I still didn't get my baggage back from the airport ¬_¬
They told me it'll be here yesterday. I WANT MY STUFF
Also, TheSecretArts wins the thread
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Sep 12, 2010Posted in: Artist Tavern
You can try using and set that to something really high.
Otherwise, just delete the map tiles and place a doodad/whatever on the bottom, and use PgDown to move it down some more
Sep 10, 2010Posted in: Requests
Many requests are overlooked because they lack sufficient information on what is being requested.
When posting a new request, please keep in mind that the community does not know what you want if you do not describe it well enough.
Also, keep in mind that the community is no way obligated to help you, so a little respect goes a long way.
Don't demand that something be done - It most likely won't be.
With that said - The guidelines:
Besides everything described below, include a short description of what the asset will/may be used for.
A cool idea, or an idea which will be used in a cool project is more likely to attract attention!
When requesting 2D assets
- Include an image size, color scheme and style in which you would like the asset to be made
- Try to include at least some reference pictures, so that the artist has something to work with
- Try to describe exactly what you want, in as much detail as possible
When requesting 3D assets
- Include the target polycount, texture size, color scheme and style of the model
- Include as many reference pictures as possible. General idea, shilouettes, detail pieces, materials etc.
- Try to describe the asset in as much detail as you can
When requesting animations
- Include the length and style of the animation
- Try to provide a visual reference to the movements. Be it a video or a storyboard
- Include the model which you want animated
- Describe what you want in as much detail as possible
- If applicable, include reference photos, videos or any other kind of material which may aid the artist in production
If you want help with something - Describe what you want to do, and what isn't working in as much detail as possible.
If you think it'll help, include screenshots or even a video of the problem so you can better give an idea of what you're doing and what's not working.
We don't know what you're doing and what's going wrong otherwise, so we can't help you.
Sep 9, 2010_ForgeUser4824529 posted a message on [Triggers] Data Banks - Saving variables between mapsPosted in: Tutorials
Eiviyn helping people? :D
*ruffles Eiviyn's hair* Win
Sep 6, 2010Posted in: Third Party Tools
Here is a set of Photoshop actions which can be used to fuck up normal maps so they can be used in SC2.
You may also wish to review the Modelling and Exporting for SC2 thread. I am posting this separately here as to make it easier for people to find the actions.
- Generate a red SC2 normal map from a standard normal map
- Increase the values of the normal map so it is actually noticeable ingame
- Can flip the green channel
- Can further increase the values if needed
All that in 1-2 clicks.
Sep 4, 2010Posted in: Artist Tavern
As it says in my article: SC2 generates its own MIP maps. If you have existing MIP maps in the file, it re-compresses them.
DDS is being internally compressed into the map file, so you needn't worry about that. And a good size would be 1920x1248,
keeping in mind 16:9 and 4:3 aspect ratios and basing the loading screen graphics on that. As far as I know SC2 cuts off the excess size of the image and centers the content.
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