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    posted a message on Blizzard Featured a Blizzard Map

    @EternalWraith: Go

    Yeah I'll agree with that for the most part. I was just hoping for a featured map that wasn't already on the first or second page I guess. Using it to uncover hidden gems and so forth. Probably still too early for that though.

    Posted in: General Chat
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    posted a message on Blizzard Featured a Blizzard Map

    @RodrigoAlves: Go

    Yeah I don't think I have an issue with them featuring a Blizzard-made map in addition to player-made maps. However, as far as I can tell, they aren't featuring any player-made maps this week, just their own.

    Posted in: General Chat
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    posted a message on [triggers] Want to know what the heck an array is?

    @zeldarules28: Go

    Question: Are arrays in the Galaxy editor numbered like typical arrays? I.e, do they start at zero (Array of size 4 has Array[0] through Array[3])? I think I've assumed they were, but I figured I'd ask.

    Posted in: Tutorials
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    posted a message on Renaming a custom resource

    Oh thanks a lot. I completely forgot the text module existed since I haven't used it at all. Looks pretty doable, and custom resources stuff is in there.

    Posted in: Miscellaneous Development
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    posted a message on Renaming a custom resource

    Pretty much the title. I figured out how to display it by searching the forums, but I didn't see any mention of how to rename it or change its tooltip so it says something other than "This is a custom resource". Any input?

    Alternatively (or, more likely, at the same time) is there a way to rename Minerals? Really I just want a custom-named resource, I don't particularly care which one I'm using.

    Posted in: Miscellaneous Development
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    posted a message on Using part of an animation

    Well changelings don't have an attack animation, so I want to use part of either their morph or fidget animation as an attack.

    Posted in: Miscellaneous Development
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    posted a message on Using part of an animation

    Hi, so I'm hoping this hasn't been asked somewhere that I just missed. I'm looking to make a fake attack animation for a changeling and I figured that parts of some of their animations would work, but I don't know how to use only a part. I can set which animation to use during an attack perfectly fine with the changeling actor effects+ but I don't know how to truncate an animation early. I was using Animation Bracket Start and the timer options just speed up the animation when I shorten the time, so that doesn't do it. I was thinking maybe another effect could have what I'm looking for, but I didn't know where to start. Thanks!

    Posted in: Miscellaneous Development
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    posted a message on Prozaic's SC2 Editor Tutorials (Week 6)

    Definitely interested in a good habits tutorial. I'm just starting to really dig into the editor now and it'd be really good to have good habits from the start. Also, a similar question to themean's: Are the week 4-5 tutorials posted somewhere that I've missed? I really want to see those, especially the morphing animation and stats tutorials.

    Posted in: Tutorials
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    posted a message on [Data] Working with Beams (Beginner Difficulty)

    This issue's been solved, solution's at the bottom Ok, I'm not sure if anyone can help without screenshots/map attached, but I figured I'd post my question anyway. I wanted to add a beam weapon to a scientist unit (the second scientist model has a visor, figured I could make it Cyclops-esque) and used this tutorial to do it. I got the weapon set up and added it to the scientist and it works, but it fires out of the model's origin instead of the head (which makes sense since the scientist had no weapon to start). So I dug around through other tutorials and tried using SOpAttachHead on the beam effect but that made the beam disappear entirely. I changed that to one of the SOpsHigherBy and that worked, so I ended up just modifying one of those so it fired out of the visor. I was just curious why the AttachHead one didn't work. The scientist02 model has a Head anchor point, so that shouldn't be the issue, but I guess it could be a strange issue with how the point is facing or something? I don't know enough at this point to even guess at why. Sorry I'm not at home so I can't upload the map, but hopefully that's enough info to maybe get some guesses.

    Edit: I figured out I was trying to set up the targeting in the wrong actor. I was trying to set it in the "Beam" actor instead of the "Beam Attack" actor. As soon as I found the field in the "Beam Attack" actor and set it to Head, everything worked great.

    Posted in: Tutorials
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