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    posted a message on Battlecruiser Command - Released

    Version 2.0 Released!

    (Released on Europe as version 1.0!)

    In Celebration of the Heart of The Swarm Release:

    Introducing the zerg! Zerg will now sometimes spawn from asteroids you mine, as well as inside your Battlecruiser.

    Other small updates, such as:

    Increased starting resources Doubled starting power generation rate (you'll need it) Updated gate models

    Posted in: Project Workplace
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    posted a message on Simple Command Card Issues

    @ShadowDestroyer: Go

    Sarcasm. The epitome of communication :)

    Thanks DeltaV!

    Posted in: Triggers
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    posted a message on Simple Command Card Issues

    @ShadowDestroyer: Go

    Yes, and thank you Blizzard for once again making our lives so much easier by getting rid of all those annoying buttons! Now theres only two... no confusion :D

    Posted in: Triggers
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    posted a message on Setting Research Progress Not Working

    @KrayzBlu: Go

    So for those who are curious, I figure out the problem.

    The unit in question has to have one of the QUEUE abilities. Otherwise, nothing will happen!

    Posted in: Triggers
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    posted a message on Setting Research Progress Not Working

    @rtschutter: Go

    Thanks a lot! That's exactly what I wanted to do.

    Posted in: Triggers
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    posted a message on Setting Research Progress Not Working

    @KrayzBlu: Go

    What I'm trying to do in the end is have an adjustable 'progress' bar above a bunch of units. Would there be a better way to go about this?

    Posted in: Triggers
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    posted a message on Setting Research Progress Not Working

    @rtschutter: Go

    Yes, the same unit variable is used to order the unit to start the research.

    Is there some setting that needs to be correct, a flag on the research ability or upgrade, perhaps? I think I've tried all combinations, but no success...

    Posted in: Triggers
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    posted a message on Setting Research Progress Not Working

    Hello,

    I'm trying to set a research progress of a unit (which only has one research ability) to 50% via trigger. I am successfully starting the research ability via trigger, however, when I use the "Set Progress of Unit Slot # to Percent" function, nothing happens.

    I am using slot 1, but I'm not too sure what the slot # refers to. Anyone have any advice?

    Thanks

    Posted in: Triggers
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    posted a message on Error when creating CActorUnit

    @DrSuperEvil: Go

    Yeah, thats what I thought, but there should be nothing else linked to it. Ill take another look.... thanks.

    Posted in: Data
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    posted a message on Battlecruiser Command - Released

    For those who tried it out and found it extremely slow, the major source of command delay has been found and removed.

    The game should now run very smoothly.

    Posted in: Project Workplace
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    posted a message on Error when creating CActorUnit

    "CActorUnit[JimRaynor] Cannot create a CActorUnit outside of an underlying CUnit's CActorScope. Try creating the actor inside of a live unit's CActorScope or create a CActorModel instead."

    I don't understand what this is trying to tell me. I am using the actor action "UnitBirth.JimRaynor
    Create", Where the Create has all default values, to do a standard unit actor creation. Nothing fancy. At no point am I mentioning actor scope.

    Anyone know what this could mean?

    Posted in: Data
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    posted a message on Battlecruiser Command - Released

    (Please not that this project is not related to the Cruiser Command project)

    Embed Removed: https://www.youtube.com/v/Azbjri3_7fs?fs=1

    Battlecruiser Command

    Sent on what seemed like a routine mining operation to an uncharted resource-rich nebula, you and your crew were happily mining asteroids, when disaster struck.

    A large ion storm has just passed through the nebula, killing most of your crew, disabling your ship's systems, destroying your weapons caches, and making your sensors virtually useless. To make matters worse, your old nemesis has just shown up - and they want revenge.

    Thankfully, you brought your battlecruiser.

    Use the mined resources to restore your battlecruiser, and fight to the death with your opponents for control of the nebula. Each crew member has a vital role to play in your opponents' demise.

    Crew Positions:

    Captain - Distribute resources, manage your ship, and develop a master plan to lead your crew to victory

    Engineer- Keep your battlecruiser running and in one piece by repairing damaged sections and upgrading key components

    Operations Officer - Ensure that your battlecruiser is running at peak efficiency, ready to take on your enemies

    Helmsman - Use your superior piloting abilities to maneuver your battlecruiser in and out of combat, and pilot smaller spacecraft as required

    Security Officer - Keep your battlecruiser secure, repelling invading forces and enforcing crew discipline

    Tactical Officer - Lead the assault on your enemies, selecting weapons from your battlecruiser's vast arsenal

    Battlecruiser Command is a 6v6 team game (based on Callex's WC3 Cruiser Command) in which each team controls a battlecruiser, with the goal of destroying the other team's. Combat takes place both outside the battlecruiser, in a space arena filled with asteroids, and inside the battlecruisers. Players must man stations around the battlecruiser in order to operate it, while smaller spacecraft are available for individual control.

    Battlecruiser Command has significantly developed gameplay from the original Cruiser Command, with the following unique features:

    Combat inside the battlecruisers has been extensively enhanced, with the ability to pilot small ships into close vicinity of the battlecruisers, puncture hull segments and enter inside. Weaponized vehicles have been added, which can be used to defend your battlecruiser or invade your enemies. Defence turrets and force fields can be placed to protect key systems. The internal size of the battlecruiser has been expanded by a factor of approximately 10. Key systems in the battlecruisers can be destroyed as well as rebuilt. Resource stockpiles can be destroyed, and resources stolen from the other team.

    A real power distribution network has been implemented, allowing for extensive control of power flow as well as sabotage opportunities.

    A transporter has been added to enable beaming objects around the battlecruisers, to/from the outside arena, and to/from the enemy battlecruiser.

    Turrets have been upgraded with first-person viewpoints, for a much more realistic-feeling gameplay. Three turrets are on each battlecruiser: two machine gun turrets on the bow with a 90 degree firing angle, and one FLAK cannon turret in the center with a 360 degree firing angle.

    Over 50 unique upgrades are available for extreme customization, with most of the upgrades being able to be applied an infinite number of times.

    An in-game custom missile editor has been implemented to allow for greater weapon selection.

    The captain's administrative powers have been greatly increased, with the responsibility of dividing out team resources, and the ability of controlling access to almost all ship systems and areas.

    Each crew member's base role is well-defined, with extra tasks (for example, piloting small ships) to be determined by each team. Only by utilizing the power of teamwork will victory be achieved.

    Teams are well-compensated for leavers with AI controlled robots and permanent price reductions.

    Single-team gameplay is available for practice, with the enemy AI battlecruiser being a formidable foe.

    Posted in: Project Workplace
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    posted a message on Map Game Speed Stuck On 'Fastest'

    Sorry, I meant the game speed as defined in the lobby. I understand the trigger doesn't quite do the same thing.

    Posted in: Data
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    posted a message on Map Game Speed Stuck On 'Fastest'

    Hi,

    As the title says, my map's game speed is default set to fastest, and I'd like to change it to normal. However, I seem unable to. Even locking it on 'normal' actually makes it play on fastest! Is there any way to fix this, or set the default to 'Normal'?

    Thanks

    Posted in: Data
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    posted a message on Looking for a model currently in use in another game

    @IskatuMesk: Go

    Ok, I've found that weapon - it uses the ghost snipe beam model - that might be it.

    Thanks!

    Posted in: Art Assets
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