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    posted a message on Diplo Maps: Past, Present, and Future

    Diplo maps are also called conquer maps, and are, at their heart, very large scale altered melee games. The diplo map has evolved over the years, from conquering nations in diplomacy, to tactical spawn usage and defense in lotr, to the invention of choices in Azeroth Wars and its many variations and descendants.

    The art of making an epic battle, simple yet complex, large yet small, tactical yet chancy, is an art. Where will it head originally in SC2? I don't know, but I love the genre, so I am willing to push the envelope a bit. The goal of diplo maps has always been to destroy the competition, and while it does not define a diplo map, it has been an important part of its evolution. However, in Azeroth Wars LR, the map had always been very slow near the end, to the point where it could take a while to finish off every single player after the last 4 remain. In light of this, my upcoming diplo map, Meme Wars, has decided to take a different route. One of points. The point system allows the game to remain consistently good. A player could be winning without the game having lost a lot of players because their bases died. The system of points allows the game to get very intense and desperate when one player is up by a lot of points, and can change the tide of the game.

    The point system, however, must be regulated, and the same points that are a victory condition, are a unit training value. This value, labeled "internets", is incredibly flexible, making games long as the win criteria is having more than 9000 internets.

    Another addition to the scene of the diplo map, is that of the idea of hero recruiting. As in lotr games, heroes far excel troops in power, and it makes it a bit more interesting when heroes can be recruited from the user-made video site we know and love. Youtube is the key to unit recruiting, simply by bringing units to the Like Button until the hero is recruited.

    Though there is more that this diplo is planning to accomplish, I will save that for another day. The map has plenty of work to be done, and I feel as if I could do well to brainstorm some more ideas for my map.

    Feel free to post ideas for the map if you wish, as I am just starting development and plan this map to be big. The map itself is to be very sleek, and I hope it will be "up there" with the best of the conquer maps!

    Discuss.

    Posted in: General Chat
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    posted a message on Music/Beat Composer
    Quote from DrHu: Go

    Hi, I'm looking for some help making beats. I have a few, but i want 50+ in my map. If anyone has some they are willing to share, post it up. I will remember to give you credit. But if no one from this sites into composing music, list some songs you guys would like to see and ill sample from it.

    My Project

    http://www.sc2mapster.com/maps/ultralisk-dash/

    It is 'lag free' cause its all done in the data editor.

    I have a friend who might be able to help you, his name is Wherewolftherewolf and his account is on This site

    If you want to contact him, I would be glad to be a mediator.

    Posted in: Team Recruitment
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    posted a message on [POOL][Graph] Map's Quality vs. Popularity
    Quote from RodrigoAlves: Go

    @Vexal: Go

    Don't come to my thread asking me to shut the fuck up. I don't need to do an analysis of what "awesome" means because my graph works in any way. Just assume that "awesome" are the maps that you like more than the "average" ones.

    @h34dl4g: Go

    Your graph was awesome. I Lol'd :)

    To understand what awesome means, we must factor in three things. Opinions, Design, and Gameplay make a map awesome. How hard did the user work on the map, or did he fail to terrain it at all? I will look at my 2(5, actually) favorite maps from the perspective of these three elements.

    Debates: First on my list is Debates. Summary: Debates is entirely in the hands of the players, and it is either extremely enticing, or not enticing in any way. The map has many features, and Rod actively maintains, adding to the social feel. The game is a social experiment, a strange crown does it deserve on battle net, for it is unique in many ways.

    Opinions: Debates is an extreme game, either you like it, you don't like it, or you've never tried it. Not wanting to try new things is dangerous in the system, people find something, stick to it, and never try the new things. It makes communities tighter knit. Even in Debates, the community is tight. Moreso than other games. This community is the only reason it is played, and its eccentricities garner it little attention from the world above.

    Design: Debates is a debating screen, and its whole design concept is that players run the show. Its interesting because its a map, and people looking for something new go there, because its a place to have a controlled debate and have fun, without having to join a chatroom. Its also a great place to make new friends/enemies/slaves/whatever, Debates is fun, because it is, that's all there is to it.

    Gameplay: The gameplay of debates also revolves around players, and i've noticed a lot of rodrigo's good maps involve typing, be it fast paced in destroying critters, or typing complex ideas within a span of time. Gameplay of Debates does what it intends to do. Debates would be great with server-side banks, and efficient type-box dialog technology, but even blizzard's engine hasn't held Debates back. In fact, the thing holding debates back the most is the custom list.

    There are pro mappers as there are pro-gamers, and there are noob mappers as there are noob gamers. Some pro mappers have less than show than noob mappers because their works are grandiose and amazing, but take time. Noob maps take less than a week, but are not hard to understand. I, for one, like maps that are hard to understand, i like working at a community map, becoming good, and becoming with the community. This is demonstrated by one such map.

    Lotr series: Made by Kalreborn and Diablito, both lotr fans, lotr maps are the best and only diplo series on battle net. They are the exception to the rule of popularity. Maps on the top of the second page are said to fill slower than it, and it is on the bottom of the third. the map has developed a community of diplo-likers like me, and I am well known as a good player within the community.

    Opinions: The only thing stopping people from liking lotr is the models. But I, never being one for aesthetics, take the creativity as an amazing thing, in fact, the models don't bother me as much as they would anyone else. In part, this is because lotr is a master creative engine. I didn't think fantasy could be done in SC, but when I finally tried lotr, I found that it was pretty amazing. The people who don't like it are those who care too much about aesthetics to give it a chance. It's an alluring game, one of the few on the ladder for a guy who hates tugs and tds.

    Design: Lotr is well designed mechanically, but held back aesthetically. In a way, its amazing how well it works mechanically, overcoming and redistributing its aesthetic fail, which is not its own fault. Lotr has a flourishing community and this is proved by its third page map, wotr, being filled like no other third page map. In addition, the 3 other maps, trop, pre-lotr, and eriador, are hosted regularly in the channel.

    Gameplay: The gameplay is great, and the foundation is solid, being a living fossil, the inspiration of Azeroth Wars if anyone knows what that is. Any diplo map takes inspiration from sc1 lotr, and as this is true, the game is clunky, but very fun. Unlike the tedious and difficult grocery store war, it is actually rather fun for a port. Even so, the game seems to never move from its spot on the bottom of the third page,yet fills up twice as fast as any map above it.

    I have showed you my 2 favorite maps, why I like them. This may or may not answer rod's graph, which is not bullshit, just factors in three interchangeable factors. I hope this answers some questions.

    Posted in: General Chat
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    posted a message on Smashcraft casting LIVE all day w/ EMCL & Pocketsocks

    @RodrigoAlves: Go

    Yea! But we're also streaming for you mephs!

    (www.livestream.com/scdebates) Thanks to your admin EMCL who set the whole thing up! Since we're sponsored by both mapster and TL, this will be our biggest show YET!

    Posted in: General Chat
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    posted a message on Start listing things that annoy you about the editor and I'll give to Blizzard

    @Creation25: Go

    This wasn't really brought up much, but we could use production on a campaign editor by Blizzard, i wouldn't put it past them to want to save it for HOTS, but i don't want them to not put it in at all, so mention a campaign editor that can make multiple maps into a "package" on battle net. It's not pressing, but if you can, mention it.

    Posted in: General Chat
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    posted a message on Streaming Again

    Can I get this mod featured? I'm trying to get a lot of viewers and right now there are only like nine. We have so far done quite a few maps. However, if you would like to see more, you'd do best to tune in.

    Posted in: General Chat
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    posted a message on Streaming Again

    We are setting up shop for another fantastic casual streaming!(We do them irregularly, but usually on the weekends. For those that DO NOT have the link bookmarked on their computer, you can head Here for our streamtastic night! Tonight the theme is strategy/RTS, meaning we will be doing risk, lotr, bunker wars:choices, and much more! Join in for another streamtastic night, happening in several minutes!

    Posted in: General Chat
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    posted a message on Volatile 1.2 popularity

    Everyone is confused about the 1.2 popularity system. But after the events of last night, and the seemingly "volatile" system, it seems that the system is slower today. While some may say ponder this with confusion, I understand what is the happenings of this system. The popularity system is in fact a loop/popularity hybrid. The system works like a loop, the popularity caps at 17 and from there goes down the list, resetting popularity. Perhaps the reset is total, perhaps not. However, the popularity system can be volatile, and very slow, depending on when the most custom gamers are on. Regardless, the popularity system now is immune to boosting, cheating the list, and other such things, since it is impossible to maintain stable popularity after a certain time. The list is based on two things, how many times the map is played, which is likely a much lower number now, and how many times the top map is going down to the bottom. The best part of the list, however, is that it is so unpredictable about what games you will get. When the map search features come out, it will be easier, but for now, this will hold us over till blizzard's next big content patch. For now, this is a good change, and it won't give way to boosting, or anything of the like.

    One more thing, if you have any questions, my sc2 name and code is now UloseTheGame.140(cheers!) See ya mapster community!

    Posted in: General Chat
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    posted a message on Mapmaking Trio:Mapmaking team of three

    Hello, on starcraft, I am laertes, and on Hiveworkshop, I am lightning brigade. I rarely come here, because I have faith in the old legacy warcraft III community called hiveworkshop, which for the record, has recently entered the game. Now, I originally posted this below quoted post here.

    "I am going to start by saying that I have watched teams come and go, and have watched them fall by and by, on stupid stuff, because they were too bulky, and their leaders couldn't keep them together. I like the social feel of teams, but feel they do not go far enough, and are often too large. Now, recently the idea came to me to make a mapmaking team that does not collaborate on one large project, but works together to create many smaller, singular, but very unique maps. By pioneering new heights, we make our name in the sc2 community, and do so together.

    For this to work, the team must be small, and efficient. There is need of a terrainer and a coder, as I am a data editor. Any type of outside resource maker will be outsourced(music, models, etc.) We, as a team, are only using what the editor has to offer. If you are starting one part of a project you would need to have a good timeframe for which you could produce a reasonable and consistent rate of work per week. If you are not able to do that part of the project at that time, we will wait for the person who's turn it is to work for their schedule to free up. (In the case of consistency, 1 thing done a each time you work every day is better than 4 things done each time you work at random intervals during the week.)

    If you wish to be one of the three, first check that you can code and terrain efficiently, then submit your resume. Your resume includes any photos, maps, or just generally work done in any game or project relating to the field you wish to apply for. For those less known people, as well as those famous within the wc3/sc2 community, I would like to conference you by pm. I need to get a feel of your personality. Also, I need to inform you, I want absolutely NO elitism, intolerance, or anything of the sort, because I need to make sure you work well with your teammates. The two picked will be the people who are the most well-natured, reasonable and logical, most efficient, and most coinciding people. Remember, I, and whoever I pass the leadership baton to when I retire, will have the power to change the team any time. So watch your step if you prove to not be fulfilling your role, or are not being good natured and kind to your two teammates. "

    If you wish to join this team, please give me your resume, and correspond with me for a few weeks both in sc2 and on mapster, so I may see your personality and how well you work with others.

    Posted in: Team Recruitment
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    posted a message on Rodrigo has a NEW map!

    Yes it's the moment we've all been waiting for. As a friend of rodrigo, I'd like to spread the word. is his CRAZIEST idea yet! In fact, it's so crazy, we're testing it NOW! We hope that this will be a big hit, because as we all know, rodrigo loves to be recognized! In any case, we wish him luck at his big premiere!

    Posted in: General Chat
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    posted a message on Map makers getting mad! I LOL'd

    I will tell you guys, repost this link

    http://us.battle.net/sc2/en/forum/topic/628256211

    Doing this justifies the whole damn thing, and furthers the master plan, this whole drama will pay off, just follow my lead.

    Posted in: General Chat
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