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    posted a message on WC4 level art WIP

    @ahtiandr: Go

    In my oppion a long tutorial is better than one which skips things/makes it difficult to follow. ;o

    Looking forward to it!

    Posted in: Artist Tavern
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    posted a message on Warcraft: Armies Of Azeroth

    Hmm, looks great!

    Though, can't stop imagining this mod with a bit of art direction by ahtiandr: http://www.sc2mapster.com/forums/development/artist-tavern/72783-wc4-level-art-wip/#posts It would be simply perfect! ;)

    Wouldn't mind seeing an overview of all the unit/building models, like you've done it with the peasant/footman/rifleman on xgm.

    Posted in: Project Workplace
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    posted a message on Starcraft 1 - Vulture Raynor model
    Quote from TaylorMouse: Go

    Well I don't like the bald one, on nearly every artwork he is not bald, even the picture from ingame where he stand with his partners, he has the long hair artwork.

    Anyways, I don't seem to be able to export the model correctly... yet :/

    T.

    Oh, you were pretty clear on that, just wanted to share the last remaining evidence of the shaven Raynor. ;)

    Too bad that you couldn't resolve the problem yet. :\ Wish I could help. ><

    Posted in: Art Assets
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    posted a message on Starcraft 1 - Vulture Raynor model

    Sorry can't help about that... '

    Though wanted to add something concerning the bald Raynor, please don't forget this guys!

    It was meant to show up at the bar, I believe. But oh well.

    Posted in: Art Assets
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    posted a message on Zerus Bridge

    Uhm... I'm slightly confused, for I simply placed the doodad and it worked fine as a bridge. Had only to increase the size of the doodad as sometimes the units ended up on the bottom of the cliff because the model was a bit more narrow than the pathing it has.

    Though, because of the pathing it already has, it works only on diagonal bridges. To make sure how pathing of it looks like, remember to activate the pathing layer (Shift + H )

    Either way, I attached my little test map, perhaps it helps.

    Posted in: Terrain
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    posted a message on Zerg Interior [WIP]

    So, not much of progress so far, but I added another chamber.

    "We need more minerals!"

    Basically, this is just the random idea of a chamber inside a hive where minerals are processed.

    Posted in: Terrain
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    posted a message on [Model Showcase] Warcraft Units
    Quote from Triceron: Go

    That is sweet! Though the design looks more like a regular plane than a gyrocopter without the big propellor on the top, I really dig the bulky design.

    If I make a gyrocopter, I'll probably be designing it more like the Warcraft 2 version. More Warhammer less Steampunk.

    Well, to be honest, it's more the flying machine from Warcraft 3. It's even based on the WoW model!

    Posted in: Artist Tavern
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    posted a message on [Showcase] SoulFilcher's models
    Quote from SoulFilcher: Go

    @DrSuperEvil: Go Tentacle monster? I don't think I've seen this one, unless it was with another name.

    It's the actual model name of the right one here

    Posted in: Artist Tavern
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    posted a message on Zerg Interior [WIP]

    So, a little update.

    Posted in: Terrain
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    posted a message on Zerg Interior [WIP]

    So, I browsed through the doodads and I noticed the Zerg Cliff model..

    And well, then this happened:

    So yeah, imo the walls are perfect for a zerg interior map, though, the bits are sometimes a bit difficult to put together seamlessly.

    Will update this as things progress, though, if anyone else want to try it out, feel free to post as well!

    Posted in: Terrain
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    posted a message on Unused HotS models

    There is also a "Zerg Flyer". The one on the right.

    Posted in: General Chat
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    posted a message on [Showcase] SoulFilcher's models
    Quote from SoulFilcher: Go

    @handclaw102: Go As I said I created an account and made the comment. I added some of my SC2 models to the gallery and Phill is my first 'watcher'! He said its inspiring to see the love for old units and my effort to finish the Defielr model.

    Gah, totally missed the edit >,<' So, congrats on that! ^^

    Posted in: Artist Tavern
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    posted a message on [Showcase] SoulFilcher's models
    Quote from SoulFilcher: Go

    @handclaw102: Go Good suggestion, unfortunately I need to be logged in order to comment, and maybe I had an account at some point but I can't remember :-(

    Well, if you want, I can ask him myself for you.

    Posted in: Artist Tavern
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    posted a message on [Model Showcase] Warcraft Units

    He means this one. (As taken from the editor )

    Posted in: Artist Tavern
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    posted a message on [Showcase] SoulFilcher's models
    Quote from SoulFilcher: Go

    @handclaw102: Go Which parts you think should be gray? Have you seen Mr Jack's concept? The model is totally based on that great piece of art, I dont want to stray from it too much.

    Hey, so, took me a bit longer to reply on that. '

    Well, my initial idea was to make all of the carapace gray/blackish similar to the roach, but I tried out how it looked like via photoshop, and to be honest, I don't think it works. So nevermind on that. '

    Of course, you could actually try to ask the creator of that model himself for advice any time. He talks quite openly with the community on deviantart about his work. You could simply show him a screenshot of your texture right here.

    Either way, I like the most recent version. ^^

    Posted in: Artist Tavern
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