Hey i just made a custom ability and everything works fine its just i want to know if their is a way to delay the damage.
The model i use has sort of a build up to a big explosion and i want the damage to inflect when the explosion goes off, instead of when i cast the ability
what u need to do is share xp from unit to unit
which means in your Veterancy Behavior(which give you your levels)
you want to click on Behavior Share Filters
then modify the Kills filter by changing Heroic to required
and putting a check mark in ally
what that does is allow whatever u get from killing something in the Veterancy Behavior aka exprience
is shared with your allys aka other units but they must be flagged as heroic
Next
while still in the Veterancy Behavior scroll down to stats and you will see Stat - Shared Fraction and Stat - Shared Radius
modfiy Shared Fraction and click on Kills and set the Value to 1
then
modify Shared Radius and click on Kills and set it to 20
doing that means if your Medic is healing your other unit lets say a Marine then when your Marine kills a enemy unit if the
Medic is within 20 radius then the medic will get the same xp as the Marine
Remember Only works with units flagged as Heroic
and for a unit to receive this they must have it assigned to them like every other behavior
Use the "Pick Each Unit in Unit Group Matching Condition" function. The Unit Group would be "Units in Region." Then use "Picked Unit" function to reference the unit.
For instance, if I wanted to heal all of the units in the region, I'd use the Pick Each Unit function and apply the action "Set (Picked Unit) Life Perfect to 100"
Hey all, ive been working on a map for a few days doing triggers, designing, etc etc
now ive started working on Hero's and im making a custom High Templar, problem is hes not attacking with my custom weapon...
Even tho, i made a custom weapon for my last Hero and it worked perfectly
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@TheRupturedD: Go
Ah nvm figured it out, thanks anyways
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Hey i just made a custom ability and everything works fine its just i want to know if their is a way to delay the damage. The model i use has sort of a build up to a big explosion and i want the damage to inflect when the explosion goes off, instead of when i cast the ability
Any Ideas?
-Ruptured
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got it working thanks
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Hey im looking into making a sound play once a hero levels im not sure where to start, triggers or data
could someone give me a hand with this?
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@TheRupturedD: Go
Still dont know
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@PiercingGoblin: Go
Try changing the 4 view buttons around
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@gizmachu: Go
Thanks, it worked just need to figure out how to set it to player or team only
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@PiercingGoblin: Go
To make a flying unit you have to go into the Data Editor and modify UI - Height to your liking Height = how high a unit is from the ground level
and for the weapon its a yes, and also u can go into weapon find Photon Cannon and duplicate it so u can mod the damage to your liking as well
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@TheRupturedD: Go
This is what i got so far
Global Trigger
Event - Map Init, Action - Unit Group: Units in Group Matching Condition, Action - Set Unit Property,
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its a simple/kinda tricky way to do this...
what u need to do is share xp from unit to unit which means in your Veterancy Behavior(which give you your levels) you want to click on Behavior Share Filters then modify the Kills filter by changing Heroic to required and putting a check mark in ally what that does is allow whatever u get from killing something in the Veterancy Behavior aka exprience is shared with your allys aka other units but they must be flagged as heroic
Next
while still in the Veterancy Behavior scroll down to stats and you will see Stat - Shared Fraction and Stat - Shared Radius modfiy Shared Fraction and click on Kills and set the Value to 1 then modify Shared Radius and click on Kills and set it to 20 doing that means if your Medic is healing your other unit lets say a Marine then when your Marine kills a enemy unit if the Medic is within 20 radius then the medic will get the same xp as the Marine
Remember Only works with units flagged as Heroic and for a unit to receive this they must have it assigned to them like every other behavior
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@TheRupturedD: Go
still cant figure it out
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Ive been trying to make a region trigger which would heal my hero's when they walked into it Everything i have try'd failed...
Any Ideas?
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what do you do to heal units in a region?
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Hey all, ive been working on a map for a few days doing triggers, designing, etc etc now ive started working on Hero's and im making a custom High Templar, problem is hes not attacking with my custom weapon... Even tho, i made a custom weapon for my last Hero and it worked perfectly
Any Ideas
-Ruptured