2 Zealots. One zealot belongs the player one the other, player 2. Since player one's zealot belongs to player one, it's stronger than player two's zealot. Sorry if i'm confusing.
Well i'm a noob at the editor and i've been trying to find out how to disable the requirement for a certain upgrade or skill but im having trouble to do so. Can anyone help me with this?
For example i want the marine stimpack to be avaliable without having to research it.
Uh im a noob at the editor and i'm trying to figure out how to make the charge ability become like the boost on the void seeker.Anyone willing to help me?
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I love you guys so much.
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Well here's an example of what im trying to do.
2 Zealots. One zealot belongs the player one the other, player 2. Since player one's zealot belongs to player one, it's stronger than player two's zealot. Sorry if i'm confusing.
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@s3rius: Go
I am forever in debt to you.
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Well i'm a noob at the editor and i've been trying to find out how to disable the requirement for a certain upgrade or skill but im having trouble to do so. Can anyone help me with this?
For example i want the marine stimpack to be avaliable without having to research it.
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@gh0st00: Go It has helped me and i will try to avoid the mistakes i made in the future.
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Anyone?
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Uh im a noob at the editor and i'm trying to figure out how to make the charge ability become like the boost on the void seeker.Anyone willing to help me?