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    posted a message on [FIXED] Strange array_indexOverflowError, please help!

    For whatever reason, it was trying to include player 9 for the player kills too!

    I just updated/set my global variable to "Player Kills[12]" and that fixed it (was Player Kills[4], wasn't including the computer just the 4 human players. that apparently matters!)

    It took me about 5 seconds to figure out by simplying starting a map from scratch and creating the new triggers. Funny how a week's worth of troubleshooting was outdone by me starting fresh and realizing what the problem might be after fiddling around on a new map for literally 10 seconds.

    Anyway, this whole thing has helped me understand how array's work a bit better :P

    Hope this thread helps any future editors out there in some way. (I wish the errors weren't so generic though, oh well)

    Posted in: Miscellaneous Development
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    posted a message on [FIXED] Strange array_indexOverflowError, please help!

    I took a look at the source code that gets compiled and I noticed this...this corresponds directly to the error it seems? (Bottom of screenshot)

    Trigger debug

    Posted in: Miscellaneous Development
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    posted a message on [FIXED] Strange array_indexOverflowError, please help!

    Sure, heres a photo of the triggers. The leaderboard stuff is under my map initialize trigger.

    Enemy unit dies trigger

    I set the hostile unit as "player 9" so I had the potential to make this an 8 player map.

    Also, player kills variable is an integer of 4, not 2. Was just testing something out real quick when i took the screen.

    Posted in: Miscellaneous Development
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    posted a message on [FIXED] Strange array_indexOverflowError, please help!

    Hey all, I've created a 4 player TD map based off of OneTwoSC's advanced TD tutorial, so the triggers are very similar for the most part if you're familiar with his tutorial.

    Basically what I have set up is this:

    In the map there is a leaderboard which contains the number of kills each player has achieved. So the triggers I have setup basically say, when any unit dies belonging to player 9 (the owner of the wave spawned units), the [killing player] gets credit for the kill and that is reflected on the leaderboard.

    The weird part is that EVERYTHING works, but regardless of everything working I get this annoying "error" text on the screen which says that the trigger "doesnt" work. Here is a screenshot to help show what im talking about.

    The exact text of the error is : "Trigger Error in 'gt_EnemyUnitDies_Func': An error has occured starting Starcraft II. Please try again. e_arrayIndexOverflow"

    Does anyone understand what this error is trying to tell me? Removing the connection between the unit death and the leaderboard fixes it, but I want a leaderboard damnit!

    If anyone can help me, I would forever be indebted to you. I've been messing around/troubleshooting this bug for over a week now and I've decided to see if any of you smart people can figure this out! I'm heavily tempted to believe that this is more a bug with the editor at this point then a user error thing because I'm running this EXACT code in another map and it works flawlessly. (I think the "Undo" ability fucks up triggers, I used a lot of "Undo"s in this map and I've noticed weird stuff happening the more I use it)

    Weird Bug text

    Posted in: Miscellaneous Development
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    posted a message on [Terrain, Data, Trigger] Advanced Tower Defense Video Tutorial

    @OneTwoSC: Go

    Hey OneTwoSC, great tutorial - Ive watched it about 4 times and I've really gotten a good grasp on things and I'm a beginner - My 4th time through Everything seems to work perfectly, I only have one bug and one question.

    The bug I have that I cant seem to fix is the wave countdown timer works on only the first wave, and never shows up again for any other wave. I've noticed that the editor is a bit buggy sometimes, so perhaps things that should work don't?

    My question is how do I make it so if you choose the flesh team you start out with more resources versus the star team? I'm guessing it would involve an If>then action? Thanks a ton.

    Posted in: Tutorials
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    posted a message on Preserving Custom Actors

    Hey everyone I have a *hopefully* easy question.

    I created a couple of modified units that I have fully setup and tested to work correctly on the default map that loads when you first launch the GE (that massive 256x256 map)

    I want to make an entirely new map but copy my created units over to it, how do I do this?

    THANK YOU! :)

    Posted in: Miscellaneous Development
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