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    posted a message on Move & turn at the same time

    I don't really understand it. What I have is a periodic trigger that makes the unit face the yaw over .1 game sec. but when I give it a move command, the trigger takes over and stops the unit and turns. Not sure if this is a trigger or data issue, is there a flag or something that separates moving and turning?

    Posted in: Data
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    posted a message on Command Card - altering hotkeys / changing set up.

    you can actually catalog hotkeys,but you wont actually be able to move any abilities around on the command card

    Posted in: Triggers
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    posted a message on Trigger help

    @bookerTier: Go This doesn't work?

        Player Group - Pick each player in (Observers) and do (Actions)
                Actions
                     Visibility - Create a visibility revealer for player (Picked player) within (Entire Map)
    
    Posted in: Triggers
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    posted a message on [Tutorial] Lagless WASD System using Data Editor

    @gamemore: Go

    Nope, couldn't get it yet. Haven't had time to work on it lately, but I still do need it in the future. Just got to fix that one thing I mentioned above and it's good to go.

    Posted in: Tutorials
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    posted a message on Trigger help

    so if its team 2 you want as observers you can

            Player Group - Pick each player in (Players on team 2) and do (Actions)
                Actions
                   Player Group - Add player (Picked player) to Observers
    

    or

            Player Group - Pick each player in (Active Players) and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Player (Picked player) from (Players on team 2)) == (Picked player)
                        Then
                            Player Group - Add player (Picked player) to Observer
                        Else
    
    Posted in: Triggers
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    posted a message on Frame size for inventory

    @Helral: Go

    ah , i got it to work

        <Frame type="InventoryPanel" name="InventoryPanelTemplate">
            <Frame type="CommandTooltip" name="InventoryTooltip" template="CommandButton/CommandTooltipTemplate">
                <Anchor side="Bottom" relative="$parent" pos="Max" offset="-340"/>
                <Anchor side="Right" relative="$parent" pos="Max" offset="0"/>
            </Frame>
            
            <Frame type="InventoryContainer" name="ContainerPanel00" template="InventoryPanel/ContainerPanelTemplate">
                <Anchor side="Bottom" relative="$parent" pos="Max" offset="-55"/>
                <Anchor side="Right" relative="$parent" pos="Max" offset="0"/>
            </Frame>
            <Frame type="InventoryContainer" name="ContainerPanel01" template="InventoryPanel/ContainerPanelTemplate">
                <Anchor side="Bottom" relative="$parent/ContainerPanel00" pos="Min" offset="#ContainerPanelGap"/>
                <Anchor side="Right" relative="$parent/ContainerPanel00" pos="Max" offset="0"/>
            </Frame>
            <Frame type="InventoryContainer" name="ContainerPanel02" template="InventoryPanel/ContainerPanelTemplate">
                <Anchor side="Bottom" relative="$parent/ContainerPanel01" pos="Min" offset="#ContainerPanelGap"/>
                <Anchor side="Right" relative="$parent/ContainerPanel01" pos="Max" offset="0"/>
            </Frame>
            <Frame type="InventoryContainer" name="ContainerPanel03" template="InventoryPanel/ContainerPanelTemplate">
                <Anchor side="Bottom" relative="$parent/ContainerPanel02" pos="Min" offset="#ContainerPanelGap"/>
                <Anchor side="Right" relative="$parent/ContainerPanel02" pos="Max" offset="0"/>
            </Frame>
            <Frame type="InventoryContainer" name="ContainerPanel04" template="InventoryPanel/ContainerPanelTemplate">
                <Anchor side="Bottom" relative="$parent/ContainerPanel03" pos="Min" offset="#ContainerPanelGap"/>
                <Anchor side="Right" relative="$parent/ContainerPanel03" pos="Max" offset="0"/>
            </Frame>
            <Frame type="InventoryContainer" name="ContainerPanel05" template="InventoryPanel/ContainerPanelTemplate">
                <Anchor side="Bottom" relative="$parent/ContainerPanel04" pos="Min" offset="#ContainerPanelGap"/>
                <Anchor side="Right" relative="$parent/ContainerPanel04" pos="Max" offset="0"/>
            </Frame>
                <Frame type="Frame" name="ContainerSizeFrame">
                    <Anchor side="Top" relative="$parent/Button00" pos="Min" offset="0"/>
                    <Anchor side="Bottom" relative="$parent/Button04" pos="Max" offset="0"/>
                    <Anchor side="Left" relative="$parent/Button00" pos="Min" offset="-10"/>
                    <Anchor side="Right" relative="$parent/Button04" pos="Max" offset="0"/>
                </Frame>
    

    realized button04 was the one furthest to the right and offset it downwards

    Posted in: UI Development
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    posted a message on Frame size for inventory

    gave it a shot and the inventory disappears

    Posted in: UI Development
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    posted a message on Trigger help

    @bookerTier: Go

    you just need conditions that separate them from the players. you don't have to be checking for what number player they are but, it can be what team theyre in or what team theyre not in.

    Posted in: Triggers
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    posted a message on Frame size for inventory

    @Helral: Go

    dont have it open but im trying to get it like this:

    0 1 2 3 4

    - - - - - 5

    couldnt get it to be relative to the top of 0,1,2,3,4 and bottom of 5

    but your way looks like itll work, ill give it a try later, thanks. :)

    Posted in: UI Development
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    posted a message on Frame size for inventory

    How would i change the container for the inventory? By default its horizontal, one right next to the other, but I can't figure out how to change the height of the frame.

    Posted in: UI Development
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    posted a message on Trigger help

    @bookerTier: Go

    i doesnt matter which team you join, its the order you join the game. so whether youre in team 4 or 8 , youre still player 1

    Posted in: Triggers
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    posted a message on Trigger help

    @bookerTier: Go

    are 4 and 8 computers?

    Posted in: Triggers
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    posted a message on Trigger help

    @bookerTier: Go

    why did you put

    Visibility - Create a visibility revealer for player 4 within (Entire map)
    Visibility - Create a visibility revealer for player 8 within (Entire map)
    

    under else?

    @netherdragon: Go

    try using

    Camera - Follow for player X (Unit group((Unit))) with the camera and Clear Current Target
    
    Posted in: Triggers
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    posted a message on Trigger help

    @netherdragon: Go

    oh in that case, theres really no need for playergroups, its just:

            Player Group - Pick each player in (Active Players) and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Controller of player (Picked player)) == User
                        Then
                            Visibility - Create a visibility revealer for player (Picked player) within Region Revealer 1
                        Else
    
    Posted in: Triggers
  • 0

    posted a message on Trigger help

    @netherdragon: Go

    whats the condition to be a observer?

    Posted in: Triggers
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