• 0

    posted a message on [M] (2) Tainted Underworld

    Scorp I gotta say I effing love your map designs. They only get better and better. I really hope GSL or MLG pick you up to do some professional map designing. I'm trying to get the Starbow community to pickup some of your maps as well. They're fricken brilliant bro.

    Posted in: Melee Development
  • 0

    posted a message on [SC2, LostCampaign] SUSPENDED FOR THE TIME BEING

    Project on hold for the time being. Can't find an active team and I've been very busy myself. Will try again in a few months.

    Posted in: Team Recruitment
  • 0

    posted a message on [SC2, LostCampaign] SUSPENDED FOR THE TIME BEING

    I need a terrain artist who can start working on the project within the next couple day. If anyone is able to do so please message me.

    Posted in: Team Recruitment
  • 0

    posted a message on [SC2, LostCampaign] SUSPENDED FOR THE TIME BEING

    Progress: Mission 1 draft is complete, working on Mission 2. Waiting on one of the terrain artist to get back to me and then beginning the layout of the mission. Will post previews once completed. The campaign will be released in 3 bundles. The terrain campaign, zerg compaign and protoss campaign. After the terran campaign is completed in terms of terrain and layout, I will be looking for several voice actors to do the voices of the main characters for the cinematics.

    Posted in: Team Recruitment
  • 0

    posted a message on [M] (2) Lunar Remnants

    I have :P I like this one the best

    Posted in: Melee Development
  • 0

    posted a message on [SC2, LostCampaign] SUSPENDED FOR THE TIME BEING

    Skype: sboyle13. I possibly have everyone I need but incase someone backs out Its nice to have a few extra volunteers.

    Posted in: Team Recruitment
  • 0

    posted a message on [SC2, LostCampaign] SUSPENDED FOR THE TIME BEING

    Replied Working on the skeleton of the map that needs the terrain artist. Placing regions with marks and identifiying what I am visioning at that location. God I hate that I suck at terrain design xD 0 creativity.

    Posted in: Team Recruitment
  • 0

    posted a message on [M] (2) Lunar Remnants

    I want this map on ladder pool. Looks fricken boss.

    Posted in: Melee Development
  • 0

    posted a message on [M] (4) Sacred Sands

    The only flaw with this map is that the middle is the primary engagement point which is extremely protoss favored with how easily it will be to choke with ff's. Zergs will get slaughtered becaue flanking will be so difficult. also with the double ramp third it will be mostly a 2 base timing/all-in map because that third will be brutal to hold. This map is absolutely beautiful but it looks very P favoured to me with no intent on late game battles, primary early/mid game. Just my opinion. former Diamond Zerg.

    Posted in: Melee Development
  • 0

    posted a message on [SC2, LostCampaign] SUSPENDED FOR THE TIME BEING

    In Progress: Terran Campaign

    Story:

    The Terran Campaign focuses on 3 primary characters. Sergeant Chaz Thomas (Marine), Ltd. Vladmir Stukov (Spectre), brother of the late Alexi Stukov of Brood War, and General Zho, the forward commander of a small detachement from Earth. There was a large zerg signal on an abandoned protoss planet and General Zho was ordered to investigate it his squadron. Upon arriving on the planet, Zho and the others learn of an unspeakable horror and discover a new enemy never before seen by the terran. Throughout the campaign, General Zho and his men battle the new enemy and enemies of the past, make alliances with other races, and try to stop the spread of an almost godly species.

    Setting: In between Brood War and SC2 WoL.

    Player 1: General Zho. General Zho will only be in a mission or two as a unit. The player playing the rolle of General Zho will be the player who plays the campaign like SC, SCBW and SC2, making units, production buildings, etc and reinforceing the Hero's in battle. The player of General Zho should be minimum a gold level ladder player.

    Player 2: Chaz Thomas. Chaz Thomas will be a beefy hero marine unit with 3 or 4 abilities. The Player playing the roll of Chaz Thomas will only have control of the hero marine.

    Player 3: Vladmir Stukov. Vladmir Stukov is a ghost (Spectre unit) with 3 or 4 abilities that relies on stealth. The Player playing the roll of Vladmir Stukov will only have control of the hero ghost.

    ------------------------------

    I'm transfering over my BroodWar map design to SC2, sadly it was never released on broodwar because I wasn't able to host and too dumb to post it online D:

    Anyways the project I'm working on is a completely seperate campaign from SC2 and Broodwar, taking place during the transition of the two games (theres 4 years from BW to SC2). It'll entail 10 missions each race starting with Terran. I don't wanna give away too much so my idea doesn't get stolen on me but I'm writing up the full story for all 30 missions and I need a terrain artist and a trigger man to help me with the opening mission. If anyone is interested please let me know and we can coordiante meeting times etc via skype/ventrilo/ts. You don't need to do all 30 missions with me :P I just wanna get a draft of the first one done.

    This will be a cooperative campaign with a very in-depth story line involving some characters you have never heard of continueing the fight for their race. Any campaign fanatics like me out there? :D

    @EDIT: For the terrain artist, I am looking for someone who has their own creativity and imaginaiton as well. I would like second opinions and someone elses interpretation and vision on the story I explain to them for the campaign. Makes working with this individual(s) much more enjoyable <3

    @EDIT2: Seen this stickied and figured it would be helpful so I'll throw it in.

    1.What region do you play in? North America

    2.What time zone are you, and what hours are you available? Eastern. GMT -5 I think it is? No static hours, just on the fly and weekends

    3.What are some methods of contact(msn, skype, AIM, etc..)? MSN/Skype/Phone if in Canada

    4.What are you doing for this project? Storyline + Unit Modification and layout after terrain before triggers.

    5.What roles do you need filled? Terrain Designer Trigger Man Cinematic Creator

    6.What do you have done on the map up to this point? Please try to include images or videos. Terran Campaign Mission 1 terrain layout with regions and points

    7.A description of the project/team itself so people know what they're getting into. 30 mission campaign starting with terran

    8.How much time are you willing to invest in this project per week? As much as I have spared

    9.Who else is working on the project? I have received 3 replies but no definitive answer from any of the 3 if they're going to participate.

    Posted in: Team Recruitment
  • 0

    posted a message on How to add space?

    In starcraft 1 edit you could add empty blankets of space and I can't seem to find that tileset for the sc2 editor. I'm making a space installation terrain map and need spots of space around the map.

    Posted in: Terrain
  • 0

    posted a message on Putting together a map making team

    Sending all of you a message, hope to hear from you :)

    Posted in: Team Recruitment
  • 0

    posted a message on Creating new User Interface /RPG map

    I would absolutely love to help you with a storyline. I myself was working on an RPG but gave up on it after i seen the new trigger system, don't fully understand it. If you want send me what you have so far and I will gladly give you some ideas and if they work with your story throw em in :) Btw love the screenshots, wish I was as talented as you are when it comes to the coding.

    Posted in: Team Recruitment
  • 0

    posted a message on Putting together a map making team

    My problem with map making is that I am very crappy at terrain design and that I don't fully understand how the sc2 triggers work. I am looking to put together a team to do some maps that I believe have potential to become popular. My head is full of ideas but I can't seem to get them to work due to my lack of knowledge and understanding of the trigger system. I know how to modify units so that a marine can have yamato cannon and what not but I lack the rest. So, I am looking for anyone who wants to start a team and get to work on some projects. I want to keep the team to relatively 3 or 4 members at most. Like I said I am ful of in depth ideas start to finish I just can't seem to execute them they way I imagine them. Anyone serious looking to get together reply here or e-mail me at [email protected].

    Posted in: Team Recruitment
  • 0

    posted a message on Builders & Fighters

    Bug

    - Builders can build air units and send them over to kill the fighter - Fighters are allied to enemy builders - Help Log doesn't tell you how many regular units you need to create super units

    Suggestion

    - Make a seperate spot for super unit creation - Start off with more builders (scv drone probe etc) - Units are bugged on the way to gas, leave 2 cell space between each gyser - Line all gysers up and leave room for a second Command Centre/Hatchery/Nexus on the other side of gysers

    I love builders and fighters, just trying to help out :) great map really hope you can fix the bugs.

    Posted in: Project Workplace
  • To post a comment, please or register a new account.