Also, keep in mind that SC2 uses normal mapping.
So in order to match the quality of the existing visuals, you will most likely need to bake a normal map.
Thus, you need 2 models. A highpoly with turbosmooth, and a lowpoly. I suggest using xNormals as a baking engine.
0
Also, keep in mind that SC2 uses normal mapping. So in order to match the quality of the existing visuals, you will most likely need to bake a normal map. Thus, you need 2 models. A highpoly with turbosmooth, and a lowpoly. I suggest using xNormals as a baking engine.
0
Where's the highpoly model?