Okay, so i have a Stalker with dodge(wraith displacement field) and Blink as well. So what i want to do is lets say if my stalker gets hit and displacement field triggers dodge, how do i make it so everytime that displacement field triggers it will reduce blink cooldown by 1 second.
Second question, same thing with the displacement field, can i also make it so everytime it triggers, it will add damage for a few seconds
I am using Tosh Mindblast as a stun for autoattacks. So far it stuns everything it targets. Where do i find the target filters on which type of units can be affected by the stun?
so i download a map from sc2mapster to learn what people do for data and triggers. All i got was a txt file and when i opened it, it was not what i expected. My question is how do you convert the sc2txt file to sc2map so i can load it up to my editor?
Hi, I basically want to make a passive ability that allows me to do a minimum of X damage no matter how much armor the target has. Also if the target has 0 armor, i want it to do y damage + the x damage from the passive. any suggestions?
well i did that and tested it with computers and it does not work. this ally thing is killing me. all i want is 3v3v3v3 teams similar to zealot frenzy :/
hi ive been trying this out through the Trigger editor for weeks and cannot find a solution. basically i want to make the teams 3v3v3v3 based on lobby.. any suggestions?
hi i need a little help with requirements. so i basically have 2 upgrades and you can only have 1. how do i make it so that if you upgrade X, it disables Y, or if you upgrade Y, it disables X. anyone??
is there a way to modify creep besides the spreading of the creep and changing speed of units while walking on creep? i want to make it so whenever a zerg unit enters creep, it regenerates faster. i.e. hydralisk has 0 hp regeneration without creep, hydralisk has 2 hp regeneration when hes on the creep. any suggestions ideas would greatly appreciated . thank you
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Okay, so i have a Stalker with dodge(wraith displacement field) and Blink as well. So what i want to do is lets say if my stalker gets hit and displacement field triggers dodge, how do i make it so everytime that displacement field triggers it will reduce blink cooldown by 1 second.
Second question, same thing with the displacement field, can i also make it so everytime it triggers, it will add damage for a few seconds
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@vailreth: Go
Search effect only works when i use the mindblast spell. for autoattacks, somehow it does not work so i made a validator and it worked perfectly
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@Ahli634: Go
tyvm sir
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I am using Tosh Mindblast as a stun for autoattacks. So far it stuns everything it targets. Where do i find the target filters on which type of units can be affected by the stun?
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So i have 6 upgrades that can be all researched. Is there a requirement that allows me to restrict any 3 upgrades out of the 6 for diverse play?
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@Exaken: Go
tyvm :)
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so i download a map from sc2mapster to learn what people do for data and triggers. All i got was a txt file and when i opened it, it was not what i expected. My question is how do you convert the sc2txt file to sc2map so i can load it up to my editor?
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Hi, I basically want to make a passive ability that allows me to do a minimum of X damage no matter how much armor the target has. Also if the target has 0 armor, i want it to do y damage + the x damage from the passive. any suggestions?
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well i did that and tested it with computers and it does not work. this ally thing is killing me. all i want is 3v3v3v3 teams similar to zealot frenzy :/
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hi ive been trying this out through the Trigger editor for weeks and cannot find a solution. basically i want to make the teams 3v3v3v3 based on lobby.. any suggestions?
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hi i need a little help with requirements. so i basically have 2 upgrades and you can only have 1. how do i make it so that if you upgrade X, it disables Y, or if you upgrade Y, it disables X. anyone??
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is there anyway to make hallucinated units deal damage ? even at a percentage
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@Kueken531: Go
thank you
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is there a way to modify creep besides the spreading of the creep and changing speed of units while walking on creep? i want to make it so whenever a zerg unit enters creep, it regenerates faster. i.e. hydralisk has 0 hp regeneration without creep, hydralisk has 2 hp regeneration when hes on the creep. any suggestions ideas would greatly appreciated . thank you
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does anyone know how to change the size of the pylon power matrix?