• 0

    posted a message on Trying to publish my map, stuck at 0%
    ive got the same issue :( ive only got the default game variants and cant delete them.
    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on Creative Doodad Uses
    Glowing eyes for a statue using neon tubes shrunk down and HDR multiplier increased. (left statue has eyes in the model already, right statue has the eyes i made)
    Posted in: Terrain
  • 0

    posted a message on [Video] Doodad Hunt - NOW OPEN BETA

    tootally wanna play this game on aussie server :( love your work.

    Posted in: Project Workplace
  • 0

    posted a message on Changing Unit Facing Relative to a Point

    this is frustrating me to no end. i have the same problem. i cant find anywhere stating that the queen should turn 180 degrees and drop the tumor out her behind....ive been through every ability, unit, actor, model relating to the tumor/queen and nothing :( some help of this would be awesome :)

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Data] Search effect with attack command and range circle

    ummm not exactly hehe. in the events+  section of that actor i mentioned, you'll see where it mentions the unit its aimed at. might be a little difficult understanding the info in that section though, i still have a bit of trouble with actors too, but you'll need to edit the unit thats getting the effect, and also WHEN the range indicator shows up. it is fairly simple though, im sure you'll get it :) and theres always tutorials around on actors if need be.

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Data] Levelable Passive Hero Abilities

    I had been trying to get this to work a while ago, but gave up. thought i'd give it another go a couple of hours ago and i came up with a method of doing it.
    The debuff i wanted to apply was a small dmg over time behavior(DoS -Virulent Poison). The only work in the data editor is the behavior itself, the dummy ability, and of course your 'learn abilities' ability(or upgrade). Then this simple trigger, that can be copy and pasted for as many levels as you need. the specifics will differ a little for the event as mine needed to trigger off a unit that isnt spawned until a little while into the game.

        Events
            Unit - (Unit Variable) starts attacking
        Local Variables
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    And
                        Conditions
                            (DoS - Virulent poison count for player (Owner of (Triggering unit)), counting Complete) == 1
                            (Stack count of DoS - Poisoned on (Acquired Target)) <= 1
                Then
                    Unit - Add 1 DoS - Poisoned to (Acquired Target) from (Triggering unit)
                Else

    Hope this saves some people alot of redundant data editing :P as you do not need 'apply behavior' effects, or validators, or requirements, the trigger does all that :)

    -Ark

    Posted in: Tutorials
  • 0

    posted a message on [Data] Search effect with attack command and range circle

    you need an actor, check the actor called 'siegetanksiegedrange'

    Posted in: Miscellaneous Development
  • 0

    posted a message on Levelling Cleave ability

    bump for the potion question!

    solved the cleave question with multiple 'areas' on a damage effect, each with an individual validator.

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.