Are you saying that you are using a trigger to killer a unit, but you want to find out which player caused it? From my Wc3 modding I find it's better never to use a simple kill unit action, especially if it is part of a spell or ability that some player uses.
You are much better off having them cause damage to the unit equivalent to the units health, this way your other triggers and conditions will work normally.
0
@phoenixfire2001: Go
Are you saying that you are using a trigger to killer a unit, but you want to find out which player caused it? From my Wc3 modding I find it's better never to use a simple kill unit action, especially if it is part of a spell or ability that some player uses.
You are much better off having them cause damage to the unit equivalent to the units health, this way your other triggers and conditions will work normally.
Otherwise you could store the data in variables.
0
It's just a bit weird, aren't we limited to publishing 5 maps at a time? That could have a big negative impact on linking maps.
0
How does this work with multiplayer, does it work? Do you need to publish each map separately then?