Its a good raw idea. I agree with Morne that you should add things to capture the player's attention. I don't see this as an easy project though and I wouldn't recommend you doing this if you're unfamiliar with the trigger editor.
What do you mean by a folder? You may call a variable from any folder no matter where the trigger is. This is why it is called a "global" variable.
If you wish to make a variable that is different for each player I would personally make a single variable that has an array that is size 16. It would be a lot easier than making a variable for each player, if that is what you were considering doing.
I apologize if I misunderstood but your question was sort of hard to understand.
It is no doubt useful. It was merely an observation. :D
I was not at all arguing that this was unoriginal or a poor tutorial. It is very well made and easy to follow. I do not have any doubts that this will help somebody. :)
Could you make some paragraphs, please? And I am sort of still tired of Pokemon maps on Bnet from Warcraft 3.
More to the point, I disagree with your Pokemon as items idea, I think this could be done MUCH better with a custom UI (a.k.a. Dialog). This way you could get tool tips with a Pokemon's stats and current condition etc... I think you are underestimating the power of the Galaxy Editor as this could have easily been done even in the World Editor.
The basic idea of a Pokemon map I do not disagree with. One, maybe two, well made Pokemon maps would be nice. But for the love of god don't turn this in to the old BNet with 300 Pokemon maps of every single type. I don't need you to take a well made map and give the units Pokemon names and call it an original map.
That first paragraph was rather big and it kind of hurt my eyes to read. :D
Anyway, I do agree with you to a point. This editor seems a lot less stable then the world editor was. However, you are comparing an editor that had been patched regularly for a solid eight years to an editor that had been released just over three weeks ago. Yes, this editor is unstable, but it is also a lot more powerful. It will probably take much longer to stabilize than the world editor.
Either way, you haven't allowed Blizzard enough time. Eight years after RoC was released they were still patching the editor.
You could do this with triggers I would think. Just make a trigger that fires when a unit attempts to pick up an item, check the units owner, then if the owner isn't who you want it to be then just force the unit to drop the item.
I know that was rather vague, but I don't currently have the editor open at the moment. :D
You can't just use triggers and issue an order targeting a point? For example order a unit to move to Point A, then make another trigger that orders a unit to move to point B with an event that fires when a unit enters Point A?
I think that'd be easier than whatever you're doing and don't see why it would be an issue.If I'm missing something I apologize.
Sorry if that was poorly worded and hard to follow but I couldn't think of a simpler way to say it. :D
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@mutanic: Go
Its a good raw idea. I agree with Morne that you should add things to capture the player's attention. I don't see this as an easy project though and I wouldn't recommend you doing this if you're unfamiliar with the trigger editor.
Good idea overall. :)
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@khazr: Go
In Warcraft 3 Blizzard stated you were not allowed to import WoW models. I am not sure if they have changed their stance though.
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@Swifteg: Go
What do you mean by a folder? You may call a variable from any folder no matter where the trigger is. This is why it is called a "global" variable.
If you wish to make a variable that is different for each player I would personally make a single variable that has an array that is size 16. It would be a lot easier than making a variable for each player, if that is what you were considering doing.
I apologize if I misunderstood but your question was sort of hard to understand.
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@ProzaicMuze: Go
Yet another useful, extremely well made tutorial by ProzaicMuze. :D
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@Molsterr: Go
It is no doubt useful. It was merely an observation. :D
I was not at all arguing that this was unoriginal or a poor tutorial. It is very well made and easy to follow. I do not have any doubts that this will help somebody. :)
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@thegatepro: Go
Could you make some paragraphs, please? And I am sort of still tired of Pokemon maps on Bnet from Warcraft 3.
More to the point, I disagree with your Pokemon as items idea, I think this could be done MUCH better with a custom UI (a.k.a. Dialog). This way you could get tool tips with a Pokemon's stats and current condition etc... I think you are underestimating the power of the Galaxy Editor as this could have easily been done even in the World Editor.
The basic idea of a Pokemon map I do not disagree with. One, maybe two, well made Pokemon maps would be nice. But for the love of god don't turn this in to the old BNet with 300 Pokemon maps of every single type. I don't need you to take a well made map and give the units Pokemon names and call it an original map.
Thank you.
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@Aizuu: Go
That first paragraph was rather big and it kind of hurt my eyes to read. :D
Anyway, I do agree with you to a point. This editor seems a lot less stable then the world editor was. However, you are comparing an editor that had been patched regularly for a solid eight years to an editor that had been released just over three weeks ago. Yes, this editor is unstable, but it is also a lot more powerful. It will probably take much longer to stabilize than the world editor.
Either way, you haven't allowed Blizzard enough time. Eight years after RoC was released they were still patching the editor.
TLDR; Give Blizzard some time.
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@ST4RKiLL3R: Go
Touché! This post made me lol heartily in real life. Well played, sir.
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@Molsterr: Go
I believe ProzaicMuze made a very similar tutorial here.
Its nice to be able to read multiple tutorials though, because everyone learns differently.
Helpful information nonetheless. :)
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@currydevil: Go
You could do this with triggers I would think. Just make a trigger that fires when a unit attempts to pick up an item, check the units owner, then if the owner isn't who you want it to be then just force the unit to drop the item.
I know that was rather vague, but I don't currently have the editor open at the moment. :D
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@Terhonator: Go
This would probably be better to post in the Tutorial forum... I did not read through the whole thing.
But thank you for sharing some information of this new editor upon the community. :D
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@Lonami: Go
Yea that makes sense. There was a long list of hidden resources in Warcraft 3 so I imagine you could find icons also.
That being said those are pretty good looking models and this is the first I have personally heard of them. Nice find. ;)
Edit: That crane is really cool. It has a lot of nice animations too.
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@JacobNielsen: Go
Yea thats pretty much what I meant.
Sorry I should have elaborated further. :D
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@JacobNielsen: Go
Have you tried using this tutorial? It helped me.
Link
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@Coolioflip: Go
You can't just use triggers and issue an order targeting a point? For example order a unit to move to Point A, then make another trigger that orders a unit to move to point B with an event that fires when a unit enters Point A?
I think that'd be easier than whatever you're doing and don't see why it would be an issue.If I'm missing something I apologize.
Sorry if that was poorly worded and hard to follow but I couldn't think of a simpler way to say it. :D