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    posted a message on Library Requests

    @DoubleElite: Go

    Well I wanted to, but I got discouraged by all the ideas I had lol... You can do so crazy much with a library like that and it can be so simple for the user at the same time... Anyway as you can see at the post there I did start it and had brainstormed about it already :P

    Posted in: Trigger Libraries & Scripts
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    posted a message on Library Requests

    @Helral: Go

    Competition is healthy :P

    Posted in: Trigger Libraries & Scripts
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    posted a message on Library Requests

    I have a few that I wanted to make, but working on something else right now so maybe I can inspire you :)

    • Quest library - enter a name, text, target NPC and voila, a quest is born. Player sees some effect over the target NPC, right click brings up the quest dialog. Developer can update quest objectives with functions when player has met certain criteria. Etc... tons of cool things you can do with a library like this
    • Hero Revive library
    • Timer Window library - current one is bloated and unuseful. Make a cool one that supports multiple styles (like the clock on my hero select lib), maybe a real analog clock (gonna try and get that working in my current project)
    • Leaderboard library - lots of customization options to be had here (icons, timers)
    • Shop Interface library - I wasnt actually going to try this one because current shop is... alright.. but still, loads of room for really cool improvements
    • Action bar / Unit Frame - for single hero maps (hero sieges etc) really dont need all that stuff at the bottom then

    Have fun! :P

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Library] Hero Selection v3.0.1 Final

    Under downloads there is a manual, it has a quick description of what you need to do to make it work.

    For other tutorials go here, start at the top ones. Good luck

    Posted in: Trigger Libraries & Scripts
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    posted a message on Third Person Shooter System

    If you go to Data -> Modify Labels, you can create your own label for the library Then apply it to everything inside your library so all your actions will be under (for example) 'TPS' when they are in the action list

    Makes it a lot easier

    Posted in: Project Workplace
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    posted a message on [Trigger] Map Initialization Problems

    The problem is that you are playing the cinematic for every player seperately. First player 1 is shown the cinematic, gets all the waits, then 20 seconds later, player 2 gets the cinematic... etc

    Dont use picked player for cinematic but just use the Player Group All Players and dont loop it like you do now

    If All Players is not possible, you would have to split up every camera action in a new picked player loop, just make sure there are no Waits in there

    Posted in: Triggers
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    posted a message on [Library] Hero Selection v3.0.1 Final

    @Yazu: Go

    You mean 1 player getting 2 or more heroes? That's not in the default interface, but you can create the hero selection a second time (use Reset Hero Selection first, then add heroes again and create it)

    Of course it would be prettier to edit the library to allow you to take 2 heroes in the first place, that's up to you though

    Posted in: Trigger Libraries & Scripts
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    posted a message on Unit is dead boolean comparison?

    @Skittles17: Go

    When filtering units you can select 'Dead' instead of the default 'Alive'

    Posted in: Miscellaneous Development
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    posted a message on Library Idea

    @wOlfLisK: Go

    I have actually put custom leaderboard on the list cause yours is stuck on 0.1 :P

    It aint done till its perfect

    Posted in: Project Workplace
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    posted a message on Library Idea

    @Shendoo2: Go

    Thanks, they are nice ideas The ability learning I've decided not to pursue since it is generally too specific for each map

    But the last few are nice, I'll have to think about something in that direction

    Posted in: Project Workplace
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    posted a message on [Library] Hero Selection v3.0.1 Final

    @Jinxxx123: Go

    1. You can use the action 'Create Inventory Item' for that, this is a default action however, so you will have to appoint who the item goes to
    2. You can create another hero selection later, if you reset it first. This will create it for all players though, but you can change that (or get someone to do it for you)
    3. I've stop developing this one as I feel that it is at a good place in general. It is completely open for anyone to change exactly for mapmakers like you who have special needs for the system. But you will have to find someone to do it for you if you can't...
    Posted in: Trigger Libraries & Scripts
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    posted a message on Library Idea

    Hai,

    So I've just finished Hero Selection Library and looking to do another library.

    I need an idea that would be used as much as possible, by as many types of maps as possible.

    Currently I'm thinking of doing a complete easy to use quest system

    But there might be something more useful...

    Any ideas?

    Posted in: Project Workplace
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    posted a message on [Library] Hero Selection v3.0.1 Final

    Sorry, I've been away

    @zeldarules28: Go

    Too situational for me to implement this, however, definitely possible to do this yourself

    @Shendoo2: Go

    I had already given that thought but unlike WC3, chances are that heroes will have more abilities than 5 and there are so many variables involved that making an easy to work with system would not only require tons of work, but would also not end up simple at all... so I decided not to do this

    Posted in: Trigger Libraries & Scripts
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    posted a message on Firefight: Lone Elite Marine vs Waves of Zerg

    Use 'Pick Each Player in Player Group' instead of For Each ... then use Picked Player instead of Triggering

    There is no triggering player in this trigger

    Also the type of map you are talking about is generally called Hero Siege, just fyi :)

    Posted in: Project Workplace
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    posted a message on [Library] Hero Selection v3.0.1 Final

    Update!

    v3.0 Final

    Last feature release - only bugfixes from here on out

    Embed Removed: https://www.youtube.com/v/22KhvpW0S0E?fs=1

    Check frontpage for changelog

    Download

    • New manual! Be sure to read
    Posted in: Trigger Libraries & Scripts
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