A really simple way to do this would be creating a trigger that picks every unit of the zergling type every second or so and then remove the ability from the unit if the trigger doesn't pick any units. This method would be rather inefficient and may create lag.
Go to the file drop down menu, then click dependencies. Then click add standard in the dependencies menu and check all that appear. You now have campaign units. :D
I disagree, I think Suterusu raises a fair point, though it would have been nice if he split his point in to paragraphs or something. The wall of text hurts my eyes. :D
Anyway, before SC2's release Blizzard boasted the ability to make arcade games and has given us sample maps. I think a game such as street fighter would use the same sort of concept. The possibilities are endless.
I think it would work. Now that I've thought about it I would very much like to play something like this. :D
This is a very impressive engine. Probably the best I have seen so far. I find the demo map oddly addicting. :D
The only flaw i really noticed, though I did not test for very long, is that the unit lifts the barrel of his gun back up if you hold zoom for more than a couple seconds. This is merely cosmetic though.
I am almost positive that I have all of the dependencies working right now on my editor. You must be doing something wrong or its a really weird bug in your editor.
That being said, its still possible it is a problem in the program. I have experienced a lot of things in this editor that stop working for no reason. Much more so than in the good old world editor. Hopefully Blizzard fixes such issues, but I am fairly sure that having only one dependency work is NOT something Blizzard intended to happen.
I'm not entirely sure what you mean.... If you use "if then else" you could just make a condition
(Difficulty level for player (<Player Number>)) == <Difficulty>
I'm not sure if that helps at all...but I'm afraid I don't entirely understand your question.
I've been looking for a tutorial like this. :D It is very well made and I found it quite easy to follow. The same is true with all of your tutorials. Thank you for this. :)
I loved this map in Warcraft 3 and this remake is far better. The custom UI really adds a lot to the game. From what I've seen in the video posted I'm excited to see this, assuming it is uploaded to US. :D
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@Nashadun: Go
Why don't you just make a trigger that orders them to reburrow?
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@Wanny1: Go
Triggers would be the way to do it.
A really simple way to do this would be creating a trigger that picks every unit of the zergling type every second or so and then remove the ability from the unit if the trigger doesn't pick any units. This method would be rather inefficient and may create lag.
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@Zero0018: Go
Go to the file drop down menu, then click dependencies. Then click add standard in the dependencies menu and check all that appear. You now have campaign units. :D
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@JeffQ: Go
I believe if you are a "resident" of Seattle you are eligible.
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Didn't you get enough Wintermaul in Warcraft III? ;)
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@tigerija: Go
I disagree, I think Suterusu raises a fair point, though it would have been nice if he split his point in to paragraphs or something. The wall of text hurts my eyes. :D
Anyway, before SC2's release Blizzard boasted the ability to make arcade games and has given us sample maps. I think a game such as street fighter would use the same sort of concept. The possibilities are endless.
I think it would work. Now that I've thought about it I would very much like to play something like this. :D
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@Bounty_98: Go
I don't entirely understand your question, care to elaborate?
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@martinolsson: Go
This is a very impressive engine. Probably the best I have seen so far. I find the demo map oddly addicting. :D
The only flaw i really noticed, though I did not test for very long, is that the unit lifts the barrel of his gun back up if you hold zoom for more than a couple seconds. This is merely cosmetic though.
Overall, I am very impressed. Excellent work.
@Galois1: Go
You should probably test the attached map and find out. : P
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@Alcoholix: Go
Yes. A thousand times this.
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@Siaon: Go
I am almost positive that I have all of the dependencies working right now on my editor. You must be doing something wrong or its a really weird bug in your editor.
That being said, its still possible it is a problem in the program. I have experienced a lot of things in this editor that stop working for no reason. Much more so than in the good old world editor. Hopefully Blizzard fixes such issues, but I am fairly sure that having only one dependency work is NOT something Blizzard intended to happen.
Best of luck to you.
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@pinzu: Go
I am fairly sure that game caches are only used for going from one level to the next.
You may be able to use this to learn more about game caches, though it was made for Warcraft 3. Link
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@n7Downside: Go
I'm not entirely sure what you mean.... If you use "if then else" you could just make a condition (Difficulty level for player (<Player Number>)) == <Difficulty>
I'm not sure if that helps at all...but I'm afraid I don't entirely understand your question.
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@ProzaicMuze: Go
I've been looking for a tutorial like this. :D It is very well made and I found it quite easy to follow. The same is true with all of your tutorials. Thank you for this. :)
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@nanotapki: Go
I loved this map in Warcraft 3 and this remake is far better. The custom UI really adds a lot to the game. From what I've seen in the video posted I'm excited to see this, assuming it is uploaded to US. :D
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@KorvinGump: Go
Very nice library. Didn't realize how useful something like this would be until I saw this thread! :D