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    posted a message on The Contest is Over! Now spill the beans....

    Map Type: Minigames

    Time: 3ish weeks

    Special: Complete custom UI, more minigames added over time

    Posted in: General Chat
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    posted a message on [Library] Hero Selection v3.0.1 Final

    Unavailable Heroes =/= Exclusive Heroes

    Unavailable are never meant to be picked, only for show - Exclusive are allowed to be picked once only

    If in exlusive hero mode, the hero taken check is the line:

    Variable - Modify libCHS - Amount Hero Taken[Player Number]: + 1

    which is also used as the hero counter in non exclusive hero mode (but in exclusive hero mode it will only reach 1 at most = taken)

    However you are correct to say there is a bug, the line i just posted should infact be:

    Variable - Modify libCHS - Amount Hero Taken[libCHS - Currently Looking At[Player Number]]: + 1

    This should solve the issue (oversight on my part), added to next bugfix release

    Thanks for reporting!

    Posted in: Trigger Libraries & Scripts
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    posted a message on Simple beam does not work

    @Xackery: Go

    Was about to post that! <3 Xack

    Posted in: Data
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    posted a message on Simple beam does not work

    Bumps

    Posted in: Data
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    posted a message on Simple beam does not work

    That was my starting point, looking at the original effect now, it has some Bogus things .. like Effect.Bogus.Start, could they be doing something? oO

    Posted in: Data
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    posted a message on Simple beam does not work

    Woops forgot to mention that in my efforts to make a detailed post :D

    The beam does not show, I've set a sound in the attack actor aswell that I also can't hear so I'm led to believe the link between ability and attack actor is missing...

    Behavior is applied

    Posted in: Data
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    posted a message on Simple beam does not work

    Hai,

    Could someone explain why this beam doesnt work? I follow PM's tutorial but for some reason it won't work ...

    I've got the following things:

    Ability: Marine - Shoot

    • Effect: ApplyBleeding (Behaviour) (That's all this ability does, apply buff, no dmg)

    Attack Actor: Marine - Shoot Type: Action

    • Art - Beam: Marine - Shoot Beam
    • Event - Events + (Effect.ApplyBleeding.Start):():(Create)

    Beam Actor: Marine - Shoot Beam Type: Beam Simple Animation Style One Shot

    • Event - Events + (ActorCreation|AnimDone; AnimName Beam1):(|):(AnimPlay Beam1 Birth 0 -1.000000 1.000000 1.000000 AsDuration|Destroy)
    • Art - Model: GhostSnipeAttackBeam

    Note that it is set to Birth rather than Death for the animation for this particular beam model.

    Anything relevant I forgot?

    Posted in: Data
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    posted a message on Play Animation Forever

    @RileyStarcraft: Go

    Thanks for the help, going to try and do that in a few days. Kinda tired of the events window for now :P

    Posted in: Data
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    posted a message on Play Animation Forever

    Timer does work but it just resets the animation mid-dance (the zealot and zerglings are examples, there are 8 dancing units ingame, it has to work for all of them) so this is a very ugly solution.

    I tried Start Animation Bracket but I'm not sure what to fill in there, I just did stuff and it was the same...

    No one can figure out why a simple event wont work when animation is done? :(

    Posted in: Data
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    posted a message on Play Animation Forever

    That's exactly what I tried, but it didn't work.. still freezes at the end or stands idle if Play Forever is off

    Maybe it's some flag the actor needs set somewhere? I tried comparing Zealot and Zergling but they seem the same, other than the fact that Zealot has dance events (which I tried on zergling)

    Edit: also tried Animation Done but nothing, just returns to idle

    Posted in: Data
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    posted a message on Play Animation Forever

    I tried that but couldnt get it to work Could you show me how to do this with this animation, Taunt Dance ?

    Posted in: Data
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    posted a message on Play Animation Forever

    Hey,

    I've got a Zealot and a Zergling dancing, with the Play Forever flag on at Play Animation for Actor, the Zealot dances forever, the Zergling freezes after 1 dance execution...

    I've looked through the actor events of both, Zealot does have some Dance Taunt stuff, after copying it to Zergling it was still the same...

    You can test this yourself by just using Play Animation on either unit, they act like this by default

    Any ideas?

    Posted in: Data
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    posted a message on icons missing

    Try re-arranging dependencies and restarting the editor completely afterwards. It's a weird bug

    Posted in: Triggers
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    posted a message on [Help] dds plugin for Photoshop not working

    Normally it is under Save As then .dds and the nvidia window will pop up (use ARGB 32bit there for transparancy)

    If it is not there, check your plugins folder... Or maybe its because you're using CS2, on CS5 it works fine (if you use 32 bit photoshop)

    There is a program, I think it's called Image Converter that you can also use

    Posted in: Artist Tavern
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    posted a message on [Released!] Sarah Kerrigan Ghost

    Sexy as hell :o

    Posted in: Art Assets
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