray!)

    Posted in: General Chat
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