First you have to edit the Command Center Train to have your new unit in it. Once you do that, you have to make sure your structure is calling that ability.
I made my barrack basically train only 1 unit. Then I told my structure that i'm doing the training from to call the ability of Barracks - Train Heroes
Attached are 2 screen shots. Hopefully they made some sort of sense.
I am trying to make the default player camera set to follow a hero that they have chosen but allow click to move. Currently I have been able to figure out how to make the camera follow their hero but you can still move your camera off of the hero if you scroll to the side like normal. I want to make it so the camera always follows your hero and you have to use click to move to see more of the map. The best description I can give of this is: Make camera controls like Diablo.
What would be the best way to have a barracks that trained 4 units and then the portrait of the unit disappeared once someone chose one of the heroes. I suppose it would be similar to to DoTA.
That shows me what it will look like rotated, but sadly it won't allow me to rotate objects a few degrees at a time to get things precise... I suppose I'm looking for something that looks like this:
It allows you to rotate something, scale, move, etc.
For the past year I've been using XSI and Maya for rotation of models. Is there anyway to have xsi/maya rotation for doodads and units in the editor? Or is the numbepad stuff the best you can do. I noticed you can go to the properties of a doodad and change rotation there, but there is no ineditor preview of that.
0
@skyshatter0520: Go
Odd, I had this problem too.
0
First you have to edit the Command Center Train to have your new unit in it. Once you do that, you have to make sure your structure is calling that ability.
I made my barrack basically train only 1 unit. Then I told my structure that i'm doing the training from to call the ability of Barracks - Train Heroes
Attached are 2 screen shots. Hopefully they made some sort of sense.
0
@TheRupturedD: Go
Did that solve it for you? Or did you have to do something else?
0
I couldn't really test this, but I'm guessing adding the levelup event and the playsound action, it should work.
0
I am trying to make the default player camera set to follow a hero that they have chosen but allow click to move. Currently I have been able to figure out how to make the camera follow their hero but you can still move your camera off of the hero if you scroll to the side like normal. I want to make it so the camera always follows your hero and you have to use click to move to see more of the map. The best description I can give of this is: Make camera controls like Diablo.
0
@gizmachu: Go
That worked perfectly! Thanks! Here's a screenshot for people in the future if anyone is having this problem also.
0
What would be the best way to have a barracks that trained 4 units and then the portrait of the unit disappeared once someone chose one of the heroes. I suppose it would be similar to to DoTA.
Thanks!
0
This helped a lot, thanks :)
0
That shows me what it will look like rotated, but sadly it won't allow me to rotate objects a few degrees at a time to get things precise... I suppose I'm looking for something that looks like this:
It allows you to rotate something, scale, move, etc.
0
For the past year I've been using XSI and Maya for rotation of models. Is there anyway to have xsi/maya rotation for doodads and units in the editor? Or is the numbepad stuff the best you can do. I noticed you can go to the properties of a doodad and change rotation there, but there is no ineditor preview of that.
I apologize if this has been asked before.
Thanks!