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    posted a message on Virtua SC2 Racing

    @Doubotis: Go

    Please let me upload that on EU Servers if its published yet! And definately add a Death Rally mode or Mario Kart Style.

    The idea in case you cant imagine: You get abilities by picking up power ups.

    Example abilities: Baneling Mines that you can drop. Speed Boost Seeker Missile (that slows the target?) Shield that prevents you from any kind of damage or slow Spawn creep that slows the enemy Fungal Growth the enemy

    Posted in: Project Workplace
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    posted a message on Infested Arena now on b.net

    May i publish it on EU servers?

    Posted in: Project Workplace
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    posted a message on 1v1 Melee Map - map design

    The map remembers me quite a bit of inceneration zone.

    I see quite some balance problems:

    1. I cant judge the size of the map by this picture, but it looks quite small, encouraging early pressure which puts zerg to an dissadvantage because of denying any fast expansion and the ability to flank. Especially against a Terran who plays siege tanks would be hard to defend against because you only have a very short way where you could flank the terran while he moves his tanks.

    2. Natural expansion seems pretty open making it hard to defend and vulnerable. Disencourages expanding more

    3. The gap next to the natural seems a bit too small. You should check that you cant siege on the right sight of the gap and still hit the expansion.

    4. The highground above the tower seems like it would deny much movement out the main because you can cover 2 of 3 ways out of the main.

    5. I dont know if i like the two expansions at the 6 clock position. Its less open then the first, but i dont like the idea of two expansion that near together.

    Another idea that i have is to remove one of the 6 clock expansions and place a tower there. The 12 clock expansion gives you a ressource advantage because of the gold minerals but the 6 o clock expansion will give you more vision of the map. If you opt for the gold minerals and your opponent for the tower youll have it harder to defend in terms of map control, the enemy has potentially more ways to attack.

    Something like in the attachment. Just some ideas and thoughts. Im not experienced at map making at all, im more experienced as a player.

    PS.: I dont like the highground between those 2 gold expansion at all. Either cut those "wings" or remove it completely.

    Posted in: Project Workplace
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