Hey, ive just made some upgrades did the requirements etc etc.. Problem is i have the upgrade for an Auto Turret and when i click the upgrade it sets it for all auto turrets. What i want to do is that it only sets it for the triggering Turret, I have the Auto Turrets upgrades in it command card so i want it to only effect the Auto Turret that the upgrade was used instead of effecting all placed and soon to be place turrets (Kinda hard to explain, i guess)
hey, i just made upgrades for my units and i was wondering how to set it up so once level 1 of the upgrade is clicked it will be removed and then level 2 will show up in the same place like all original upgrades
to change cost of an upgrade go into the ability that holds your upgrades and click info and from their u can change it its under Technology Resource Cost the rest is self explanatory
it should work i literally just made a custom ability and it seems to fit the way u did it but mine works.. Just check if in your upgrades Effect you have the Units actuall Weapon Effect Damage selected and that Add is selected and change the amount to the number u want and it should work.. and for the button u need to make your own custom button in the button tab in the Data Editor which is self explanatory
ACTIONS
Melee - Set melee starting resources for all players
Melee - Create melee starting units for all players
Melee - Start the melee AI for all computer players
Melee - Set default melee options for all players
Also
in the tab Map then Player Properties make sure u have the Computer Players AI set to Computer and not Default
If you start the action, Meele - Start Meele AI for All Players in a trigger with the Event as Map Init then it should work. My first map in this editor was a 1v1 and it worked perfectly, the enemy player built building spawned units and attacked me. You might want to try throwing up a Minor Version (Version 0.01) copy of your map to Bnet and just try it in single player to see it if works their..
If none of that you can send me the map and ill see what u are doing wrong face to face with your triggers
Hey, im trying to spawn units and its work perfectly.. except for the fact they come out in one big group. ive seen this done before in another map on Bnet and was woundering how to do it
what i want to do is put a "delay" i guess on when each mob spawns or moves.. so they dont come out in one big group
Hey, ive made a time for my map.. the map is a survive all rounds kinda map and i want the timer to stop at "0" and then restart the countdown when the after the wave has been won.
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Hey, ive just made some upgrades did the requirements etc etc.. Problem is i have the upgrade for an Auto Turret and when i click the upgrade it sets it for all auto turrets. What i want to do is that it only sets it for the triggering Turret, I have the Auto Turrets upgrades in it command card so i want it to only effect the Auto Turret that the upgrade was used instead of effecting all placed and soon to be place turrets (Kinda hard to explain, i guess)
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hey, i just made upgrades for my units and i was wondering how to set it up so once level 1 of the upgrade is clicked it will be removed and then level 2 will show up in the same place like all original upgrades
any ideas?
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@Nightbane90: Go
to change cost of an upgrade go into the ability that holds your upgrades and click info and from their u can change it its under Technology Resource Cost the rest is self explanatory
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@cdkid: Go
it should work i literally just made a custom ability and it seems to fit the way u did it but mine works.. Just check if in your upgrades Effect you have the Units actuall Weapon Effect Damage selected and that Add is selected and change the amount to the number u want and it should work.. and for the button u need to make your own custom button in the button tab in the Data Editor which is self explanatory
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@gizmachu: Go
Heres the respawn trigger that i use for whenever its needed
Of course u can modify to your liking or take from to add to yours but this works :)
Ah almost forgot Trigger Credits go to OneTwo
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@SycoPrime: Go
My 1v1 Map Init looks like this.. Very basic
Map Init
EVENTS Game - Map initialization
ACTIONS Melee - Set melee starting resources for all players Melee - Create melee starting units for all players Melee - Start the melee AI for all computer players Melee - Set default melee options for all players
Also
in the tab Map then Player Properties make sure u have the Computer Players AI set to Computer and not Default
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@SycoPrime:
Can u throw up a screen of your AI trigger then?
or
copy it as text and paste it in post
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@SycoPrime: Go
If you start the action, Meele - Start Meele AI for All Players in a trigger with the Event as Map Init then it should work. My first map in this editor was a 1v1 and it worked perfectly, the enemy player built building spawned units and attacked me. You might want to try throwing up a Minor Version (Version 0.01) copy of your map to Bnet and just try it in single player to see it if works their..
If none of that you can send me the map and ill see what u are doing wrong face to face with your triggers
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@Albatross88: Go
Nice, thanks that helps alot
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@Albatross88: Go
that helps but i have a question, would i have to Copy/Paste for each unit in the Trigger or Would it spawn 1 unit every 5secs?
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Hey, im trying to spawn units and its work perfectly.. except for the fact they come out in one big group. ive seen this done before in another map on Bnet and was woundering how to do it what i want to do is put a "delay" i guess on when each mob spawns or moves.. so they dont come out in one big group
any ideas?
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@Molsterr: Go
yeah, but i need it to restart when the wave is killed not right away
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@Molsterr: Go
i got the timer down i just need it to restart
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Hey, ive made a time for my map.. the map is a survive all rounds kinda map and i want the timer to stop at "0" and then restart the countdown when the after the wave has been won.
Any ideas?
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@Orbiter1987: Go
It worked thanks!