• 0

    posted a message on Tutorial Request
    Quote from Xackery: Go

    @Poki: Check out TZeratul01.SCMap to see how to open/close a door. Namely, it uses: Unit - Order Xel'Naga Temple Door - (URDL) [78.00, 44.00] to ( Temple Door Down (URDL)) (Replace Existing Orders)

    Thanks heaps, I didn't realize that you could not run those animations for doors that are a part of the doodads collection (so unfortunately the Valhalla doors will never open...)

    I've implemented a horizontal door, but now I have the problem where my units can't walk through the open door. It's pretty frustrating to have something so small be such a pain, and require so much overhead.

    Posted in: Tutorials
  • 0

    posted a message on Tutorial Request

    I've been looking around everywhere for a tutorial on how to use gates and doors. I'm surprised there is not a guide out there, as most people seem to have resorted to using supply depots as doors. I would like a guide to setting up doors to open and close with a lever, or opening/closing when a unit tries to walk through.

    Posted in: Tutorials
  • To post a comment, please or register a new account.