Image Requirements: Chibi Zombies with a Chibi Jesus herding them :)
Short Explanation: Hey, perhaps something interesting for you... A sig that that suits my name (not the sweet part) , maybe this can inspire you, but don't use that ugly picture lol :D Also a little part of 0's and 1's cause I'm a pure trigger editor :)
Height is not under unit property. It is seperate, simply Height of Unit but I think if you want units to walk around mid air, you might have to use site ops (which I know nothing about)
Your conditions... one is outside the AND and the other is inside. This gives the same effect as putting them both inside the AND statement. Therefor you are checking if the units shields are 0 but also below or equals 100. I'm pretty sure 0 is already below 100 :P
Doesnt explain why it is cast on the wrong unit though, but it cleans it up a bit
Try to use a unit filter in the Any Unit of the event. So Any Unit will be of Unit Type 'Queen'.
Never use waits in while loops. Every while loop is a new thread, use events instead.
Stopping the current trigger will stop the current trigger but events can still trigger it. Turning a trigger off will not stop the current trigger but will disable the events.
Yea you can give the revealer a duration or destroy it manually after you are done with it. Alternatively for that you can Set Visibility of fog of war to off, so you can see anything, after the cinematic turn fog of war back on.
If the black screen you are getting is not a fog of war issue, I don't really know what it is
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@PhOzOnOnE: Go
Right click the download and Save As...
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@wOlfLisK: Go
I know but its not pretty enough!! :P
I've got this seeexy end game scoreboard in my map now and eventually ill convert it to library
EVERYTHING MUST BE PRETTY!!! :P
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@Kreusser: Go
Done in PM
@PhOzOnOnE: Go
Alternatively you can use Foxit Reader (It's what I use)
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SweetZombieJesus' Request:
Can't wait to see what you make of this :P
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Height is not under unit property. It is seperate, simply Height of Unit but I think if you want units to walk around mid air, you might have to use site ops (which I know nothing about)
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:< Sorry, someone beat me to it :P
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Your conditions... one is outside the AND and the other is inside. This gives the same effect as putting them both inside the AND statement. Therefor you are checking if the units shields are 0 but also below or equals 100. I'm pretty sure 0 is already below 100 :P
Doesnt explain why it is cast on the wrong unit though, but it cleans it up a bit
Try to use a unit filter in the Any Unit of the event. So Any Unit will be of Unit Type 'Queen'.
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Never use waits in while loops. Every while loop is a new thread, use events instead.
Stopping the current trigger will stop the current trigger but events can still trigger it. Turning a trigger off will not stop the current trigger but will disable the events.
If you want better help, post some code
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Feel free to do testing though, its a little complicated sometimes
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You can post it here, maybe someone can look at it (maybe me if I look before anyone else :P)
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Event: Unit Dies
Change Any Unit to the value of that unit
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@GePanda: Go
Yea you can give the revealer a duration or destroy it manually after you are done with it. Alternatively for that you can Set Visibility of fog of war to off, so you can see anything, after the cinematic turn fog of war back on.
If the black screen you are getting is not a fog of war issue, I don't really know what it is
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@GePanda: Go
You may be zoomed into something due to your last cinematic camera position
Use Save Camera before the cinematic start and Restore Camera afterwards so you are sure the old camera is restored
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You can use a condition for that Active players are human players and computers. So check if the active player is a human aswel.
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@Ixsiehn: Go
I'm not sure you can spawn them mid-air, but you can set their Height through either the Data Editor or Unit Property in the Trigger Editor
Still can't guarantee it will work though :P It was a bit of a weird thing