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  • _ForgeUser4833922
  • Registered User
  • Member for 10 years, 5 months, and 9 days
    Last active Sun, Dec, 5 2010 20:02:05
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  • View _ForgeUser4833922's Profile

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    Dec 4, 2010
    _ForgeUser4833922 posted a message on How to make a tentacle grab ability

    Actually, I just used neural parasite from infestor's ability.

    Posted in: Data
  • View _ForgeUser4833922's Profile

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    Dec 3, 2010
    _ForgeUser4833922 posted a message on How to make a tentacle grab ability

    I'd like to make an ability that grabs an target unit, immobilizes and slowly pulls it closer to the caster, until caster is killed.

    Here's a video that shows the ability - it's at 2.30.

    The rough idea I've got on how to do this - data editor-wise - is: 1) A missile in the form of tentacle strikes the target 2) Set target behavior to suppress all movement and abilities 3) The above behavior has a validator that checks if caster is alive, it will terminate if it is dead Not sure how to pull target closer though.

    Anyone has any concrete ideas on how to this? Will be appreciated.

    Posted in: Data
  • View _ForgeUser4833922's Profile

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    Dec 3, 2010
    _ForgeUser4833922 posted a message on [Data] The Uberlisk

    Hmm. I'd like to create a unit ability - basically a tentacle that grabs a target unit and never lets go. The target is immobilized until the caster is killed. I'm not exactly sure how to do this. Please let me know if you guys have any insights, much appreciated.

    Posted in: Tutorials
  • View _ForgeUser4833922's Profile

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    Oct 15, 2010
    _ForgeUser4833922 posted a message on Replays Desync

    Not sure where to post this, so just chose this forum section.

    I'm having replays desync in my map. Basically, at around the beginning of the replay, an error message pops out saying 'Replay Desync!' where the only thing to do next is quitting. Seriously, anyone has any ideas why? The only thing I can think of, is that bank file loading is needed for the game, and maybe, replays don't load bank files?

    Posted in: Triggers
  • View _ForgeUser4833922's Profile

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    Oct 2, 2010
    _ForgeUser4833922 posted a message on Project VECTOR (TPS)

    I'm speechless. Keep up the great work guys. Will be keeping a watch at this project.

    Posted in: Project Workplace
  • View _ForgeUser4833922's Profile

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    Sep 26, 2010
    _ForgeUser4833922 posted a message on Bank file does not save - why?

    @Hikury: Go

    Well it's because his documents folder location was somehow attached to the server on his home. Thanks.

    Posted in: Triggers
  • View _ForgeUser4833922's Profile

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    Sep 26, 2010
    _ForgeUser4833922 posted a message on Long loading times/bank files

    Hi guys. Been working on a map that makes use of banks extensively. Sometimes there were long loading times...I'm wondering if this has anything to do with bank files. Sometimes players disconnect right at the start of the game. If this occurs, normally it's preceded by a long load. Is it possible that bank files are somehow causing players to disconnect as well? It's not really a big issue as it's not too common, but just putting it out there.

    I'm wondering anyone is facing this issue as well? Or have any insights?

    Posted in: Triggers
  • View _ForgeUser4833922's Profile

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    Sep 24, 2010
    _ForgeUser4833922 posted a message on Line of Sight flag limits sight bonus

    Last try.

    Posted in: Data
  • View _ForgeUser4833922's Profile

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    Sep 24, 2010
    _ForgeUser4833922 posted a message on [Library] STARCODE v1.4
    Quote from SouLCarveRR: Go

    @s3rius: Go

    Is it not possible to look at a text value char by char using scripting?

    If theres any use for the scripting language I would think this would be it.

    Text are images, so no.

    Posted in: Trigger Libraries & Scripts
  • View _ForgeUser4833922's Profile

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    Sep 24, 2010
    _ForgeUser4833922 posted a message on How to reset cooldown of unit abilities?

    Bump. sorry

    Posted in: Data
  • View _ForgeUser4833922's Profile

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    Sep 24, 2010
    _ForgeUser4833922 posted a message on [Library] STARCODE v1.4

    @vjeux: Go

    Ah. Thanks.

    Posted in: Trigger Libraries & Scripts
  • View _ForgeUser4833922's Profile

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    Sep 24, 2010
    _ForgeUser4833922 posted a message on Bank files - Situation report 1.1
    Quote from s3rius: Go

    @EarendilSphere: Go

    But you tested it through battle.net, didn't you?

    Opps, I didn't know there's no limit for single player. LOL. Looks like we're gonna need to wait for Mille and co to find out.

    Posted in: Triggers
  • View _ForgeUser4833922's Profile

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    Sep 24, 2010
    _ForgeUser4833922 posted a message on [Info] Patch 1.1 Undocumented Editor Changes

    @vjeux: Go

    Can someone write somewhere what these new additions do as well as what their called in the trigger editor?

    Posted in: Galaxy Editor Bugs and Feedback
  • View _ForgeUser4833922's Profile

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    Sep 23, 2010
    _ForgeUser4833922 posted a message on How to reset cooldown of unit abilities?

    @EarendilSphere: Go

    Anyone?

    Posted in: Data
  • View _ForgeUser4833922's Profile

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    Sep 23, 2010
    _ForgeUser4833922 posted a message on Line of Sight flag limits sight bonus

    bump

    Posted in: Data
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