• 0

    posted a message on The Guess Why Your Username is What it is Game

    @Introversity: Go

    Now I have to change my name Q.Q :D

    Posted in: Off-Topic
  • 0

    posted a message on [Official] Forum upgrade suggestions

    @EternalWraith: Go

    Wasnt the Cow Marine in Melee play on the beta? Or am I seeing rip-offs again?

    Posted in: General Chat
  • 0

    posted a message on Chile Miner Map
    4 Miners left...
    Posted in: General Chat
  • 0

    posted a message on Aftermath RM
    Alright people... To be honest NoTD wasnt like AM at all... But this thread is dead so leave it alooone.
    Posted in: Team Recruitment
  • 0

    posted a message on The Guess Why Your Username is What it is Game
    Ghanian American rapper
    Posted in: Off-Topic
  • 0

    posted a message on The Guess Why Your Username is What it is Game
    Nope not because I like skittles. Think of games, photos. And all the creative things you can say! Taste the freaking rainbow! I'ma popping skittles, watch yourself! ahahahah *bang bang* 17 was my age when i made this account btw. WRONG
    Posted in: Off-Topic
  • 0

    posted a message on The Guess Why Your Username is What it is Game
    Slaydon form Teen Titans You'll never guess mine!!! XDX XDX XDX
    Posted in: Off-Topic
  • 0

    posted a message on Highest Identifier
    Alrighty then lets do the highest Character Number starting now! Right now Enternal is winning: 390, NOW IM WINNING!
    Posted in: Off-Topic
  • 0

    posted a message on Making Icons for requests
    @AegisRunestone: Bah, I dont like that one, but whom am I to talk?
    Posted in: Art Assets
  • 0

    posted a message on Highest Identifier
    Rules - If the last person's Identifer is lower then yours you cannot post. - The person with the lowest Identifer wins (1 probably). - Just post your Number, NOTHING ELSE. Ill start 390
    Posted in: Off-Topic
  • 0

    posted a message on The Map Testers List
    BnetNick: GoldenSniper Identifier: 390 Comment: Anything after 5 PM EST. Ill play anything... and if its a good map, Ill play over and over and over until I have to go... Region: USA
    Posted in: Miscellaneous Development
  • 0

    posted a message on [WiP] Sniper RPG

    October-13-10

    Upgrades and Dialogs

    Well I have a custom UI now, I have a mini-command bar at the bottom of the screen that has different abilites depending on what is selected. E.G. If you have an enemy selected there will be an attack command, making your Assassin attack that target. If you have your Assassin selected there are two buttons, Cloak and Attack. Cloak will cloak your Assassin (if you have researched it) and Attack will allow you to select a target.

    Terrain and Objectives

    Well, the Terrain is coming along nicely, about 3-quaters of it is covered. More trees, more badies, the usual. I added some Respawn Points in which all of the alive Assassin's must stand on the beacon to revive all KIA Assassins. Respawn Points can only be used once.

    Objectives. Before I didn't have the objectives update when I had they were completed but now they do. When you find the SCV it completes the 'Find the SCV' mission and gives you another Bonus Objective: Build a Drop-Off Point. When you build a Drop-Off Point it completes the objective. Same with the Target, when he dies then the Objective will be updated.

    Possible Ideas

    When you kill the Target the mission ends... I was thinking about having a Dropship come and pick you up in about 10 minutes or so... In that time you must survive... All Respawn Points are working again, one use only... Now while you are trying to survive, wave after wave of enemies come after you depending on the difficulty selected at the begining (another very possible feature) they will range anywhere between 35-90 enemies per wave. There will be 5 waves depending on if your Assassins kill all the enemies within that wave... also some enemies will just stand around, so you have to hunt them down so you can move on to the next wave, if you do not do this then the next wave will be twice-quadrouple the size.

    Alright

    Thats all for now, Ill keep you updated, XDret

    Posted in: Project Workplace
  • 0

    posted a message on [Data, Trigger] - How to add damage through a Trigger
    I made a tutorial that INCREASES the damage done by the unit, not vice-versa...
    Posted in: Tutorials
  • 0

    posted a message on The Guess Why Your Username is What it is Game
    Not you again... Diablo is a classic blizzard game is it not?
    Posted in: Off-Topic
  • 0

    posted a message on The Guess Why Your Username is What it is Game
    DIABLO! AEGIS SHIELD OF DIABLo...?
    Posted in: Off-Topic
  • To post a comment, please or register a new account.